Scrapper - Power Hammer

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Ratings

This build has a rating of 5 stars based on 16 votes.
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5 stars
Forgotmypasswordlulz gave this build 5 stars • October 2017
Played it a lot before xpac but it used to be a touch and go between this and druid, atm druid is better this meta. Still not bad but I'd run druid for this role or holo if I wanted engi.
5 stars
TealDeer gave this build 5 stars • September 2017
While it'll be a while before we see how things really shake out in sPVP with the new influx of elite specs, it's clear from the top that this build is an EXCELLENT counter to the sudden influx of Deadeyes. Deadeyes have no access to Unblockable outside of Basilisk Venom (and generally use their own Elite skill, Shadow Meld), thus the Reflects from Defense Field and Electro-Whirl (the latter on a 6 second CD!) plus the block from Shock Shield allow you to mitigate their excellent burst, and even protect your allies from being burst down if you're on top of your positioning.
5 stars
Vagrant gave this build 5 stars • June 2017
Great damage and good support. I usually end up being the top damage, defense, and healing on my team with this build. Its weakest point is dealing with runners. When people run away from you, you generally don't have much recourse to catch up.
5 stars
Starvinmarwin gave this build 5 stars • November 2016
This build is all in all a good support build with the potential to carry a game pretty hard, since you are abled to rezz nearly anything against even 2-3 people cleaving with Function Gyro and Sneak Gyro. In addition to this, you have a lot of damage in teamfights and the ability to pressure downed players pretty well. I discussed with friends, who could´t keep players alive better, Ele or ERngineer and we came to the conclusion that while Ele is better at healing and removing conditions, Engineer is unmatched in preventing stomps and providing them. I would consider changing Purge gyro for Rocketboots. At the moment you don´t need that much condition removal because most of condition builds that are around are either necros or warriors. Purge Gyro doesn´t really help against necros that much, they just keeps reapplying all their conditions if you can´t dodge or kite them out. The only reason for me to take Purge Gyro against necros is to 1v1 but as an engineer you shouldn´t even try to do this. Against warriors, you have to kite them out, if they hit you enough, Purge Gyro won´t do anything. On the otherhand, Rocketboots give you a lot of mobility, remove Immobilize (which, in my opinion is huge for engi) and can also ad to your sustain, since they are a blast finisher. It gives you the ability to easily outkite necros, warriors, it helps against panic strike and i can´t count the times it helped me decapping or preventig decaps. You should try it out!
5 stars
Beilkk gave this build 5 stars • September 2016
Very durable while both being able to deal damage and maneuver the battlefield. It's also rather easy to use and it's various alternate skills make it very versatile on the battlefield, so long as you don't mind a little kit swapping. Gil, all PvP runes and sigils are "Superior". They use the same stats as their normal PvE counterparts, but the PvE versions have lesser variations. They just removed the actual word from the PvP versions for redundancy reasons.
5 stars
PapaMojo gave this build 5 stars • August 2016
This build is awesome! It's got everything, reflects, condi cleanse, survivability, decent damage, minion destruction and transformation shutdown if you take elixir x, easy resess and downs whether or not you take stealth gyro, mobility and more might than you'll know how to deal with! Especially if you take elixir B I like to take rune of water with menders amulet or strength runes with paladins or marauders. If they have a lot of condi classes it's a good idea to take hoelbrak runes, adaptive armor, or elixir C, or all 3 of em if they have enough. As far as weaknesses go, I have to idea what TBD means but I don't think I've come across it yet.
5 stars
Tiitz gave this build 5 stars • August 2016
Had a great time playing it the last few days. Played it with my friend while he was a thief and we had no problem fighting 3vs2. Holding point until help came was really easy and capping together was no problem too. I took Medic Gyro because i liked the heal field that moves with me,i also took elixir s for extra survivability and stealth. Would recommend this build to everyone,beginners or new player. Sometimes i had to deff against 3 enemies alone and it worked really well,i dont thing that any other Engi build can compare to this build.
5 stars
Sate gave this build 5 stars • August 2016
Best build it's amazing ! the other builds it's not compare with her this build it's so great ! Hammer very damage.
5 stars
The V gave this build 5 stars • August 2016
Overall a very strong build. Only thing I'm missing is that Self-Regulating Defenses is chosen over Inversion Enzyme. Inversion Enzyme gives you so much more usefulness in teamplay, converting conditions on allies with Fumigate.
5 stars
Froggy11235 gave this build 5 stars • June 2016
This build is amazing. The hammer gives great leap finish/whirl finish while the toolbelt skills allow you lay fields down! Tanky class and a great build to tank-out a match if you tire of ele. I like the rocket boot disengage/stealth gyro when totally outmanned/outclassed at mid. As a guardian vet, I found this build to be an easy transition, as well.
5 stars
Kalkin gave this build 5 stars • February 2016
Great build. A common variant you will see is running Bulwark Gyro instead of Slick Shoes, taking Final Salvo instead of Adaptive Armor, and running Marauders over Paladins. The Bulwark Gyro gives replaces the survivability of Paladins and adaptive armor with the bonus of a reflect shield, which lets you run a more offensive amulet, and Final Salvo gives you and your Gyros easy access to stability for safer stomping/reviving. Generally I think that Bulwark Gyro is going to end up being meta due to its utility for team fights and its incredibly low cool down.
5 stars
Billaboong gave this build 5 stars • February 2016
Does a lot of damage, has survivability and Function Gyro offers unique mechanics to revive and finish. Has enough sustain to stay at melee range.
5 stars
Serdoc gave this build 5 stars • January 2016
Very powerful build in the new Meta that is forming after the 01/26/2016 balance patch.
5 stars
Toeofdoom gave this build 5 stars • January 2016
Extremely survivable - even running berserker amulet, I regularly end up last one on the team alive (though that may imply other things...). Due to this it is important to rapidly disengage using sneak gyro & super speed. For a marauder build it is very difficult to apply substantial damage quickly and CC is limited by longer cooldowns than most engi builds - it is built around sustained damage rather than burst (reflecting the current meta).
5 stars
J0ttem gave this build 5 stars • December 2015
Very versatile. Good mobility, good damage and amazing survivability considering it's running Marauder.
5 stars
Hanz gave this build 5 stars • November 2015
Replaced its celestial counterpart in the meta.

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