Soulbeast - Immobbeast

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Ratings

This build has a rating of 5 stars based on 7 votes.
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5 stars
Elr198 gave this build 5 stars • May 2021
Tons of immobs, high damage, and group stability make for a powerful build. Best used in organized comps with pulls and boon strips. When used in this way it is very easy to trap 5+ enemies with Entangle or SoTW.
5 stars
Ikyro gave this build 5 stars • March 2021
very powerful in 2021. best in an organized squad that can provide boons, but usable in skirmishes as well. Winter's Bite is a super strong aoe spike and soft CC, and the pull + immob + quickness + Axe 5 combo can almost instantly down several backliners. Immob is the strongest CC in the current meta making 2-3 of these essential in any organized zerg busting comp.
5 stars
Xivor gave this build 5 stars • July 2020
RoyalPredator's vote is pointless; Immob is not a stun, therefore stunbreaks are useless. That being said, this build is cancer for a highly mobile melee-charging meta. Good damage, and very strong CC when placed down. I would argue that a strong DPS rotation is at a higher skill level if properly running melee, however damage is very good for experienced rangers. Avoid pew pew ranged when the groups push in, because your strength is laying the immob on tag with Entangle on pushes.
5 stars
Howlerin gave this build 5 stars • June 2020
Axe 4 is a bit wonky to land so I avoid it under most circumstances, but the amount of immobilizes this build has adds great value to any organized group.
5 stars
Chokepoint gave this build 5 stars • May 2020
have run a close variant of this build for >1year. the pull+immob+axe #5 combo is crazy strong. double axe + greatsword with raven pet for the leap is a bit more flexible as it provides decent ranged spike (axe #3) and useful ranged cleave.
5 stars
Kurnian gave this build 5 stars • May 2020
Good thing. Maybe look like a gimmick, but its very effective, very intuitive and easy to get into.
5 stars
The Blue Rangerr gave this build 5 stars • May 2020
Highly effective in GvGs and coordinated group play, very good CC and modestly good damage. 10/10 would run again.

Comments

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