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Difference between revisions of "Soulbeast - Poisonbeast"

(Created page with "{{MBuild | profession = Ranger | specialization = Soulbeast | designed for = Conquest | rating = test | focus = condition damage, mobility, sustain }} ==Overview== A conditio...")
 
(Usage)
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==Usage==
 
==Usage==
To be added
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Work in progress
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<!--'''Elite specialization basics'''
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* Soulbeast allows Rangers to meld with their pet, becoming one. This is done through {{Skill|Beastmode}} which has a 10s CD.
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* Pet swapping is disabled while in combat.
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** {{gw2wiki|Juvenile Owl}} is the pet you'll be using in combat.
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** {{gw2wiki|Juvenile Siamoth}} is your non-combat pet. What that means is you'll only use this pet for one thing: {{Skill|Forage}}, hoping for a Plasma which can be consumed by {{Skill|Consume Plasma}}. Use Forage between fights so you may start the next encounter with a free consumable. Swap back to your other pet as soon as possible.
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** Traits related to swapping pets now activate upon entering/leaving {{Skill|Beastmode}}.
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* Pet related traits and skills such as {{Trait|Poison Master}} continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
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'''General'''
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* {{Skill|"Protect Me!"}} doesn't grant you barrier while merged, just keep that in mind. It still has value as a stun break, but you should consider dropping out of Beastmode before using this skill for maximum value. This is the go-to stun breaker in the build.
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* {{Trait|Quick Draw}} makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
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** On '''short bow''' you should either open with {{Skill|Poison Volley}} for burst damage (this is the most common), {{Skill|Quick Shot}} if you need sustain, or {{Skill|Concussion Shot}} if you want more CC.
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** On '''sword/dagger''' usually can't go wrong with a {{Skill|Stalker's Strike}} opener as this skill has both good damage and a lengthy evade frame for general survival. If you're not in melee range and don't need to evade anything, go with either {{Skill|Monarch's Leap}} or {{Skill|Crippling Talon}}.
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** Another combo you could do with sword involves chaining {{Skill|Monarch's Leap}} and {{Skill|Serpent's Strike}} 3 times. To do this, use {{Skill|Monarch's Leap}} {{to}} {{Skill|Serpent's Strike}} {{to}} wait for ML to come off CD, use some filler skills or dodge if you have to {{to}} ML {{to}} SS {{to}} {{Skill|Hornet Sting}} to reset the CD of ML {{to}} ML {{to}} SS. This is a very high evasion uptime chain that still does decent damage, and the leap finishers could be used inside {{Skill|Healing Spring}} for even more value.
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'''Mobility'''
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* Maintain permanent {{gw2wiki|Swiftness}} with {{Skill|Quick Shot}} and {{Skill|Quickening Screech}}.
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** Turn around before using Quick Shot in order to move "forward".
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* Roam between capture points by chaining {{Skill|Hornet Sting}} {{to}} {{Skill|Monarch's Leap}} {{to}} {{Skill|Swoop (soulbeast)}}.
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** Turn around before using Hornet Sting and then quickly turn back before using Monarch's Leap. Consider binding "About face" to a key to do this in a more fluid manner.
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'''Damage'''
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-->
  
 
==Top Streamers==
 
==Top Streamers==
 
* Twitch: [https://www.twitch.tv/boycerino Boyce]
 
* Twitch: [https://www.twitch.tv/boycerino Boyce]

Revision as of 11:54, 26 May 2020

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This is a test build. You may Comment, Discuss, and Rate it.

Focused on: Condition damageMobilitySustain.

Designed for:


Overview

A condition based Soulbeast duelist spec for sPvP.

Skill Bar

Juvenile Owl.png
Juvenile Siamoth.png
Short bowHealingUtilityElite
Sword/Dagger

Template Code

[&DQQeHyE6Nz+hAAAAuwAAALoAAADCAAAAwAAAAB4mAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations




Equipment

Shortbow.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Sword.png
Dagger.png
II.png
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Resistance
Superior Rune of Resistance.pngSuperior Rune of Resistance
(1): +25 Toughness (2): -5% Incoming condition duration (3): +50 Toughness (4): -10% Incoming condition duration (5): +100 Toughness (6): -10% Incoming condition duration; gain resistance for 4 seconds after activating an elite skill. (Cooldown: 20s)
Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage

Usage

Work in progress

Top Streamers

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Build rating - 4 stars
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1 Ratings
4 stars
Hanz gave this build 4 stars Yesterday

It's good to see condi ranger being playable in PvP again after like 5 years in the dumpster. It's fun and perfectly playable in ranked but I don't think it's top tier right now.

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