Soulbeast - Poisonbeast
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A condition based Soulbeast duelist spec for sPvP.
Elite specialization basics
- Soulbeast allows Rangers to meld with their pet, becoming one. This is done through which has a 10s CD.
- Pet swapping is disabled while in combat.
- Juvenile Owl is the pet you'll be using in combat.
- Juvenile Siamoth is your non-combat pet. What that means is you'll only use this pet for one thing: , hoping for a Plasma which can be consumed by . Use Forage between fights so you may start the next encounter with a free consumable. Swap back to your other pet as soon as possible.
- Traits related to swapping pets now activate upon entering/leaving .
- Pet related traits and skills such as continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
- There are not a whole lot of benefits to staying merged with your Owl for a longer period of time. Use to reap the benefits of and the pet skills, and then simply exit Beastmode. Do this every ~10 seconds for the boons unless you want to keep this CD ready in case you want on demand access to your second healing skill .
- Melding with a dead pet and then exiting Beastmode instantly revives them.
- doesn't grant you barrier while merged, just keep that in mind. It still has value as a stun break, but you should consider dropping out of Beastmode before using this skill for maximum value. This is the go-to stun breaker in the build.
- makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
- On short bow you should either open with for burst damage (this is the most common), if you need sustain, or if you want more CC.
- On sword/dagger usually can't go wrong with a opener as this skill has both good damage and a lengthy evade frame for general survival. If you're not in melee range and don't need to evade anything, go with either or .
- Another combo you could do with sword involves chaining and 3 times. To do this, use ⇒ ⇒ wait for ML to come off CD, use some filler skills or dodge if you have to ⇒ ML ⇒ SS ⇒ to reset the CD of ML ⇒ ML ⇒ SS. This is a very high evasion uptime chain that still does decent damage, and the leap finishers could be used inside for even more value.
- In combat always try to use before as HS resets the CD on ML.
- Maintain permanent Swiftness with and .
- Turn around before using Quick Shot in order to move "forward".
- Roam between capture points by chaining ⇒ ⇒ .
- Turn around before using Hornet Sting and then quickly turn back before using Monarch's Leap. Consider binding "About face" to a key to do this in a more fluid manner.
- This is fairly straightforward, your burst damage comes from short bow while sword/dagger is more of a defensive set with moderate damage (although dagger skills can deal some heavy damage under the right circumstances).
- On bow spam as much as you can, ideally from behind. Many short bow skills have increased effectiveness when striking from behind or the sides.
- is one of your burst skills and should be used on CD.
- not only ensures that targets stay in your longer, but also makes it easier to hit them from behind. These two skills should be part of any major burst combo you're trying to pull off.
- should be used a few seconds before entering a fight, preferably while merged with your pet. This gives you a buff that makes your next 3 attacks inflict Bleeding while the skill continues to recharge. Doing this without merging basically has the same effect except your pet will gain the buff, and pets are less reliable than players (although your team may sometimes disagree with that).
- If you're using for the damage and not the evasion, you should first make sure your target is crippled. Both and are good setup skills for this, or you could also use before switching weapons. Crippling Shot has the benefit of allowing you to use as the first skill after swapping weapons for synergy, while still getting the most damage out of it.
- The build essentially has two healing skills, and . Both are great at not just recovering health but also managing conditions on you and your allies. Try not to overlap them however, as the build doesn't have a whole lot of other ways to survive condition pressure.
- is your last resort against both condition pressure and CC. Try not to touch this skill if you can solve things in some other way.
- If your pet is in range, the signet will transfer all your conditions to them. If you are merged, you'll gain Resistance instead. The condition transfer is generally more powerful but it can kill your pet (that's not a real concern on Soulbeast though). While the Resistance has a fairly short duration, it could buy you just enough time to get a off under extreme condition pressure.
- If damage is starting to overwhelm you and you are out of CDs, just run away with or and wait a little before reengaging.
- Dodging applies Protection, which also heals thanks to the trait .
- Twitch: Boyce