Tempest - Power DPS

The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Direct damage

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
TBD

Overview

Fresh Air Tempest relies on spamming and resetting its cooldown with . This, combined with its high damage AoE skills, makes it excel at killing adds and trash mobs. In addition, Tempest provides a lot of Vulnerability Vulnerability, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through 's Static Discharge.


Skill Bar

Sword/Warhorn
Utility


Non-SotO Weapon

  • Scepter is the best mainhand weapon for players that don't own Secrets of the Obscure.
  • Staff is also a viable option.


Skill Variants

Healing

  • provides good healing in low damage fights (i.e. fights where you never press your healing skill).
  • for a strong group heal.
  • if extra condition cleanse is needed.


Utility

  • or can replace


Elite

  • is very similar damage (summon in Fire)


Template Code

[&DQYfHSkvMBcXARcBywDLAL4B9gBCAVABlwCZEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • You should bring if Fury Fury uptime is bad.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Scepter
Berserker
Warhorn
Berserker
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
Relic
  • This setup relies on to reach 99,99% critical chance.


Equipment Variants

  • instead of on Keep Construct.
    • Without infusions, full Berserker Berserker with Assassin Assassin shoulders will be ~20 DPS more than the recommended setup without infusions.


Consumables

Food

  • or ascended versions


Utility


Usage

Sword Rotation

Due to the strength of autoattacks on Sword, conjured weapons have much less value, so just ignore steps referring to them if not using.

Opening Burst

The opening burst focuses on using all available cooldowns.

  1. Cast from afar then begin channeling . Ideally you time the cast to finish on top of the enemy the moment combat begins.
  2. and swap to as soon as you begin casting.
  3. Immediately swap back to to gain , and use
  4. , , and
  5. ,


Loop Rotation

  1. If is available, use it immediately after .
    • If it is on a ~35 second cooldown, pick it up off the ground.
    • Do and drop the weapon.
  2. If is available and is not, use immediately after .
    • Pick up the second Fiery Greatsword from the ground immediately after 1 loop after you have already done so with the Lightning Hammer.
    • Do , , and drop the weapon as soon as the cast bar finishes to skip the massive aftercast.
  3. Cast after dropping your conjured weapon or, if you don't have one, immediately when it is available. Otherwise, autoattack and use until you can .
    • Immediately after finishing , swap to .
  4. In , use or (whichever is available) then switch back to to regain .
  5. Use any other cooldowns that are available in then swap to .
  6. Cast , , and if it is available then return to .
  • Use or (if using) off cooldown, while in .

Video example


Scepter Rotation

Opening Burst

The opening burst focuses on using all available cooldowns.

  1. Cast from afar then begin channeling . Ideally you time the cast to finish on top of the enemy the moment combat begins.
  2. , and swap to as soon as you begin casting.
  3. ,
  4. , , ,
  5. ,
  6. ,


Loop Rotation

  • If is available, use it immediately after .
    • If it is on a ~35 second cooldown, pick it up off the ground.
    • Do , 1 auto attack chain, and drop the weapon.
  • If is available and is not, use immediately after .
    • Pick up the second Fiery Greatsword from the ground immediately after 1 loop after you have already done so with the Lightning Hammer.
    • Do , , and drop the weapon as soon as the cast bar finishes to skip the massive aftercast.
  • In , always cast , , , and when they are available.
    • Cast after dropping your conjured weapon or, if you don't have one, immediately when it is available.
    • Do not delay the cast of to cast . You can cast it after, and swap to your next attunement mid-cast.
    • Immediately after finishing , swap to .
  • In use and then immediately return to to maintain high uptime of .
  • Use any other cooldowns that are available in then swap to .
  • Cast , , and if it is available then return to .
    • After every other , swap to and cast before returning to .
  • If is about to expire, wait for rather than swap to .
  • Use or (if using) off cooldown, while in .


Video rotation example by Roul


Staff Rotation

Video example


Notes

  • Cast whenever it's available - it doesn't interrupt other channels.
  • If you don't have a conjured weapon available, simply use the auto-attack in Air until your overload is ready.
  • Step back from the boss before casting to maximize the hits you get from it.
  • If you're unable to do the water attunement section very fast it works out to be a DPS loss, so if you're not confident in your speed you can simply skip that section.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Dauphin gave this build 4 stars • October 2018
I used this build raiding with my guild today, and it performed spectacularly. Great damage output, and it can react to mechanics with minimal disruption to the rotation. It is somewhat lacking in survivability. If you're in a good raiding guild your healer should be able to keep you alive anyway, but in an average group a substitution might be a good idea. I ended up substituting Lightning Flash for Conjure Lightning Hammer just so I could blink out of damage zones in an emergency, but Arcane Shield would also work if mobility isn't required or feasible for a fight. Another weakness obviously is CC, but that's more a weakness of the class than the build. Even though it's possible to be carried by a CC-heavy raid, in a fight where hard CC is vital (such as Samarog) it might be a good idea to switch to a different class if your raid is consistently failing CC phases. The build has no active stun breaks, but if you're good at avoiding telegraphed attacks the auto-break from Gale Song is enough. Overall though I'd definitely recommend this build. Lots of fun and very viable.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
One of the best power DPS builds at the moment, with unparalleled large hitbox burst as well as high raid utility. Best in slot on Keep Construct and a solid option for power DPS anywhere.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium