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Ratings
The years have not been kind to staff heal tempest - struggling for a mantle to call it's own.
With 5 person boons becoming the norm, it's hard to justify staff heal tempest in a subgroup that needs others to cover might, fury, quickness, and alacrity still.
If you want carry potential as a healer without much concern for generating boons, there's heal scourge. If you want to play elementalist as a healer, there's the boon support heal tempest - which covers many important boons (including defensive boons that will keep your team alive better!). If you want to play a healer that's easy to get value out of, there's heal mechanist.
Probably the best build when it comes to raw healing without too many different kits (like scrapper) or stuff. Consider this a well performing low intensity healer. Great choice if you just want to heal a ton without pressing 500 keys a second. Personally this is my #1 healer for it's simplicity and build variations.
An old favorite of training groups, this build's excellent long-range healing and high defensive utility makes it the perfect complement to a Druid.
I've actually been using this build in fractals to compensate for pugs who decide to face-tank every encounter. For raw healing output, it's the only thing that can compensate for lazy pugs.
The build is powerfull AS A HEALER indeed, but with the arrival of PoF I started to use this same build Marshal stats to add a damage capability the reduction in healing is minor , the sustain of the build will shift from stats to your own heals and the healthpool will drop considerably. However you gain basic power and a minor amount of precision and condition dmg allowing short swaps to other attunements at low pressure moments, the acces to the basic healing, the 10 second of lingering heals through sopothing mists and the acces to the shouts make burst heals possible if needed.
This said this build is still formidable and will suit to fill any main healer spot in raids.
Excellent sustained and burst healing as well as condition cleanse and AoE revive options make this one of the best healing options available for weaker groups, however almost non-existent damage/breakbar capabilities and a complete lack of offensive support makes this build a rare sight on many encounters.
It has insane healing per second and some decent burst healing. Additionally the range at which this build works is quite a fair bit bigger than druids, so it's easier to help allies at a distance. It loses a lot of damage obviously, but it's a great build when you need something to make things easier rather than strictly faster.
Strong focus on Heal over Time (2000 per second without quickness and cooldown usage) with some pretty strong burst heals as well as an "Oh-shit-button". All of that has a higher range than druid, but you loose some DPS compared to druids in your setup.
All in all very good build for save kills and pretty usefull on some hardmodes, where you need constant healing with a high range or a kiter.
A build that i use since the beginning of HoT and Raid. He is not for DPS, he is there for Heal and he does the job very well. The raid hp above 90% all time, faster and easy to use. In McM is good too. You don't make DPS but you keep your companion alive. If you want break stun and boost speed, use "Eye of the storm". "Flash-Freeze" and "Aftershock" is good with the Vale Guardian to keep the seekers away for the green Aoe. I repeat, this build is not for DPS but is very well to keep the raid hp above 90% and being the only heal . Try it.
A valid build to keep raid hp above 90% all time. Less stress and good for carrying people into raid also good for static raid. The Soothing Mist + Autoattack all the time makes the group stacking at the boss ignoring as much damage as the cant and aura give more and more heal + defenses. Auramancer Dagger/Warhorn has very short healing range make it a bad build for Vale Guardian for example but Staff healing has very long range and huge aoe healing makes it the best for almost every raid available.
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