Warrior - Greataxe

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobility.

Designed for:


A vanilla Warrior PvP build with good damage and mobility which can also be used by F2P players.

Skill Bar


Slot Changes


For the optional slot:

  • has synergy with and is a damage boost in general for you and your team.
  • when condition damage becomes a problem.
  • protects against direct damage, breaks stun and has synergy with .
  • has a great passive for sustain and a mass cleanse on active.



  • is also a viable option if you can afford to give up some cleansing.

Specialization Changes

Defense can be replaced by Tactics:

  • Always take for the optional slot when playing this version.


Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Battle
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Equipment Changes


  • - a more defensive choice which still retains most of Strength's stats.


  • Superior Sigil of Cleansing Superior Sigil of Cleansing
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
    over Energy - provides additional condition cleansing.



  • Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows. Examples:
    • from outside melee range dodge to your target
    • weapon swap
  • causes Might Might applications to heal you and grant a tiny bit of endurance.
  • If possible, dodge into enemies to damage them with and generate Might Might. This is especially useful if you're Blind Blinded as the damage of the dodge will miss, consuming the condition and allowing you to immediately follow up with something.
  • Use and as often as possible while traveling between capture points. In combat these skills can also get you out of Immobilize Immobilize because of the trait .
  • Swapping weapons in the middle of a burst cancels them and retains the adrenaline. You can use this to your advantage by baiting dodges with or to keep your adrenaline if you know a burst won't land. can also be stowed instead of weapon swapped.
  • Burst skills - and :
    • These are vital skills for the build and you should do your best to land them. Use the Quickness Quickness from
      Superior Sigil of Agility Superior Sigil of Agility
      Superior Sigil of Agility.pngSuperior Sigil of Agility
      Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
      , CC targets beforehand with or , time them to hit just after the target has dodged, etc.
    • You gain 15 endurance via and a further 1 stack of per adrenaline bar consumed upon a successful hit.
    • Most of your adrenaline should be spent on Eviscerate Eviscerate, as its damage scales with adrenaline level. For Arcing Slice Arcing Slice it doesn't matter, the damage is always the same - only the Fury Fury duration scales.
    • Try to land Eviscerate Eviscerate right (or shortly) after swapping to Axe to benefit from
      Superior Sigil of Intelligence Superior Sigil of Intelligence
      Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
      Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
  • can be your make or break skill during duels or downing an opponent. Try to use it at the end of a player's dodge or stability to make it even harder to dodge, and make the most out of it. Alternatively, this can be used defensively for the evasion and mobility to avoid damage or disengage from a fight.
  • is borderline useless except for 2 situations:
    • Your target is trying to escape, in which case the snare can be useful.
    • The target is below 25% health which increases the damage of this skill significantly, making it fairly powerful.
  • Try to block as many attacks with as possible. synergizes rather well with the defining trait of the build, .
  • and will be used to manage condition levels before resorting to mass cleanses.
  • (SIO) is the only stun break in the build. This skill has 2 charges: if you're under heavy condition pressure and the aforementioned 2 traits aren't enough, you're free to use one of the charges. Breaking out of a stun procs . This skill also affects nearby allies and can be used to support them if you can afford it.
  • The downed state skill shouldn't always be used, only if you're certain that you can get a kill in that 15 second time frame. Let's say you were in a 1v1. If both you and the enemy are downed, a lucky Vengeance can get the kill and bring you back to life. However, if only you're downed and your opponent is alive and has already captured the point, Vengeance would be a terrible idea. Why? Because Vengeance prevents capture point contribution, which means he can just leave you alone and you'll achieve nothing except delay your own respawn by 15 seconds.


  • is what you use when you want to burst a target or desperately need mobility to either chase down someone / run away from a fight.
  • doesn't heal while is active. Therefore you should consider using HS for the Resistance Resistance before entering Rampage, which can be quite beneficial as most Rampage skills have long cast times and effects such as Blind Blind can easily shut it down.
  • Example of a Rampage burst rotation:

Top Streamers


  • High Condition pressure
  • Heavy CC
Build rating - 4 stars
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9 Ratings
1 star
Pfillbonbon gave this build 1 star 3 weeks ago

Good way to donate wins to the enemy team.

2 stars
Hanz gave this build 2 stars last month

Time for an update. It's on the edge of good/great for me. A solid 4.5, excellent build for soloQ and to have some fun with but ultimately Spellbreaker is still better.

EDIT: not that great anymore

3 stars
Aditya Cyfer gave this build 3 stars last month

It's decent but spell breaker is better. And also please add the shoutbow berserker build that vallun plays. Its really nice, and a decent support+ damage. New players can totally get accustomed to it

6 More Ratings
5 stars
BenBiervernichter gave this build 5 stars December 2018

get rid of cleansing ire, use lesser balanced stance or rousing resilience, take mending instead of healing sig (it actually heals more if kept on cd) or use it against condis. even better since its now a physical.

take bullscharge, shake it off and balanced stance. if you still get bothered by conditions use rune of lyssa and signet of rage to convert 3 condis into boons on signet of rage use (or rampage, if you want, its nice to go into rampage with no condis on yourself)

no condis will bother you with those skills, cleansing ire is just too unreliable as a remove. if you are blinded or your burst is blocked/dodged you wont lose ANY conditions.

also sigil of cleansing on axe with intelligence sigil will get rid of stuff like blind or weakness when swapping to axe to bring out the big bursts, which is more valuable than gettin a few might stacks on swap from sigil of battle, which i use on GS

5 stars
Elr198 gave this build 5 stars July 2018

Might makes right Nerf was strong but not enough to relegate the build from it's position of being one of the best duelists in the game.

Core greataxe really is a high skillcap playstyle. You've no tricks, stealth, or excessive immunites, and all your attacks are telegraphed. That being said, I've watched players absolutely wipe the floor with other people using meta specs while running this build. It more or less comes down to how well you can play, and if you play well, the build will reward you as so.

5 stars
ShaoAZ gave this build 5 stars May 2018

Been using a build like this since pretty much I started playing warrior, never relying on the passive endure pain though, neither berserker stance, you can actually sustain just as much with better utility if you can use your GS burst after a stun or bullscharge then back away with Whirlwind, if you get stunned Shake It Off and Stomp is much better at dealing with CC's with the added condi clear and reduced CD. Also using Mending instead of the Healing Signet because Mending works really great in synergy with Might Makes Right and Adrenal Health.

The most common combo would be Bullcharge/Shield Bash > Swap > GS Hundred blade for 1 sec > Burst > Whirlwind.

Burst Mastery isn't that good compared the cooldown on axe mastery with the added ferocity, you can get up the adrenaline easily with the bonus adrenaline compared Burst Mastery recovery.

Sigil Of Courage is a waste on the GS though, I put it on the Axe instead, while Sigil Of Intelligence not only grants you free crits for either burst or whirlwind, but you also get might from those. Comparatively the Sigil of Battle on the Axe will help you having another evade, unlike the GS Whirlwind which is easily accessed and it's passive might per crit.

Signet Of Might (-Bullscharge) is viable to throw off rotations on Chrono or SB, might even land the killing blow, if you time a burst right.

Battle Standard also a good alternative from Rampage since you often end up last one standing.

5 stars
Nathanel gave this build 5 stars April 2018

the 90 sec cd definately makes reliance on it kinda meh. I'd argue since most nerfs were mostly damage shaves and passives it's weakness to cc is more blatantly clear. nerverthless it is still an rank worthy build. still clearly outshined by spellbreaker but one of the best free to play builds available.

5 stars
Drummermean gave this build 5 stars February 2018

Greataxe is a very good build, featuring high crit damage and decent mobility. Lots of might generation via both weapon sigils and traits, meaning even higher damage if this can be sustained. Another plus is that this build is super enjoyable, and is free for all to use. Definitely in the top 3 f2p builds, along with s/d thief and radiant guard.

5 stars
HatSimulator gave this build 5 stars August 2017

Insane build if played correctly. Only tip i have to people is to dodge constantly. You will have so much energy its insane. You can dodge about as much as a thief if not more and do insane damage. Easily 2v1 in some situations.