Chronomancer - Power DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

Difficulty:
TBD
This build was last updated on July 05, 2022 and is up to date for the February 27, 2024 patch.

Overview

A power DPS Chronomancer build for raids and fractals. This build deals decent burst and decent sustained damage against single targets. In addition, it has very good CC, utility, and versatility, and is capable of generating its own Fury Fury and some Alacrity Alacrity, and even remove boons.

This build greatly benefits from a high uptime of Slow Slow on your target. , and general crowd control through contribute to a decent slow uptime.


Skill Bar

Sword/Sword
X/Focus
Utility


Weapon Variants

  • Pistol: can replace focus when there are too many adds, since the Phantasmal Warden from focus attacks random targets in range.

Skill Variants

  • instead of if your target has more boons than can be removed.
  • instead of for more CC, but you will lose a big source of Slow.
  • if extra CC is required. Be aware of the long cooldown.

These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like , , or other.


Template Code

[&DQcBHQoaKDUjDyMPaQFpAWsBawGPAY8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Specialization Variants

  • extremely situational, if the boss already has 100% Slow Slow uptime.
  • on encounters where Slow Slow uptime is too low (~30% or less).

Illusions

If your group has terrible boon uptime and you are barely getting Quickness Quickness and Might Might, you can replace Domination for Illusions. This is obviously a DPS loss, but you lose even more dps if you don't have those 2 key boons.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Assassin
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Focus
Berserker
Sigil
Rune
x6
Infusion
x18
  • This set provides exactly 60% critical chance. With Fury Fury and you reach 100% critical chance.
  • Alternatively, use full Berserker stats Berserker stats gear with , and for 59,1% critical chance, reaching 99,1% with fury and Danger Time.
    • This berserker eagle set has the exact same ferocity, 19 more power, 0,9% less critical chance, and doesn't need to worry about staying above 95% health.

Equipment Variants

Danger Time accuracy

As your illusions do not gain the benefits of your , the variant below is more subject to RNG and will have a lower burst for players that are able to perform the illusion-heavy continuum split opener. It is easier to gear and should provide high long-term DPS

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Sword
Berserker
Sigil
Rune
x6
Infusion
x14
Infusion
x4
  • If you do not have stat infusions, switch one accessory to Assassin stats Assassin stats.

Improved Alacrity

If running with because Slow Slow uptime is extremely low, use the following gear.

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Assassin
Legs
Berserker
Feet
Assassin
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Focus
Berserker
Sigil
Rune
x6
Infusion
x18
  • Only a single mainhand sword is required


Consumables

Food

Utility


Usage

The goal of the rotation is to use and to cast your phantasm 4 times in short succession. This is achieved by casting your phantasms inside Continuum Split, casting them again thanks to Signet of the Ether, and repeating this process after Continuum Split ends.

Opening burst

Start on Sword/Focus.

  1. Weapon swap Weapon swap
  2. enter at the end the cast of this skill.
  3. (if using Time Warp)
  4. to cancel the aftercast of Illusionary Leap.
  5. and begin casting the 2 charges of
  6. - should end during Blurred Frenzy.
  7. and begin casting the 2 charges of
  8. (if using Gravity Well) Weapon swap Weapon swap to cancel the aftercast of Gravity Well.
  9. Proceed to Loop rotation

Loop

This is a simplified loop rotation, you should use and when needed to spawn 3 clones and shatter them with .

Fill the gaps with auto attacks. Try to not interrupt your auto attack chain as the damage is heavily loaded into .

  1. Weapon swap Weapon swap to cancel the aftercast of Blurred Frenzy.
  2. Weapon swap Weapon swap
  3. Repeat from step 1

As the fight progresses, you will have to think whether it would be better to cast Continuum Split right off cooldown during the focus set rotation, or delay it briefly until you swap to sword. If the boss is going to die or phase soon, don't delay CS. If the boss is not going to phase/die, or is going to phase very soon, delay CS until you swap to sword or until the boss phases in again.

Crowd Control

  • Your CC will also Slow thanks to , with an internal cooldown of 3 seconds

Notes

  • Fill gaps in between skills listed in the rotation with auto-attack chains and Blurred Frenzy.
  • Use whenever you have 3 clones up.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
  • and will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last phantasm inside the split, so that it is off cooldown after the split.
  • Save clones to shatter with if you will need to CC in the immediate future.
  • You can use to pull adds onto the boss if needed.
  • should be cast as soon as there is a charge available.
  • In the initial burst inside Continuum Split, slightly delay to first get some stacks of , but ensure you can still cast it twice inside the Split.
  • If the boss does not have Slow, it might be worth to cast to daze the enemy and trigger to inflict 3 seconds of slow if you are going to be doing significant damage in those 3 seconds (such as having phantasms attacking and using and ).


Ratings

This build has a rating of 4 stars based on 5 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • November 2022
Recent weapon buffs have made power chrono viable once more, but it's harder, easier to interrupt and deals less damage than virtuoso, so very difficult to recommend to anyone but chrono fans.
4 stars
Warming Hearth gave this build 4 stars • August 2022
Compared to power virtuoso, this build is much much harder to play, with a slightly higher (but delayed) burst, but lower sustained dps. This makes power chronomancer worse pretty much everywhere. The only advantage of this build is Continuum Split, making chronomancer pull ahead on fights that end shortly after CS.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
A strong, self-sufficient power DPS, but has worse burst than most power classes thanks to the "delayed burst" nature of its phantasms, and suffers on any fight where you have to switch targets.
5 stars
AlekSeven gave this build 5 stars • June 2018
Finally a good DPS build for Chrono/Mesmers.
5 stars
Nacho Replay gave this build 5 stars • April 2018
This is a great power DPS build for Chrono, really good CC, strong burst, and really good damage output thats consistent. 9/10

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium