Difference between revisions of "Chronomancer - Power DPS (Fractal)"

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| specialization = Chronomancer
 
| specialization = Chronomancer
 
| designed for = Fractal
 
| designed for = Fractal
| rating = good
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| rating = archived
 
| focus = Strike Damage
 
| focus = Strike Damage
 
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This build has been merged into [[Build:Chronomancer - Power DPS]]
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==Overview==
 
==Overview==
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This build benefits from {{Tooltip|Slow}} on your target, {{Skill|Time Warp}}, {{skill|Time Sink}} and general crowd control through {{Trait|Delayed Reactions}} contribute to a decent slow uptime.
 
This build benefits from {{Tooltip|Slow}} on your target, {{Skill|Time Warp}}, {{skill|Time Sink}} and general crowd control through {{Trait|Delayed Reactions}} contribute to a decent slow uptime.
 
'''''This build and its gear have been updated for the 28th July patch.'''''
 
  
 
==Skillbar==
 
==Skillbar==

Latest revision as of 22:31, 5 July 2022

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Strike damage

Designed for: Fractals

Difficulty:
TBD

This build has been merged into Build:Chronomancer - Power DPS



Overview

A power DPS Chronomancer build for fractals. This build deals very high burst and sustained damage against single targets. In addition it has very good CC, utility, and personal defense, and is capable of generating its own Might Might, Fury Fury, Quickness Quickness, and Alacrity Alacrity.

This build benefits from Slow Slow on your target, , and general crowd control through contribute to a decent slow uptime.

Skillbar

Sword/Sword
X/Focus
Utility


Weapon variants

  • Pistol - in extremely short fights where Phantasmal Warden won't have enough time to finisht its attack twice (Chronophantasm), or when there are several adds (Warden attacks random targets in range), Phantasmal Duelist will do more damage


Variants

  • instead of if your target has more boons than can be removed.
  • provides decent crowd control at the expense of slow uptime.
  • deals slightly more defiance bar damage than Gravity Well and in a shorter time, but it has a lenghty cooldown and decreases slow uptime.


Traits

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Copy Template Code


Specializations

Variants

  • - extremely situational trait that can theoretically increase your dps by 400 if the boss already has 100% slow uptime.

Illusions Variant

  • If your party is not providing you enough Might Might and Quickness Quickness, Illusions can replace Duelling and provide more damage.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Dragon
Ring
Berserker
Ring
Berserker
Sword
Berserker
Sigil
Sigil
Focus
Berserker
Sigil
Rune
x6
Infusion
x18
  • This gear assumes you are using 5 Mist Offensive Potions at 150 Agony Resistance. If you don't want a gear set tailored for fractals and their potions, use the gear from the raid variant: Build:Chronomancer - Power DPS.
  • Only a single mainhand sword is required.


Consumables

Food

Utility


Usage

The goal of the rotation is to use and to cast your phantasm 3 times in short succession. This is achieved by entering during the aftercast of , which means that you enter and exit Continuum Split with Swordsman, Disenchanter, and Signet of the Ether, off cooldown.


Illusions Rotation

Opening burst

Start on Sword/Focus.

  1. Weapon swap Weapon swap
  2. - enter near the end of the cast of this skill.
  3. - should end during this cast.
  4. Weapon swap Weapon swap
  5. Proceed to Loop rotation


Loop

  1. Auto attack until is available
  2. Weapon swap Weapon swap
  3. Auto attack until is available
  4. Auto attack until is available
  5. Weapon swap Weapon swap
  6. Repeat from step 1

Video Example


Variants

  • Greatsword - Lower DPS, but stronger in encounters with lots of adds as targets nearby enemies at random.


Notes

  • and will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last phantasm inside the split, so that it is off cooldown after the split.
  • Once is available, jump to step 4 of the opening burst next time you swap to Sword/Sword.
  • Fill gaps in between skills listed in the rotation with auto-attack chains.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
  • Use whenever you have 3 clones up. If you have 3 clones up and is on cooldown and you know that you will have another 3 clones up by the time Split Second becomes available, you can cast .
  • Save clones to shatter with if you will need to CC in the immediate future.
  • You can use to pull adds onto the boss if needed.
  • In the initial burst inside Continuum Split, slightly delay to first get some stacks of , but ensure you can still cast it twice inside the Split.
  • It might be worth to cast to daze the enemy and trigger to inflict 3 seconds of slow if you are going to be doing significant damage in those 3 seconds (such as having phantasms attacking and using and ).


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Yonguy gave this build 5 stars • July 2020
It's a great build, Mesmer has a very high damage if you hit the rotation, it has a vast set of Boons and also a very targeted one which is Alacrity for allies, it's great to have on the team.
4 stars
Warming Hearth gave this build 4 stars • June 2020
The best damage build for mesmer in fractals. However, since much of its damage comes from phantasms, and phantasms take time to attack, resummon (Chronophantasma), and attack, the build lacks burst damage. This means that if the fight is very short, or the boss becomes invulnerable/disappears at any point during the fight, the damage from the phantasms you currently have summoned is completely nullified. In summary, the shorter the fight, or phase of the fight, the worst the mesmer is going to perform in terms of damage. And fractal fights tend to be very short, especially as players progress through fractal tiers and players improve their dps. This is a key weakness of mesmer in general, and the reason mesmers are not often played in the highest tier 4 fractals.

Comments

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