Deadeye - Power DPS D/D

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on September 23, 2022 and is up to date for the March 19, 2024 patch.

Overview

A power DPS build for Deadeye in raids.

Deadeye's weakness is that it is lacks cleave damage or any utility other than Basilisk Venom. It is also heavily reliant on allies providing boons and conditions for Premeditation and Exposed Weakness respectively. This means it works best when surrounded by other DPS classes that can cover its shortcomings.

For variants using other weapons see Deadeye - Power DPS Rifle and Deadeye - Power DPS P/P.


Skill Bar

Dagger/Dagger
Utility


Weapon Variants

  • Your DPS rotation only involves Dagger/Dagger so your 2nd weapon set can be based on personal preference - Shortbow for mobility from Infiltrator's Arrow or an offhand pistol for additional emergency CC from Headshot are both common options.


Skill Variants

Utility

Prepare Pitfall offers good CC, and will be higher damage than venoms if you are able to "precast" it during downtime in fights. Otherwise, it can be replaced with:

  • Spider Venom or Skale Venom, depending on how much the boss moves.


Elite

  • Thieves Guild if you don't need CC from Basilisk Venom.
  • Shadow Meld is recommended if you have doubts about yourself, your lag, or your Quickness Quickness provider.


Template Code

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Specializations


Trait Variants

  • Invigorating Precision if you're having trouble surviving. This is a ~10% DPS loss.


Equipment

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6
Infusion
x11
Infusion
x7
  • If you do not have stat infusions, switch one accessory to Assassin stats Assassin stats.


Consumables

Food

  • or ascended versions


Utility

  • /


Usage

Rotation

Opener

  1. Deadeye's Mark
  2. Heartseeker x2
  3. Shadow Flare
  4. Cloak and Dagger
  5. Assassin's Signet
  6. Malicious Backstab
  7. Heartseeker x3
  8. Auto Attack chain
  9. Stolen skill
  10. Malicious Backstab


Loop

After the opener, the basic loop is:

  1. Heartseeker x2
  2. Deadeye's Mark (if available)
  3. Auto Attack chain
  4. Shadow Flare (if available)
  5. Cloak and Dagger
  6. Assassin's Signet (if available)
  7. Malicious Backstab


Assassin's Signet burst

After using Assassin's Signet, your next loop is slightly different:

  1. Heartseeker x3
  2. Auto Attack chain
  3. Stolen skill
  4. Malicious Backstab

This deals more damage than your regular loop, but requires a stolen skill. Thus you only do this burst while under the effects of Assassin's Signet.


Video example


Notes

  • It doesn't matter if you use Heartseeker before or after the auto chain in each loop, so go with whatever feels most comfortable.
  • Deadeye's Mark, Shadow Flare and Assassin's Signet all have different cooldowns, so each loop may be slightly different depending on which are available.
  • Deadeye's Mark has a slightly longer cooldown than Assassin's Signet so eventually you will have no stolen skill available for the burst. In this case, just do the normal loop.
  • Shadow Flare has a long cast time and it will be interrupted by Cloak and Dagger if you use it too early, so make sure to finish the cast.
  • Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming Heartseeker - Just make sure to leave yourself enough initiative for Cloak and Dagger if you will also have time for another Malicious Backstab! Above 50%, Heartseeker is lower DPS than the auto chain.
  • This rotation is highly susceptible to lag, as you need to be fitting Cloak and Dagger and Malicious Backstab in between the pulses of Shadow Flare. If this is likely to be a problem, bring Shadow Meld as your elite, and quickly use it to re-enter stealth in the event that Shadow Flare reveals you before you can use Malicious Backstab.
  • Spider Venom/Skale Venom (if you're running it)should be used whenever available.
  • Make sure you're always flanking (attacking from behind or the sides) the boss to maximize the damage dealt with backstab. If you cannot consistently flank the boss consider swapping to another DPS build.


Break bars

  • Basilisk Venom should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • November 2022
Very high DPS if you can pull off the rotation, but basically 0 cleave and easily disrupted by lag or missing a crit. Fortunately the damage is high enough that you work around this and still do respectably.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
The highest single-target DPS in the game. Best in slot on a number of bosses.
5 stars
Night Owl gave this build 5 stars • January 2018
I like This One. It Provides A great DPS.
5 stars
Troupe gave this build 5 stars • January 2018
Now provides excellent DPS that matches or exceeds the potential of other top tier DPS builds. Also provides excellent breakbar contributions thanks to Basilisk Venom

Comments

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