Difference between revisions of "Raid Team Composition"

(rewriting, edit 1)
(DPS: fixed thief/ele section)
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! Notes
 
! Notes
 
|-
 
|-
|  [[File:Dark-icon-elementalist.png|24px|link=]]Elementalist
+
rowspan="2" | [[File:Dark-icon-elementalist.png|24px|link=]]Elementalist
|  [[File:Dark-icon-weaver.png|24px|link=]]Weaver
+
rowspan="2" | [[File:Dark-icon-weaver.png|24px|link=]]Weaver
 
| [[Build:Weaver_-_Staff_DPS]]
 
| [[Build:Weaver_-_Staff_DPS]]
 
| Ranged power DPS
 
| Ranged power DPS
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* Very unreliable CC options
 
* Very unreliable CC options
 
|-
 
|-
|  [[File:Dark-icon-thief.png|24px|link=]]Thief
 
|  [[File:Dark-icon-daredevil.png|24px|link=]]Daredevil
 
 
| [[Build:Weaver_-_Power_Sword]]
 
| [[Build:Weaver_-_Power_Sword]]
 
| Melee power DPS
 
| Melee power DPS
 
|
 
|
 
* Unreliable CC options
 
* Unreliable CC options
 +
|-
 +
| rowspan="2" | [[File:Dark-icon-thief.png|24px|link=]]Thief
 +
| rowspan="2" |  [[File:Dark-icon-daredevil.png|24px|link=]]Daredevil
 +
| [[Build:Daredevil_-_D/D_Condi_DPS]]
 +
| Melee condition DPS
 +
|
 +
* Can lose damage if adds are in close proximity to the boss
 +
* DPS rotation involves a large amount of movement
 +
* Very high CC capabilities
 +
|-
 +
| [[Build:Daredevil_-_DPS_Staff]]
 +
| Melee power DPS
 +
|
 +
* Very high CC capabilities
 
|-
 
|-
 
|  [[File:Dark-icon-warrior.png|24px|link=]]Warrior
 
|  [[File:Dark-icon-warrior.png|24px|link=]]Warrior

Revision as of 13:50, 5 December 2017


This guide is currently being rewritten. In the mean-time the old and outdated version can be found here.

Introduction

Squad compositions in Guild Wars 2's raids are typically made up of a selection of DPS classes, classes capable of generating offensive support and anywhere from 1-3 healers in a 10 man group. This guide will explain commonly used options in each category, as well as providing some frequently-seen compositions and explaining what makes them work. Different encounters may also have mechanics that make certain classes or builds stronger in that specific encounter, including tanking mechanics and breakbars- these will also be touched on in this guide.

Roles

DPS

The role with the largest variety of options, and also the most variability between encounters. The builds listed are not the only options - for the sake of keeping this guide to a manageable length many perfectly usable DPS builds have not been included. For a more complete list of DPS classes see the list of raid builds.

Class Elite Specialization Link Description Notes
Dark-icon-elementalist.pngElementalist Dark-icon-weaver.pngWeaver Weaver - Staff DPS Ranged power DPS
  • Able to execute entire rotation at range with minimal DPS loss
  • Loses significant damage against moving targets
  • Less effective against bosses with small hitboxes
  • Very unreliable CC options
Weaver - Power Sword Melee power DPS
  • Unreliable CC options
Dark-icon-thief.pngThief Dark-icon-daredevil.pngDaredevil Daredevil - D/D Condi DPS Melee condition DPS
  • Can lose damage if adds are in close proximity to the boss
  • DPS rotation involves a large amount of movement
  • Very high CC capabilities
Daredevil - DPS Staff Melee power DPS
  • Very high CC capabilities
Dark-icon-warrior.pngWarrior Dark-icon-berserker.pngBerserker Berserker - DPS Condition Ranged/Melee condition DPS
  • Alternates between ranged and melee weapon sets
  • Flexible utility skill slots
  • Able to bring large amounts of CC if needed
Dark-icon-engineer.pngEngineer None Engineer - DPS Condition Ranged/Melee condition DPS
  • Capable of executing rotation entirely at range if needed
  • Strong hard and soft CC capabilities
  • Provides a passive aura stat buff that benefits condition-damage classes
Dark-icon-holosmith.pngHolosmith Holosmith - Power DPS Melee power DPS
  • Unparalleled (among DPS builds) hard CC capabilities
  • Provides a passive aura stat buff that benefits condition-damage classes
Dark-icon-necromancer.pngNecromancer Dark-icon-scourge.pngScourge Scourge - Condi DPS Ranged condition DPS
  • Able to execute entire rotation at range with minimal DPS loss
  • Weak CC options, but can add more in exchange for a lowered DPS output
  • Unparalleled ranged cleave damage capabilities
Dark-icon-mesmer.pngMesmer Dark-icon-mirage.pngMirage Mirage - DPS Phantasm Melee condition DPS
  • Able to provide massive CC on a long cooldown if needed
  • A large portion of its DPS is generated by phantasm attacks, which will keep attack as long as the summoner is still alive
  • Almost no cleave damage capabilities
Dark-icon-revenant.pngRevenant Dark-icon-renegade.pngRenegade Renegade - Condi DPS Melee condition DPS
  • Provides a passive aura stat buff that benefits power-damage classes
Dark-icon-ranger.pngRanger Dark-icon-soulbeast.pngSoulbeast Soulbeast - Condition Stance Share Melee condition DPS
  • Provides a minor DPS boost for allies
  • Weak CC capabilities, able to provide large amounts of CC in exchange for a large damage loss
Dark-icon-guardian.pngGuardian Dark-icon-dragonhunter.pngDragonhunter Dragonhunter - DPS Greatsword Scepter/Torch Melee power DPS
Dark-icon-firebrand.pngFirebrand Firebrand - Condition DPS Melee condition DPS
  • Very weak CC options

Offensive Support

Healers

Tanking

Common compositions

Goals of designing a raid team

Boons and Buffs' Boons and Buffs are a important factor when making a Raid group, proper buffing will increase your DPS and survivability by a lot this is why this Team covers the most important ones.

  • Chronomancer is stacking high amounts of Quickness for the entire raid however the distribution is somewhat random due to the fact that the Chronomancer is in a seperate Subgroup. This is assisted by the Herald's Facet of Nature.
  • Herald keep up Facet of Nature permanently to assist other boon stacking classes.
  • Revenants keep up as much boons as needed which get shared by the Chronomancers'
    Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    . This can provide the Raid group with a longer duration of the boons they have.
  • Warriors are the primary might stacking class, assisted by Facet of Nature.
  • Warriors bring Banners and Empower Allies.
  • Druids have Spotter, Frost Spirit, Glyph of Emporment and Grace of the Land. These buffs are so strong that even taking 2 Druids (one for each subgroup) is a valid option.

1

2

3

Encounter-Specific Changes

Breakbar

A lot of Raid mechanics revolve around breaking Bosses breakbars try to not use to many CC skills to not cripple your DPS but make sure the bar still gets broken fast enough.

If a lot of CC is needed for example on Gorseval a Engineer with

Slick Shoes Slick Shoes
45Recharge.png
Slick Shoes
Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
Blind.pngBlindness (5s): Next outgoing attack misses.
Knockdown.pngKnockdown: 2 seconds
Duration.pngOil Slick Duration: 3 seconds
Duration.pngDuration: 3 seconds
Unblockable.pngUnblockable

is a really strong pick.

Soft control effects

Condition Defiance Bar Damage
Fear Fear 100 per second
Taunt Taunt 75 per second
Immobilize Immobilize 50 per second
Slow Slow 50 per second
Chilled Chilled 33 per second
Blind Blind 20 per second
Weakness Weakness 20 per second
Crippled Crippled 15 per second

Hard control effects

Effect Defiance Bar Damage
Daze Daze, Knockdown Knockdown, Stun Stun 100* duration
Knockback Knockback, Pull Pull 150
Launch Launch 232 or 332

Hard control by profession

Profession Control Effect Defiance Bar Damage
Dark-icon-berserker.png Berserker
Wild Blow Wild Blow
Not usable underwater.png
¾Activation.png
20Recharge.png
Wild Blow
Rage. Lash out with a critical attack that launches your target. Your target flies backward with such force that they knock back other foes in the way. Gain bonus adrenaline if this move hits.
Damage.pngDamage: 1,579
Blind.pngCondition Removed
Weakness.pngCondition Removed
Critical Chance Increase.pngCritical Chance Increase: 100%
Adrenaline.pngAdrenaline: 10
Launch.pngLaunch: 600
Knockback.pngKnockback: 200
Targets.pngNumber of Targets: 5
Range.pngRange: 170

Head Butt Head Butt
Not usable underwater.png
½Activation.png
20Recharge.png
Head Butt
Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
Damage.pngDamage: 1,894
Adrenaline.pngAdrenaline: 30
Stun.pngStun: 3 seconds
Stun.pngSelf-Stun: 1 second
Breaks Stun.pngBreaks Stun
Range.pngRange: 180
,
Skull Crack Skull Crack
½Activation.png
8Recharge.png
Skull Crack
Burst. Stun your foe with a skull crack. Effect increases with adrenaline level.
Damage.pngDamage: 550
Stun.pngLevel 1 stun: 1 second
Stun.pngLevel 2 stun: 2 seconds
Stun.pngLevel 3 stun: 3 seconds
Range.pngRange: 130

Shield Bash Shield Bash
½Activation.png
20Recharge.png
Shield Bash
Bash your foe with your shield and stun them.
Damage.pngDamage: 302
Stun.pngStun: 2 seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 450

Pommel Bash Pommel Bash
12Recharge.png
Pommel Bash
Daze your foe with a brutal pommel bash.
Damage.pngDamage: 147
Daze.pngDaze: 1 second
Range.pngRange: 130
,
Skull Grinder Skull Grinder
½Activation.png
5Recharge.png
Skull Grinder
Primal burst. Unleash a powerful skull strike that dazes your target and inflicts multiple conditions.
Damage.pngDamage: 399
Blind.pngBlind (5s): Next outgoing attack misses.
Bleeding.png4Bleeding (8s): 704 Damage
Confusion.png4Confusion (4s): 198 Damage On Skill Use, 160 Damage
Crippled.pngCrippled (8s): -50% Movement Speed
Daze.pngDaze: 1 second
Combo.pngCombo Finisher: Blast
Range.pngRange: 300
332
300
200
100
Dark-icon-chronomancer.png Chronomancer
Into the Void Into the Void
Into the Void
Shatter your Temporal Curtain, pulling nearby enemies toward its position.
Targets.pngNumber of Targets: 5
Radius.pngRadius: 600

Tides of Time Tides of Time
½Activation.png
40Recharge.png
Tides of Time
Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage.pngDamage: 264
Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
Stun.pngStun: 1 second
Book.pngBlocks Missiles
Book.pngRecharge Reduced: 10%
Combo.pngCombo Field: Ethereal
Range.pngRange: 600
(6-10 hits),
Diversion Diversion
38Recharge.png
Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Targets.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
(1-4 hits)
Counter Blade Counter Blade
¾Activation.png
Counter Blade
Shoot out a bolt that dazes foes in a line.
Damage.pngDamage: 37
Daze.pngDaze: 1 second
Targets.pngNumber of Targets: 5
Range.pngRange: 900
150
100 per hit
100
Dark-icon-daredevil.png Daredevil

Dark-icon-thief.pngThief

Uppercut Uppercut
Not usable underwater.png
¾Activation.png
Uppercut
Physical. Deal a heavy blow with your fist, sending enemies flying.
Damage.pngDamage: 1,331
Launch.pngLaunch: 0
Range.pngRange: 130

Impact Strike Impact Strike
Not usable underwater.png
½Activation.png
40Recharge.png
Impact Strike
Physical. Strike your enemy and daze them.
Damage.pngDamage: 444
Daze.pngDaze: 2 seconds
Range.pngRange: 300
,
Palm Strike Palm Strike
½Activation.png
Palm Strike
Physical. Strike your foe once to deal massive damage and stun them, marking them with a Pulmonary Impact.
Damage.pngDamage: 739
Damage.pngSecond Strike Damage: 1,940
Palm Strike.pngPulmonary Impact: Explosively damaging attack.
Stun.pngStun: 2 seconds
Range.pngRange: 130

Basilisk Venom Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
232
200
150 per hit
Dark-icon-dragonhunter.png Dragonhunter
Bane Signet Bane Signet
¾Activation.png
30Recharge.png
Bane Signet
Signet Passive: Improved power.
Signet Active: Knock down and damage your foe.
Damage.pngDamage: 246
Bane Signet.pngSignet Passive: 180 Power
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200

Banish Banish
1Activation.png
18Recharge.png
Banish
Launch your foe with a powerful smash.
Damage.pngDamage: 370
Launch.pngLaunch: 750
Range.pngRange: 130

Ring of Warding Ring of Warding
¾Activation.png
40Recharge.png
Ring of Warding
Ward. Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Radius.pngRadius: 180
,
Spear of Justice Spear of Justice
¾Activation.png
20Recharge.png
Spear of Justice
Virtue: Burn foes every few attacks.
Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically.
Damage.pngDamage: 224
Spear of Justice.pngJustice (6s): Periodically applies burning as long as you are within range of the caster.
Burning.pngBurning (passive effect) (2s): 262 Damage
Burning.pngBurning (active effect) (2s): 262 Damage
Crippled.pngCrippled (1½s): -50% Movement Speed
Book.pngNumbers of Attack to Trigger: 5
Radius.pngInterval: 1 second
Book.pngPierces
Book.pngUnblockable
Range.pngRange: 1,200
 Forward arrow blue.png 
Hunter's Verdict Hunter's Verdict
½Activation.png
40Recharge.png
Hunter's Verdict
Pull all enemies tethered by the Spear of Justice to you, breaking the link. This ability's recharge is separate from that of Spear of Justice.
Radius.pngPull: 1,200

Shield of Absorption Shield of Absorption
4Activation.png
24Recharge.png
Shield of Absorption
Create a dome around you that pushes foes back and absorbs projectiles.
Knockback.pngKnockback Distance: 320
Targets.pngNumber of Targets: 5
Duration.pngShield Duration: 4 seconds
Combo.pngCombo Field: Light
,
Binding Blade Binding Blade
¾Activation.png
25Recharge.png
Binding Blade
Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage.pngDamage: 369
Targets.pngNumber of Targets: 5
Duration.pngMaximum Blade Duration: 10 seconds
Radius.pngMaximum Leash Range: 600
Combo.pngCombo Finisher: Whirl
 Forward arrow blue.png 
Pull Pull
¾Activation.png
Pull
Pull your foes to you.
Radius.pngLeash Range: 600
Range.pngRange: 600
300
232
150
150
Dark-icon-engineer.png Engineer
Big Ol' Bomb Big Ol' Bomb
½Activation.png
25Recharge.png
Big Ol' Bomb
Set a timed charge with a big blast that launches nearby foes.
Damage.pngDamage: 598
Launch.pngLaunch: 400
Targets.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 300

Detonate Healing Turret Detonate Healing Turret
Detonate Healing Turret
Detonate your healing turret.
Damage.pngDamage: 1,270
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 120
,
Air Blast Air Blast
½Activation.png
15Recharge.png
Air Blast
Push back foes and projectiles with a hot air blast.
Knockback.pngKnockback distance: 400
Targets.pngNumber of Targets: 5
Duration.pngExtends Burning Duration: 2 seconds
Range.pngRange: 300
232
150
Dark-icon-herald.png Herald
Facet of Chaos Facet of Chaos
5Upkeep.png
Facet of Chaos
Legendary Dragon Stance. Place the Facet of Chaos on yourself to grant nearby allies protection every few seconds.
Facet of Chaos.pngFacet of Chaos: Pulse protection to nearby allies every few seconds.
Protection.pngProtection (3s): -33% Incoming Damage
Targets.pngNumber of Targets: 5
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600
 Forward arrow blue.png 
Chaotic Release Chaotic Release
Not usable underwater.png
Activation.png
45Recharge.png
Chaotic Release
Legendary Dragon Stance. Consume Facet of Chaos releasing chaotic winds damaging and knocking back foes while granting superspeed to allies. Facet of Chaos will be disabled while this skill is recharging.
Damage.pngDamage: 532
Superspeed.pngSuperspeed (5s): Movement speed is greatly increased.
Launch.pngLaunch: 360
Targets.pngNumber of Targets: 5
Range.pngRange: 450

Surge of the Mists Surge of the Mists
1Activation.png
20Recharge.png
15Energy.png
Surge of the Mists
Charge forward, knocking back enemies that cross your path.
Damage.pngDamage (9x): 2,745
Knockback.pngKnockback: 120
Book.pngEvade: ½ seconds
Targets.pngNumber of Targets: 3
Range.pngRange: 600
(4-7 hits)
Temporal Rift Temporal Rift
½Activation.png
15Recharge.png
10Energy.png
Temporal Rift
Slice into the Mists, creating an unstable rift. After a short duration, this rift will collapse in on itself, pulling in enemies.
Damage.pngDamage: 382
Torment.png4Torment (8s): 509 Damage, 1,018 Damage if Moving
Targets.pngNumber of Targets: 5
Duration.pngDuration: 1 second
Radius.pngWidth: 300
Range.pngRange: 900
232
150 per hit
150
Dark-icon-reaper.png Reaper
Summon Flesh Golem Summon Flesh Golem
Not usable underwater.png
Activation.png
48Recharge.png
Summon Flesh Golem
Minion. Summon a flesh golem to attack foes with crippling claws.
Damage.pngDamage: 578
Damage.pngFinal Strike Damage: 963
Crippled.pngCrippled (1s): -50% Movement Speed
 Forward arrow blue.png 
Charge Charge
¾Activation.png
40Recharge.png
Charge
Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Damage.pngDamage: 193
Damage.pngFinal Strike Damage: 1,444
Chilled.pngCondition Effect Ignored
Crippled.pngCondition Effect Ignored
Stability.pngStability (15s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Launch.pngLaunch: 400
Knockdown.pngKnockdown: 1 second
Book.pngNumber of Hits: 10
Range.pngRange: 1,200
(launch)
Summon Flesh Golem Summon Flesh Golem
Not usable underwater.png
Activation.png
48Recharge.png
Summon Flesh Golem
Minion. Summon a flesh golem to attack foes with crippling claws.
Damage.pngDamage: 578
Damage.pngFinal Strike Damage: 963
Crippled.pngCrippled (1s): -50% Movement Speed
 Forward arrow blue.png 
Charge Charge
¾Activation.png
40Recharge.png
Charge
Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Damage.pngDamage: 193
Damage.pngFinal Strike Damage: 1,444
Chilled.pngCondition Effect Ignored
Crippled.pngCondition Effect Ignored
Stability.pngStability (15s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Launch.pngLaunch: 400
Knockdown.pngKnockdown: 1 second
Book.pngNumber of Hits: 10
Range.pngRange: 1,200
(knockdown)
Wail of Doom Wail of Doom
½Activation.png
30Recharge.png
Wail of Doom
Screech a wail of doom in a cone pattern, dazing foes.
Daze.pngDaze: 2 seconds
Book.pngUnblockable
Targets.pngNumber of Targets: 5
Range.pngRange: 600
,
"Chilled to the Bone!" "Chilled to the Bone!"
Not usable underwater.png
Activation.png
90Recharge.png
"Chilled to the Bone!"
Shout. Freeze all enemies around. Gain boons for each foe you freeze.
Damage.pngDamage: 1,034
Chilled.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
Stability.png2Stability (10s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Stun.pngStun: 2 seconds
Targets.pngNumber of Targets: 5
Radius.pngRadius: 600

Executioner's Scythe Executioner's Scythe
Activation.png
30Recharge.png
Executioner's Scythe
Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
Damage.pngDamage at 50% or Above: 605
Damage.pngDamage Below 50%: 806
Damage.pngDamage Below 25%: 1,008
Chilled.pngChilled (1½s): -66% Skill Recharge Rate, -66% Movement Speed
Stun.pngStun: 1½ seconds
Duration.pngDuration: 4 seconds
Combo.pngCombo Field: Ice
Radius.pngRadius: 240

Terrify Terrify
½Activation.png
Terrify
Detonate your armor to make foes around you flee in fear.
Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
Radius.pngRadius: 360
332
200 per hit
200
150
100
Dark-icon-tempest.png Tempest (Staff)
Dark-icon-tempest.png Tempest (Fresh Air)
Deep Freeze Deep Freeze
Activation.png
30Recharge.png
Deep Freeze
Encase your target in a block of solid ice.
Damage.pngDamage: 284
Chilled.png5Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Duration.pngDuration: 5 seconds
Range.pngRange: 900

Wind Blast Wind Blast
1Activation.png
18Recharge.png
Wind Blast
Launch your foe with a banishing smash.
Damage.pngDamage: 117
Launch.pngLaunch: 600
Range.pngRange: 130

Static Field Static Field
¾Activation.png
25Recharge.png
Static Field
Manifest an electrical field that stuns foes crossing it.
Damage.pngDamage: 178
Stun.pngStun: 2 seconds
Duration.pngDuration: 4 seconds
Combo.pngCombo Field: Lightning
Range.pngRange: 240
Book.pngUnblockable
,
Static Field Static Field
¾Activation.png
40Recharge.png
Static Field
Create an electrical field that stuns foes crossing it.
Damage.pngDamage: 202
Stun.pngStun: 2 seconds
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Lightning
Range.pngRange: 1,200
Book.pngUnblockable

Gust Gust
¼Activation.png
25Recharge.png
Gust
Push foes backward with a burst of air.
Knockback.pngKnockback: 400
Targets.pngNumber of Targets: 5
Range.pngRange: 1,200
,
Cyclone Cyclone
1Activation.png
25Recharge.png
Cyclone
Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects.
Damage.pngDamage: 297
Swiftness.pngSwiftness (10s): 33% Movement Speed
Radius.pngPull: 180
Book.pngNumber of Impacts: 9
Targets.pngNumber of Targets: 3
Radius.pngRadius: 240
Range.pngRange: 750
Book.pngUnblockable
,
Tidal Surge Tidal Surge
¼Activation.png
35Recharge.png
Tidal Surge
Send out a tidal wave that regenerates and heal allies, then knock enemies back.
Damage.pngDamage: 333
Healing.pngHealing: 1,302
Regeneration.pngRegeneration (8s): 1,040 Heal
Knockback.pngKnockback: 240
Radius.pngHealing Radius: 360
Range.pngRange: 360
300
232
200
150
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