Raid Team Composition

This guide is still unfinished

Introduction

This is a Basic Raid Teamcomposition that covers a lot of offensive as well as defensive boons and buffs. With this composition the whole raid should have permanent Might, Fury, Quickness (if Chronomancer is Teamswaping), Swiftness, Regeneration and Protection as well as Banners, Empower Allies, Assassin's Presence and Facet of Nature for both Subgroups.

Party Composition

Both subgroups have a Warrior for Might, Banners and

Empower Allies Empower Allies
Empower Allies.pngEmpower Allies
Increase power for nearby allies.
Empower Allies.pngEmpower Allies (9s): Increases power of nearby allies by 150 points.
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600
Book.pngCombat Only

and a Revenant for Fury

Facet of Nature Facet of Nature
2Upkeep.png
Facet of Nature
Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
Facet of Nature.png Naturalistic Resonance (3s): Increase outgoing boon duration by 50%.
Book.pngNumber of Targets: 5
Radius.pngInvetval: 3s
Radius.pngRadius: 600

and

Assassin's Presence Assassin's Presence
Assassin's Presence.pngAssassin's Presence
Increase the ferocity of nearby allies.
Assassin's Presence.pngAssassin's Presence (9s): Increases ferocity of nearby allies by 150 points.
Radius.pngRadius: 600
Book.pngCombat Only

as well as other boons if needed. The Mesmers primary role is to provide Quickness Quickness to the Raid as well as alacrity and is strong at sharing boons with

Signet of Inspiration Signet of Inspiration
¾Activation.png
30Recharge.png
Signet of Inspiration
Signet Passive: Grants swiftness and an additional random boon every ten seconds.
Signet Active: Copy all of your boons to nearby allies.
Aegis.pngAegis (10s): Block the next incoming attack.
Fury.pngFury (5s): 20% Critical Chance
Might.pngMight (20s): 35 Power, 35 Condition Damage
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegen (5s): 650 Heal
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
Vigor.pngVigor (5s): 100% Endurance Regeneration
Book.pngNumber of Targets: 5
Range.pngRange: 600

.

The Healer Tank and DPS roles can be taken by multiple Classes that are capable of fulfilling it.

Raid Essentials
Subgroup Role Profession Build
Subgroup 1 Quickness Dark-icon-chronomancer.png Chronomancer Chronomancer - Utility DPS (R)
Might Dark-icon-berserker.png Berserker Berserker - Phalanx Strength (R)
Boonuptime Dark-icon-herald.png Herald Herald - DPS/Support
Heal/DPS Dark-icon-druid.png Druid Druid - Offensive Healer
DPS Any DPS Profession DPS Build of DPS Profession
Subgroup 2 Might Dark-icon-berserker.png Berserker Berserker - Phalanx Strength (R)
Boonuptime Dark-icon-herald.png Herald Herald - DPS/Support
DPS Any DPS Profession DPS Build of DPS Profession
DPS Any DPS Profession DPS Build of DPS Profession
DPS Any DPS Profession DPS Build of DPS Profession

Variations

As this is just a Base group composition with a lot of variable space there is a lot of Variations. The core roles of Warrior Revenant and Mesmer stay mostly the same, but can be replaced by Builds that offer the same support/boons.

  • When using a Tempest - Auramancer Raid Healer as Healer consider putting him in a 3rd separate Subgroup as Auras unlike normal heals prioritize the Subgroup instead of low health targets/proximity.
  • You can also run one Tempest - Fresh Air DPS with
    Elemental Bastion Elemental Bastion
    30Recharge.png
    Elemental Bastion.pngElemental Bastion
    Auras you apply heal allies. Apply a frost aura to yourself and nearby allies when struck while below the health threshold.
    Healing.pngHealing: 552
    Radius.pngHealth Threshold: 75%
    Frost Aura.pngFrost Aura (4s): -10% Incoming Damage.
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 360
    per subgroup instead of a dedicated healer.
  • You can also run without a Healer if you get enough sustain from other sources like blasting Water fields or AoE Heals like for example
    "Wash the Pain Away!" "Wash the Pain Away!"
    ½Activation.png
    25Recharge.png
    "Wash the Pain Away!"
    Shout. Mists billow out of the player, healing allies that are in range.
    Heal.pngFirst Heal: 3,560
    Heal.pngSecond Heal: 1,950
    Heal.pngThird Heal: 980
    Book.pngNumber of Targets: 5
    Radius.pngFirst Heal Radius: 180
    Radius.pngSecond Heal Radius: 240
    Radius.pngThird Heal Radius: 360
  • When running with a second Chronomancer consider using a build focused on Alacrity uptime and put him in a group with Professions that benefit the most from Alacrity
  • When running with multiple of one profession try to split up for example Banners between them to open up room for other utilities.

DPS Builds

Most of the DPS Builds are fairly competitive in terms of Damage, the highest being Tempest, Daredevil and Dragonhunter, you can however still run every other Build without getting problems with the Enrage Timer. Mechanics and execution are more important in a Raid scenario than just DPS numbers. Stacking high DPS Classes helps if you are not familliar/practiced enough with the mechanics or want to go for speed kills.

DPS Builds
Profession Build Damagetype
Dark-icon-tempest.png Tempest Tempest - Staff DPS (R) Ranged Direct
Tempest - Fresh Air DPS (R) Melee Direct
Dark-icon-daredevil.png Daredevil Daredevil - Raid DPS Melee Direct
Dark-icon-dragonhunter.png Dragonhunter Dragonhunter - DPS/Support Melee Direct
Dark-icon-engineer.png Engineer Engineer - Condition Raids Ranged/Melee Condition
Dark-icon-herald.png Herald Herald - DPS/Support Melee Direct
Dark-icon-berserker.png Berserker Berserker - LB S/T Maximum Condition Ranged Condition
Dark-icon-reaper.png Reaper Reaper - Viper Horror Ranged Condition

Tanking

The Tanking role can be taken by most professions that have good self sustain or high block/evade/invuln uptime, some Professions give up more personal DPS than others some need external Healing. Depending on Boss Ranged or Melee Tanks are prefered.

Tanking Professions
Profession Tanking mechanic Damagetype External Heal
Dark-icon-chronomancer.png Chronomancer Block Blur Evade Melee Direct Required
Dark-icon-daredevil.png Daredevil Evade Selfsustain Melee Direct Selfsustainable
Dark-icon-reaper.png Reaper Lifeforce Selfsustain Ranged Condition Selfsustainable
Dark-icon-berserker.png Berserker Healthpool Dodge Ranged Condition Required

General Usage

Boons and Buffs

Boons and Buffs are a important factor when making a Raid group, proper buffing will increase your DPS and survivability by a lot this is why this Team covers the most important ones.

  • Chronomancer is stacking high amounts of Quickness for the entire raid by switching subgroups. This is assisted by Revenants
    Facet of Nature Facet of Nature
    2Upkeep.png
    Facet of Nature
    Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
    Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
    Facet of Nature.png Naturalistic Resonance (3s): Increase outgoing boon duration by 50%.
    Book.pngNumber of Targets: 5
    Radius.pngInvetval: 3s
    Radius.pngRadius: 600
  • Revenants keep up
    Facet of Nature Facet of Nature
    2Upkeep.png
    Facet of Nature
    Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
    Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
    Facet of Nature.png Naturalistic Resonance (3s): Increase outgoing boon duration by 50%.
    Book.pngNumber of Targets: 5
    Radius.pngInvetval: 3s
    Radius.pngRadius: 600
    permanently to assist other boon stacking classes.
  • Revenants keep up as much boons as needed which get shared by Chronomancers
    Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    this can provide the subgroup a good amount of offensive and defensive boons such as Fury Fury Regeneration Regeneration Swiftness Swiftness and Protection Protection.
  • Warriors are the primary might stacking class assisted by Revenants
    Facet of Nature Facet of Nature
    2Upkeep.png
    Facet of Nature
    Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
    Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
    Facet of Nature.png Naturalistic Resonance (3s): Increase outgoing boon duration by 50%.
    Book.pngNumber of Targets: 5
    Radius.pngInvetval: 3s
    Radius.pngRadius: 600
  • Warriors bring banners as well as
    Empower Allies Empower Allies
    Empower Allies.pngEmpower Allies
    Increase power for nearby allies.
    Empower Allies.pngEmpower Allies (9s): Increases power of nearby allies by 150 points.
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    Book.pngCombat Only

Breakbar

A lot of Raid mechanics revolve around breaking Bosses breakbars try to not use to many CC skills to not cripple your DPS but make sure the bar still gets broken fast enough.

If a lot of CC is needed for example on Gorseval a Engineer with

Slick Shoes Slick Shoes
45Recharge.png
Slick Shoes
Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
Blind.pngBlindness (5s): Next outgoing attack misses.
Knockdown.pngKnockdown: 2 seconds
Duration.pngOil Slick Duration: 3 seconds
Duration.pngDuration: 3 seconds
Unblockable.pngUnblockable

is a really strong pick.

Tanking

In toughness based Tanking encounters the Tank should have the highest toughness of the group to maintain aggro. Don't forget that certain traits and skills increase toughness for example

Determined Revival Determined Revival
Determined Revival.pngDetermined Revival
Gain extra toughness per level while reviving.
Attribute bonus.pngAttribute Adjust: 400

or

Embrace the Darkness Embrace the Darkness
¾Activation.png
5Energy.png
-7Upkeep.png
Embrace the Darkness
Legendary Demon Stance. Summon the power of the legendary demon to transform into a powerful avatar. Increase all attributes, and pulse torment to nearby foes.
Embrace the Darkness.pngEmbrace the Darkness: 10% All Stats
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Book.pngNumber of Targets: 5
Radius.pngInterval: 1s
Duration.pngDuration: 4s
Radius.pngRadius: 240

adjust your Toughness accordingly.

If your healer is running a defensive more heal based build make sure to have more toughness than him or let the healer tank and heal at the same time to open up a DPS slot.

Healing

Healing mainly there to keep your group alive and above 90% health to keep up Scholar buff. If your group is still learning or not 100% consisted in clearing the content, bringing a defensive more heal based Build for this role helps a lot. Optimally you wanna go for a Healer in DPS gear to shorten room for error by improving over all kill times / phase transitions.

There is different ways of Healing, Druid heals are proximity based while Tempest heals are Aura based. If you run with a Tempest healer he has to be in a 3rd subgroup to spread the heals to everybody in the Raid. Separated form the rest of the raid the Tempest might not get a lot of boons from other classes. A Druid healer should be in the subgroup with the Mesmer to benefit from Alacrity for lower cool down on Glyphs and other direct damage focused professions so they can make use of

Spotter Spotter
Spotter.pngSpotter
Increases precision of nearby allies.
Spotter.pngIncreased Precision (9s): 150 Precision
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600

.

Notes

Still WIP

Gameplay

See Also

Premium Membership

Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, for only $8.99 per year! Click here for more info.