Difference between pages "Scrapper - Burst Gyro Scrapper" and "Build:Druid - Condition Eclipse Duelist"

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{{Build
 
{{Build
| profession = engineer
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| profession = ranger
| specialization = scrapper
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| specialization = druid
 
| designed for = Conquest
 
| designed for = Conquest
 
| rating = great
 
| rating = great
| focus = strike damage, mobility, control
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| focus = condition damage, sustain, mobility
| difficulty = 2
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| difficulty = 1
 
| meta = y
 
| meta = y
 
}}
 
}}
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==Overview==
 
==Overview==
A high risk, high reward PvP Scrapper '''burst''' build that's just as deadly in melee as it is in range. Scrapper relies a lot on tools like {{Tooltip|Superspeed}}, CC and {{Tooltip|Stealth}} to avoid taking damage while pressuring targets with {{Skill|Grenade Kit}} from range and Hammer/Gyros in melee.
+
A high-sustain PvP condition Druid build made to win 1v1s and other smaller engagements while also bringing some group support to the table.
  
  
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
| profession = engineer
+
| profession = ranger
| specialization = scrapper
+
| specialization = druid
| weapon1 = Hammer
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| weapon1 = dagger
| weapon2 =  
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| weapon2 = dagger
| healing = Medic Gyro
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| weapon3 = sword
| utility1 = Grenade Kit
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| weapon4 = warhorn
| utility2 = Blast Gyro
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| healing = Healing Spring
| elite = Sneak Gyro
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| utility1 = Glyph of Equality
 +
| utility2 = "Protect Me!"
 +
| elite = Glyph of the Stars
 +
| pet1 = Fanged Iboga
 +
| pet2 = Smokescale
 
}}
 
}}
  
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'''Utility'''
 
'''Utility'''
  
Viable choices for the optional slot:
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For the optional slot:
* {{Skill|Slick Shoes}} - great CC and a stun break on toolbelt, it's both a defensive and offensive pick.
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* {{Skill|Signet of Stone}} - great defensive option against direct damage burst builds.
  
* {{Skill|Shredder Gyro}} - higher burst damage and a CC on toolbelt.
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* {{Skill|Signet of Renewal}} - passive healing that also helps with Astral Force generation, and the active could help you deal with conditions and CC.
 +
 
 +
 
 +
'''Pets'''
 +
 
 +
{{Tooltip|Fanged Iboga}} could be replaced by:
 +
* {{Tooltip|Siege Turtle}}
 +
 
 +
* {{Tooltip|Rock Gazelle}}
 +
 
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* {{Tooltip|Jacaranda}}
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGORUqKyXZEgAAJxMAAIYAAAATAQAAgxIAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQQZNiE2BT+hAAAAqwEAAOYSAAC7AAAAtBIAAD0uAAAAAAAAAAAAAAAAAAAEBQAvAFoAZwAA]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Explosives|top|mid|bot}}
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{{Specialization|Wilderness Survival|mid|top|bot}}
{{Specialization|Tools|mid|mid|mid}}
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{{Specialization|Nature Magic|mid|top|bot}}
''Variants''
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{{Specialization|Druid|bot|bot|bot}}
* {{Trait|Power Wrench}} makes you slightly worse against conditions but significantly reduces the CD of {{Skill|Sneak Gyro}}.
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<!--===Specialization Variants===
 
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For a more offensive version you could take {{Tooltip|Nature Magic}} over {{Tooltip|Skirmishing}}:
* {{Trait|Takedown Round}} increases your burst damage.
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{{Specialization|Skirmishing|mid|bot|top|variant=y}}-->
 
 
* {{Trait|Kinetic Battery}} improves {{Tooltip|Quickness}} and {{Tooltip|Superspeed}} uptime at the expense of survivability and {{Trait|Explosive Entrance}} synergy.
 
{{Specialization|Scrapper|top|top|mid}}
 
''Variants''
 
* {{Trait|Object in Motion}} trades sustain for higher damage.
 
  
  
 
==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = Hammer
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| weapon1 = dagger
| weapon2 =  
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| weapon2 = dagger
| sigil1 = Courage
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| weapon3 = sword
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| weapon4 = warhorn
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| sigil1 = Cleansing
 
| sigil2 = Energy
 
| sigil2 = Energy
| rune = Holosmith
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| sigil3 = Cleansing
| amulet = Berserker
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| sigil4 = Energy
| relic = Relic of the Chronomancer
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| rune = Dolyak
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| amulet = Sage
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| relic = Relic of the Demon Queen
 
}}
 
}}
  
 +
'''Relics'''
 +
* {{Relic|Relic of Nayos}} - higher self-healing in case you want to maximize survivability and don't mind losing some kill potential.
  
===Equipment Variants===
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* {{Relic|Relic of Evasion}} - gives you permanent {{Tooltip|Vigor}} uptime which also improves the effectiveness of several defensive traits.
'''Sigils'''
 
* {{Sigil|Cleansing}} over {{Sigil|Courage}} - lower damage, better defense against conditions.
 
 
 
'''Runes'''
 
* {{Rune|Scrapper}} - a more defensive pick.
 
 
 
* {{Rune|Scholar}} - more damage, lower sustain.
 
  
'''Relics'''
 
* {{Relic|Relic of Antitoxin}} - improves your condition cleansing, something the build usually struggles with.
 
  
* {{Relic|Relic of Fireworks}} - higher burst potential, could also be activated by {{Skill|Grenade Kit}} skills and {{Skill|Function Gyro}}.
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'''Amulet'''
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* {{Amulet|Rabid}} - more tanky option with lower healing, could be considered against comps with Power-based burst builds.
  
  
 
==Usage==
 
==Usage==
'''General'''
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'''Elite specialization basics'''
* '''Role:''' roam the map and +1 fights, aim to overwhelm enemies with your burst damage before moving on.  
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* Rangers with the {{Tooltip|Druid}} specialization gain access to {{Skill|Celestial Avatar}} (CA) which uses a resource called Astral Force (AF).  
  
* While Hammer is a very strong offensive option, it can be just as defensive. The build is rather squishy so CD management is very important. Try to pressure targets mostly with {{Skill|Grenade Kit}} if you want to play it safe and keep Hammer ready for situations where you'd be forced into melee or have to defend yourself.
+
* You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like {{Tooltip|Regeneration}} and {{Tooltip|Protection}} via {{Trait|Rugged Growth}} are great at building Astral Force.
  
* If you want to get the most out of {{Skill|Grenade Kit}} set up a keybind for '''About Face'''.
 
** Go to Options {{to}} Control Options {{to}} Movement, About Face should be at the bottom.
 
  
* Grenades can be thrown at targets behind your character. You can kind of abuse this with About Face by quickly turning around to move away from your target while targeting them with grenade attacks:
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'''General'''
** Keep moving forward then hold left click briefly while pressing about face - you should now be moving in the opposite direction as long as you're holding down the movement key.
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* Celestial Avatar skill #5 {{Skill|Natural Convergence}} is a channeled ability that has {{Tooltip|Stability}} on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away either by moving or weapon stowing, that way you get to use the Stability to cover other skills.
** Hold the same movement key (''W'' for most players) and right click once to turn back to where you were originally facing once you've built enough  distance.
 
** Repeat these steps to stay at the edge of 900 range while throwing grenades.
 
  
* {{Skill|Function Gyro}} (F5) has massive utility value as a skill that can stomp enemies and revive allies from range.
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* Dodging grants {{Tooltip|Protection}} and Protection heals you.
** This toolbelt Gyro grants {{Tooltip|Superspeed}} like any other Gyro while also cleansing 1 condition. In desperate sitations you could use this for personal survival instead of as a group utility tool.
 
** You can stealth the Function Gyro with {{Skill|Sneak Gyro}}.
 
  
* Feel free to use {{Skill|Function Gyro}} while roaming between capture points for easy {{Tooltip|Swiftness}} access.
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* Smokescale's F2 ability is {{Skill|Smoke Cloud}} which could be used to combo {{Tooltip|Stealth}} with both weapon sets and {{Skill|Lunar Impact}}.
  
  
 
'''Damage'''
 
'''Damage'''
* Most of the damage comes from {{Skill|Grenade Kit}} and its toolbelt skill {{Skill|Grenade Barrage}}, the latter being the best burst skill in the build.
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* Your goal is to win a battle of attrition, there aren't really any big burst combos in the build. You put on constant pressure with weapons, pets, and Celestial Avatar while primarily focusing on survival.
** {{Skill|Shrapnel Grenade}} and {{Skill|Freeze Grenade}} do the most damage, followed by the autoattack {{Skill|Grenade}} which is a solid filler skill.
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** {{Skill|Freeze Grenade}}'s {{Tooltip|Chill}} is ideal for snaring enemies while pressuring them from range.
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*If you're using {{Skill|Stalker's Strike}} for the damage and not the evasion, you should first make sure your target is snared. {{Skill|Serpent's Strike}} has the benefit of allowing you to use {{Skill|Stalker's Strike}} as the first skill after swapping weapons for {{Trait|Quick Draw}} synergy while still getting the most damage out of it.
** {{Skill|Poison Grenade}} doesn't hit very hard but the {{Tooltip|Poison}}'s good for pressuring bunkers and delaying rez attempts as it reduces healing received by enemies. It's also unblockable.
 
** {{Skill|Flash Grenade}} is something of a defensive skill, low damage but the {{Tooltip|Blind}} could enable you to keep throwing grenades at your target without getting counterpressured.
 
  
<!--* Whenever you gain {{Tooltip|Superspeed}} you also gain {{Tooltip|Fury}}, so always try to get some Superspeed before unloading some of your hard hitting abilities. Every '''Gyro''' and most of your toolbelt skills grant Superspeed.-->
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* {{Trait|Eclipse}} makes {{Skill|Celestial Avatar}} amazing at applying cover conditions. While CA skills don't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
* Using Leap and Blast finisher in combo fields is how you maintain {{Tooltip|Fury}} from {{Trait|Kinetic Accelerators}}. Always try to use {{Skill|Rocket Charge}} inside a combo field as you can't afford to let a double Leap finisher go to waste.
 
** Using {{Skill|Function Gyro}} is a quick and effective way of obtaining {{Tooltip|Fury}} as it's both a combo field and finisher.
 
  
* Try to make sure that your burst lands by using CC and {{Tooltip|Stealth}} beforehand:
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* In CA {{Skill|Lunar Impact}} is a source of ranged {{Tooltip|Immobilize}}, you could use this to set up skills like {{Skill|Natural Convergence}}.
** Sneak up on your target with {{Skill|Sneak Gyro}}.
 
** Stun them with {{Skill|Thunderclap}} or {{Skill|Blast Gyro}}.
 
** Knock them down with {{Skill|Slick Shoes}} (if taken).
 
  
* {{Skill|Blast Gyro}} takes a few seconds to charge up, use {{Tooltip|Superspeed}} and {{Skill|Rocket Charge}} to stay on top of your target.
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* {{Skill|Seed of Life}} isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.
  
* {{Skill|Electro-whirl}} and {{Skill|Rocket Charge}} on Hammer both do great damage in melee.
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* {{Tooltip|Fanged Iboga}} occasionally creates an Ethereal Field, you should try to use leap/blast finsihers in it for Chaos Aura whenever opportunity presents itself.
  
  
 
'''Sustain'''
 
'''Sustain'''
* {{Tooltip|Superspeed}} is your best friend, use your superior mobility to leave enemies behind and get away from danger. Also provides a steady stream of healing via {{Trait|Rapid Regeneration}} along with {{Tooltip|Swiftness}}.
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* {{Skill|Healing Spring}} and {{Skill|Glyph of the Stars}} are your best skills against conditions, constantly cleansing you as long as you're staying inside the AoE ring. They're also a Water Fields, Sword/Warhorn has 3 skills that could be used inside this field to combo extra healing while CA has {{Skill|Lunar Impact}} and Dagger's got {{Skill|Instinctive Engage}}.
 
+
** You should always try to use as many of these finishers as possible if you're missing health in order to maximize healing.
* {{Skill|Sneak Gyro}} is often a life-saver because of the AoE stealth. {{Skill|Rocket Charge}} could extend the duration of stealth but it's also a skill that does damage so be careful not to reveal yourself.
 
** {{Skill|Blast Gyro}} could extend stealth duration for allies too but because of its huge radius this can't be used for that when enemies are near, otherwise you'd only break stealth by accidentally hitting someone.
 
 
 
* The only stunbreaks in the build are found on toolbelt skills: Blast Gyro's {{Skill|Bypass Coating}} and Slick Shoes' {{Skill|Superspeed}} (not to be confused with the effect of the same name).
 
 
 
* Both {{Skill|Medic Gyro}} and {{Skill|Reconstruction Field}} are '''Water''' fields, use {{Skill|Rocket Charge}} and {{Skill|Blast Gyro}} in these to combo extra healing whenever you can.
 
** {{Skill|Blast Gyro}} is both a combo field and a finisher, it has to be used ''after'' the creation of a Water field if you want extra healing. Therefore this only works with Medic Gyro as Reconstruction Field's field doesn't last long enough to fit an entire Blast Gyro cast into it. Rocket Charge works with both fields and it's a double finisher.
 
 
 
* Condition cleansing is limited only to toolbelt skills via {{Trait|Mechanized Deployment}} synergy and {{Skill|Medic Gyro}} from {{Trait|Reactive Lenses}}. Be very careful against condition specs - try to stay in range, use CC as much as possible and avoid their attacks with Hammer. Bail out with {{Tooltip|Superspeed}} and {{Tooltip|Stealth}} at the first sign of trouble.
 
 
 
* Every Hammer skill except the autoattack could be used defensively.
 
 
 
* {{Skill|Electro-whirl}} does great damage in melee while reflecting projectiles, {{Skill|Rocket Charge}} has a lengthy evade frame on top of being a double combo finisher and having high damage, {{Skill|Thunderclap}} stuns enemies while leaving behind a pulsing damage field.
 
 
 
* {{Skill|Shock Shield}} is the most defensive thing on Hammer, being a block skill with barrier. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful.
 
 
 
* ''If taken'' {{Skill|Slick Shoes}} is great at turning things around. The instant unblockable AoE CC could stop most burst attempts made by enemies without {{Tooltip|Stability}} while also creating the perfect opening for counterpressuring targets. Really good at immediately punishing teleport skills like {{Skill|Phase Traversal}} or {{Skill|Steal}} too.
 
  
* When it comes to this build the best defense is a good offense. Your survivability isn't great but your damage is, so try to keep enemies on the backfoot with constant pressure.
+
* Even without using CDs you can managed conditions just by dodging thanks to {{Trait|Evasive Purity}}.
  
 +
* Other great cleanses are {{Skill|Seed of Life}} in Celestial Avatar (somewhat spammable instant skill) and {{Sigil|Cleansing}} on both sets.
 +
** If you drop {{Skill|Seed of Life}} halfway through casting {{Skill|Lunar Impact}} you can combo an extra condition removal.
  
'''Stack {{Tooltip|Swiftness}} for your team before the game starts!'''
+
* {{Skill|Seed of Life}} is a somewhat spammable instant ranged {{Tooltip|Blind}} that could even be used while stunned, making it quite valuable if you know how to use it.
* Drop {{Skill|Function Gyro}} on the spawn exit gate.
 
  
* Immediately follow up with a {{Skill|Blast Gyro}}.
+
* Entering {{Skill|Celestial Avatar}} dazes nearby enemies. This is an instant way of lifting some pressure off of you and just like Seed of Life it could be used even while stunned.
  
* Allies may contribute to this too by throwing their own blast finishers into the mix as well.
+
* Both sets have skills with evade frames: {{Skill|Stalker's Strike}} on Dagger/Dagger and {{Skill|Serpent's Strike}} on Sword/Warhorn.
  
 +
* {{Skill|Signet of Stone}} is a great defensive skill against Power-based burst damage, with this you could facetank an entire burst combo and even cast healing skill or counterpressure enemies while it's active.
  
 
==Top Streamers==
 
==Top Streamers==
* Twitch: [https://www.twitch.tv/floodynumb Floody]
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* Twitch: [https://www.twitch.tv/pain_yamashiro Pain_Yamashiro]
 
 
* Twitch [https://www.twitch.tv/drazeh Drazeh]
 
 
 
==Low Tier Streamers==
 
 
 
* Twitch: [https://www.twitch.tv/grimjacke Grimjacke]
 
 
 
 
 
 
 
==Related Builds==
 
* [[Build:Scrapper_-_Superspeed_Grenadier_Roamer|Scrapper - Superspeed Grenadier Roamer]] - WvW Roaming version of the build.
 

Revision as of 04:52, 3 February 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damageSustain and Mobility

Designed for: PvP Conquest

Difficulty:
Easy
This build was last updated on February 03, 2024 and is up to date for the March 19, 2024 patch.


Overview

A high-sustain PvP condition Druid build made to win 1v1s and other smaller engagements while also bringing some group support to the table.


Skill Bar

Fanged Iboga
Smokescale
Dagger/Dagger
Sword/Warhorn
Utility


Skill Variants

Utility

For the optional slot:

  • Signet of Stone - great defensive option against direct damage burst builds.
  • Signet of Renewal - passive healing that also helps with Astral Force generation, and the active could help you deal with conditions and CC.


Pets

Fanged Iboga Fanged Iboga could be replaced by:


Template Code

[&DQQZNiE2BT+hAAAAqwEAAOYSAAC7AAAAtBIAAD0uAAAAAAAAAAAAAAAAAAAEBQAvAFoAZwAA]
Copy Template Code


Specializations


Equipment

Dagger
Dagger
Sigil
Sigil
Sword
Warhorn
Sigil
Sigil
Rune
Amulet
Relic


Relics

  • Relic of Nayos - higher self-healing in case you want to maximize survivability and don't mind losing some kill potential.
  • Relic of Evasion - gives you permanent Vigor Vigor uptime which also improves the effectiveness of several defensive traits.


Amulet

  • - more tanky option with lower healing, could be considered against comps with Power-based burst builds.


Usage

Elite specialization basics

  • Rangers with the Druid Druid specialization gain access to Celestial Avatar (CA) which uses a resource called Astral Force (AF).
  • You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like Regeneration Regeneration and Protection Protection via Rugged Growth are great at building Astral Force.


General

  • Celestial Avatar skill #5 Natural Convergence is a channeled ability that has Stability Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away either by moving or weapon stowing, that way you get to use the Stability to cover other skills.
  • Dodging grants Protection Protection and Protection heals you.
  • Smokescale's F2 ability is Smoke Cloud which could be used to combo Stealth Stealth with both weapon sets and Lunar Impact.


Damage

  • Your goal is to win a battle of attrition, there aren't really any big burst combos in the build. You put on constant pressure with weapons, pets, and Celestial Avatar while primarily focusing on survival.
  • If you're using Stalker's Strike for the damage and not the evasion, you should first make sure your target is snared. Serpent's Strike has the benefit of allowing you to use Stalker's Strike as the first skill after swapping weapons for Quick Draw synergy while still getting the most damage out of it.
  • Eclipse makes Celestial Avatar amazing at applying cover conditions. While CA skills don't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
  • In CA Lunar Impact is a source of ranged Immobilize Immobilize, you could use this to set up skills like Natural Convergence.
  • Seed of Life isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.
  • Fanged Iboga Fanged Iboga occasionally creates an Ethereal Field, you should try to use leap/blast finsihers in it for Chaos Aura whenever opportunity presents itself.


Sustain

  • Healing Spring and Glyph of the Stars are your best skills against conditions, constantly cleansing you as long as you're staying inside the AoE ring. They're also a Water Fields, Sword/Warhorn has 3 skills that could be used inside this field to combo extra healing while CA has Lunar Impact and Dagger's got Instinctive Engage.
    • You should always try to use as many of these finishers as possible if you're missing health in order to maximize healing.
  • Even without using CDs you can managed conditions just by dodging thanks to Evasive Purity.
  • Other great cleanses are Seed of Life in Celestial Avatar (somewhat spammable instant skill) and Sigil of Cleansing on both sets.
    • If you drop Seed of Life halfway through casting Lunar Impact you can combo an extra condition removal.
  • Seed of Life is a somewhat spammable instant ranged Blind Blind that could even be used while stunned, making it quite valuable if you know how to use it.
  • Entering Celestial Avatar dazes nearby enemies. This is an instant way of lifting some pressure off of you and just like Seed of Life it could be used even while stunned.
  • Both sets have skills with evade frames: Stalker's Strike on Dagger/Dagger and Serpent's Strike on Sword/Warhorn.
  • Signet of Stone is a great defensive skill against Power-based burst damage, with this you could facetank an entire burst combo and even cast healing skill or counterpressure enemies while it's active.

Top Streamers


Ratings

This build has a rating of 5 stars based on 6 votes.
Log in or register to rate this build.
5 stars
Krytical.ERROR gave this build 5 stars • February 2024
I'm not sure where the "high risk" comes from in this build, because it doesn't feeel very high risk at all. In practice, this spec feels like it plays almost like a Thief. Pop out of Sneak Gyro and delete someone, do massive cleave damage via Nade Kit and free stomps with Function Gyro while you keep hitting everything in sight, warp around the map and evaporate people, laugh as you get top kills and damage for free every match. There are more buttons to press than there are with most builds, but once you get into the flow of it, this Scrapper spec will hard carry most matches, with very little counterplay potential. Feels like ANET just can't get this one adjusted quite right, as multiple tuning passes seem to have had little effect. Fun and hilarious to play - demoralizing to play against.
5 stars
Hanz gave this build 5 stars • January 2024
Still one of the most popular burst builds in 2024, even after getting nerfed several times. Sustain's relatively low but it has enough cleansing and defensive CDs plus stealth and CC to not be a complete pushover, especially in competent hands. Might take some practice to get it right but it's worth investing into.
5 stars
Vex gave this build 5 stars • May 2023
Anet keeps nerfing scrapper but the problem isn't even scrapper it's nade kit. Hardcarries the entire build, it's still a beast. But once anet finally nerfs nades they'll need to buff scrapper or it'll disappear.
5 stars
Deloitte34 gave this build 5 stars • April 2023
Very broken dmg and sustain, you will need to massively outplay in order to go anywhere while the build itself is fairly easy to use
4 stars
Ethan gave this build 4 stars • March 2023
Insane damage and escape available to it through super speed and invisibility. However with the rise in popularity of condi reaper and other powerful confdi specs you will struggle. Condi cleanse has always been a struggle for engi, and this build is no different. Also gets countered by cc because of limited stun breaks and no stab access. Still giving it a 4 despite these weaknesses because of how strong its disengage and damage is
4 stars
Goon gave this build 4 stars • February 2023
This build has a very similar place as sic em sniper. It will farm new players but against people that know how to play around scrapper it is much more middle of the road. However, the perma superspeed allows a good player to really control a match and avoid the players that know what theyre doing while farming the peepos. Fun build but nade and tools holo are better engi builds with a higher skill cap.

Comments

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