Difference between pages "Druid - Condition Eclipse Duelist" and "Build:Scrapper - Burst Gyro Scrapper"

m
 
m (Reverted edits by Sisa9 (talk) to last revision by Hanz)
Tag: Rollback
 
Line 1: Line 1:
 
{{Build
 
{{Build
| profession = ranger
+
| profession = engineer
| specialization = druid
+
| specialization = scrapper
 
| designed for = Conquest
 
| designed for = Conquest
 
| rating = great
 
| rating = great
| focus = condition damage, sustain, mobility
+
| focus = strike damage, mobility, control
| difficulty = 1
+
| difficulty = 2
 
| meta = y
 
| meta = y
 
}}
 
}}
Line 12: Line 12:
  
 
==Overview==
 
==Overview==
A high-sustain PvP condition Druid build made to win 1v1s and other smaller engagements while also bringing some group support to the table.
+
A high risk, high reward PvP Scrapper '''burst''' build that's just as deadly in melee as it is in range. Scrapper relies a lot on tools like {{Tooltip|Superspeed}}, CC and {{Tooltip|Stealth}} to avoid taking damage while pressuring targets with {{Skill|Grenade Kit}} from range and Hammer/Gyros in melee.
  
  
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
| profession = ranger
+
| profession = engineer
| specialization = druid
+
| specialization = scrapper
| weapon1 = dagger
+
| weapon1 = Hammer
| weapon2 = dagger
+
| weapon2 =  
| weapon3 = sword
+
| healing = Medic Gyro
| weapon4 = warhorn
+
| utility1 = Grenade Kit
| healing = Healing Spring
+
| utility2 = Blast Gyro
| utility1 = Glyph of Equality
+
| elite = Sneak Gyro
| utility2 = "Protect Me!"
 
| elite = Glyph of the Stars
 
| pet1 = Fanged Iboga
 
| pet2 = Smokescale
 
 
}}
 
}}
  
Line 35: Line 31:
 
'''Utility'''
 
'''Utility'''
  
For the optional slot:
+
Viable choices for the optional slot:
* {{Skill|Signet of Stone}} - great defensive option against direct damage burst builds.
+
* {{Skill|Slick Shoes}} - great CC and a stun break on toolbelt, it's both a defensive and offensive pick.
  
* {{Skill|Signet of Renewal}} - passive healing that also helps with Astral Force generation, and the active could help you deal with conditions and CC.
+
* {{Skill|Shredder Gyro}} - higher burst damage and a CC on toolbelt.
 
 
 
 
'''Pets'''
 
 
 
{{Tooltip|Fanged Iboga}} could be replaced by:
 
* {{Tooltip|Siege Turtle}}
 
 
 
* {{Tooltip|Rock Gazelle}}
 
 
 
* {{Tooltip|Jacaranda}}
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQQZNiE2BT+hAAAAqwEAAOYSAAC7AAAAtBIAAD0uAAAAAAAAAAAAAAAAAAAEBQAvAFoAZwAA]
+
code = [&DQMGORUqKyXZEgAAJxMAAIYAAAATAQAAgxIAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Wilderness Survival|mid|top|bot}}
+
{{Specialization|Explosives|top|mid|bot}}
{{Specialization|Nature Magic|mid|top|bot}}
+
{{Specialization|Tools|mid|mid|mid}}
{{Specialization|Druid|bot|bot|bot}}
+
''Variants''
<!--===Specialization Variants===
+
* {{Trait|Power Wrench}} makes you slightly worse against conditions but significantly reduces the CD of {{Skill|Sneak Gyro}}.
For a more offensive version you could take {{Tooltip|Nature Magic}} over {{Tooltip|Skirmishing}}:
+
 
{{Specialization|Skirmishing|mid|bot|top|variant=y}}-->
+
* {{Trait|Takedown Round}} increases your burst damage.
 +
 
 +
* {{Trait|Kinetic Battery}} improves {{Tooltip|Quickness}} and {{Tooltip|Superspeed}} uptime at the expense of survivability and {{Trait|Explosive Entrance}} synergy.
 +
{{Specialization|Scrapper|top|top|mid}}
 +
''Variants''
 +
* {{Trait|Object in Motion}} trades sustain for higher damage.
  
  
 
==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = dagger
+
| weapon1 = Hammer
| weapon2 = dagger
+
| weapon2 =  
| weapon3 = sword
+
| sigil1 = Courage
| weapon4 = warhorn
 
| sigil1 = Cleansing
 
 
| sigil2 = Energy
 
| sigil2 = Energy
| sigil3 = Cleansing
+
| rune = Holosmith
| sigil4 = Energy
+
| amulet = Berserker
| rune = Dolyak
+
| relic = Relic of the Chronomancer
| amulet = Sage
 
| relic = Relic of the Demon Queen
 
 
}}
 
}}
  
'''Relics'''
 
* {{Relic|Relic of Nayos}} - higher self-healing in case you want to maximize survivability and don't mind losing some kill potential.
 
  
* {{Relic|Relic of Evasion}} - gives you permanent {{Tooltip|Vigor}} uptime which also improves the effectiveness of several defensive traits.
+
===Equipment Variants===
 +
'''Sigils'''
 +
* {{Sigil|Cleansing}} over {{Sigil|Courage}} - lower damage, better defense against conditions.
 +
 
 +
'''Runes'''
 +
* {{Rune|Scrapper}} - a more defensive pick.
 +
 
 +
* {{Rune|Scholar}} - more damage, lower sustain.
  
 +
'''Relics'''
 +
* {{Relic|Relic of Antitoxin}} - improves your condition cleansing, something the build usually struggles with.
  
'''Amulet'''
+
* {{Relic|Relic of Fireworks}} - higher burst potential, could also be activated by {{Skill|Grenade Kit}} skills and {{Skill|Function Gyro}}.
* {{Amulet|Rabid}} - more tanky option with lower healing, could be considered against comps with Power-based burst builds.
 
  
  
 
==Usage==
 
==Usage==
'''Elite specialization basics'''
+
'''General'''
* Rangers with the {{Tooltip|Druid}} specialization gain access to {{Skill|Celestial Avatar}} (CA) which uses a resource called Astral Force (AF).  
+
* '''Role:''' roam the map and +1 fights, aim to overwhelm enemies with your burst damage before moving on.  
  
* You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like {{Tooltip|Regeneration}} and {{Tooltip|Protection}} via {{Trait|Rugged Growth}} are great at building Astral Force.
+
* While Hammer is a very strong offensive option, it can be just as defensive. The build is rather squishy so CD management is very important. Try to pressure targets mostly with {{Skill|Grenade Kit}} if you want to play it safe and keep Hammer ready for situations where you'd be forced into melee or have to defend yourself.
  
 +
* If you want to get the most out of {{Skill|Grenade Kit}} set up a keybind for '''About Face'''.
 +
** Go to Options {{to}} Control Options {{to}} Movement, About Face should be at the bottom.
  
'''General'''
+
* Grenades can be thrown at targets behind your character. You can kind of abuse this with About Face by quickly turning around to move away from your target while targeting them with grenade attacks:
* Celestial Avatar skill #5 {{Skill|Natural Convergence}} is a channeled ability that has {{Tooltip|Stability}} on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away either by moving or weapon stowing, that way you get to use the Stability to cover other skills.
+
** Keep moving forward then hold left click briefly while pressing about face - you should now be moving in the opposite direction as long as you're holding down the movement key.
 +
** Hold the same movement key (''W'' for most players) and right click once to turn back to where you were originally facing once you've built enough  distance.
 +
** Repeat these steps to stay at the edge of 900 range while throwing grenades.
  
* Dodging grants {{Tooltip|Protection}} and Protection heals you.
+
* {{Skill|Function Gyro}} (F5) has massive utility value as a skill that can stomp enemies and revive allies from range.
 +
** This toolbelt Gyro grants {{Tooltip|Superspeed}} like any other Gyro while also cleansing 1 condition. In desperate sitations you could use this for personal survival instead of as a group utility tool.
 +
** You can stealth the Function Gyro with {{Skill|Sneak Gyro}}.
  
* Smokescale's F2 ability is {{Skill|Smoke Cloud}} which could be used to combo {{Tooltip|Stealth}} with both weapon sets and {{Skill|Lunar Impact}}.
+
* Feel free to use {{Skill|Function Gyro}} while roaming between capture points for easy {{Tooltip|Swiftness}} access.
  
  
 
'''Damage'''
 
'''Damage'''
* Your goal is to win a battle of attrition, there aren't really any big burst combos in the build. You put on constant pressure with weapons, pets, and Celestial Avatar while primarily focusing on survival.
+
* Most of the damage comes from {{Skill|Grenade Kit}} and its toolbelt skill {{Skill|Grenade Barrage}}, the latter being the best burst skill in the build.
 +
** {{Skill|Shrapnel Grenade}} and {{Skill|Freeze Grenade}} do the most damage, followed by the autoattack {{Skill|Grenade}} which is a solid filler skill.
 +
** {{Skill|Freeze Grenade}}'s {{Tooltip|Chill}} is ideal for snaring enemies while pressuring them from range.
 +
** {{Skill|Poison Grenade}} doesn't hit very hard but the {{Tooltip|Poison}}'s good for pressuring bunkers and delaying rez attempts as it reduces healing received by enemies. It's also unblockable.
 +
** {{Skill|Flash Grenade}} is something of a defensive skill, low damage but the {{Tooltip|Blind}} could enable you to keep throwing grenades at your target without getting counterpressured.
  
*If you're using {{Skill|Stalker's Strike}} for the damage and not the evasion, you should first make sure your target is snared. {{Skill|Serpent's Strike}} has the benefit of allowing you to use {{Skill|Stalker's Strike}} as the first skill after swapping weapons for {{Trait|Quick Draw}} synergy while still getting the most damage out of it.
+
<!--* Whenever you gain {{Tooltip|Superspeed}} you also gain {{Tooltip|Fury}}, so always try to get some Superspeed before unloading some of your hard hitting abilities. Every '''Gyro''' and most of your toolbelt skills grant Superspeed.-->
 +
* Using Leap and Blast finisher in combo fields is how you maintain {{Tooltip|Fury}} from {{Trait|Kinetic Accelerators}}. Always try to use {{Skill|Rocket Charge}} inside a combo field as you can't afford to let a double Leap finisher go to waste.
 +
** Using {{Skill|Function Gyro}} is a quick and effective way of obtaining {{Tooltip|Fury}} as it's both a combo field and finisher.
  
* {{Trait|Eclipse}} makes {{Skill|Celestial Avatar}} amazing at applying cover conditions. While CA skills don't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
+
* Try to make sure that your burst lands by using CC and {{Tooltip|Stealth}} beforehand:
 +
** Sneak up on your target with {{Skill|Sneak Gyro}}.
 +
** Stun them with {{Skill|Thunderclap}} or {{Skill|Blast Gyro}}.
 +
** Knock them down with {{Skill|Slick Shoes}} (if taken).
  
* In CA {{Skill|Lunar Impact}} is a source of ranged {{Tooltip|Immobilize}}, you could use this to set up skills like {{Skill|Natural Convergence}}.
+
* {{Skill|Blast Gyro}} takes a few seconds to charge up, use {{Tooltip|Superspeed}} and {{Skill|Rocket Charge}} to stay on top of your target.
  
* {{Skill|Seed of Life}} isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.
+
* {{Skill|Electro-whirl}} and {{Skill|Rocket Charge}} on Hammer both do great damage in melee.
  
* {{Tooltip|Fanged Iboga}} occasionally creates an Ethereal Field, you should try to use leap/blast finsihers in it for Chaos Aura whenever opportunity presents itself.
 
  
 +
'''Sustain'''
 +
* {{Tooltip|Superspeed}} is your best friend, use your superior mobility to leave enemies behind and get away from danger. Also provides a steady stream of healing via {{Trait|Rapid Regeneration}} along with {{Tooltip|Swiftness}}.
  
'''Sustain'''
+
* {{Skill|Sneak Gyro}} is often a life-saver because of the AoE stealth. {{Skill|Rocket Charge}} could extend the duration of stealth but it's also a skill that does damage so be careful not to reveal yourself.
* {{Skill|Healing Spring}} and {{Skill|Glyph of the Stars}} are your best skills against conditions, constantly cleansing you as long as you're staying inside the AoE ring. They're also a Water Fields, Sword/Warhorn has 3 skills that could be used inside this field to combo extra healing while CA has {{Skill|Lunar Impact}} and Dagger's got {{Skill|Instinctive Engage}}.
+
** {{Skill|Blast Gyro}} could extend stealth duration for allies too but because of its huge radius this can't be used for that when enemies are near, otherwise you'd only break stealth by accidentally hitting someone.
** You should always try to use as many of these finishers as possible if you're missing health in order to maximize healing.
+
 
 +
* The only stunbreaks in the build are found on toolbelt skills: Blast Gyro's {{Skill|Bypass Coating}} and Slick Shoes' {{Skill|Superspeed}} (not to be confused with the effect of the same name).
 +
 
 +
* Both {{Skill|Medic Gyro}} and {{Skill|Reconstruction Field}} are '''Water''' fields, use {{Skill|Rocket Charge}} and {{Skill|Blast Gyro}} in these to combo extra healing whenever you can.
 +
** {{Skill|Blast Gyro}} is both a combo field and a finisher, it has to be used ''after'' the creation of a Water field if you want extra healing. Therefore this only works with Medic Gyro as Reconstruction Field's field doesn't last long enough to fit an entire Blast Gyro cast into it. Rocket Charge works with both fields and it's a double finisher.
 +
 
 +
* Condition cleansing is limited only to toolbelt skills via {{Trait|Mechanized Deployment}} synergy and {{Skill|Medic Gyro}} from {{Trait|Reactive Lenses}}. Be very careful against condition specs - try to stay in range, use CC as much as possible and avoid their attacks with Hammer. Bail out with {{Tooltip|Superspeed}} and {{Tooltip|Stealth}} at the first sign of trouble.
 +
 
 +
* Every Hammer skill except the autoattack could be used defensively.
 +
 
 +
* {{Skill|Electro-whirl}} does great damage in melee while reflecting projectiles, {{Skill|Rocket Charge}} has a lengthy evade frame on top of being a double combo finisher and having high damage, {{Skill|Thunderclap}} stuns enemies while leaving behind a pulsing damage field.
 +
 
 +
* {{Skill|Shock Shield}} is the most defensive thing on Hammer, being a block skill with barrier. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful.
 +
 
 +
* ''If taken'' {{Skill|Slick Shoes}} is great at turning things around. The instant unblockable AoE CC could stop most burst attempts made by enemies without {{Tooltip|Stability}} while also creating the perfect opening for counterpressuring targets. Really good at immediately punishing teleport skills like {{Skill|Phase Traversal}} or {{Skill|Steal}} too.
  
* Even without using CDs you can managed conditions just by dodging thanks to {{Trait|Evasive Purity}}.
+
* When it comes to this build the best defense is a good offense. Your survivability isn't great but your damage is, so try to keep enemies on the backfoot with constant pressure.
  
* Other great cleanses are {{Skill|Seed of Life}} in Celestial Avatar (somewhat spammable instant skill) and {{Sigil|Cleansing}} on both sets.
 
** If you drop {{Skill|Seed of Life}} halfway through casting {{Skill|Lunar Impact}} you can combo an extra condition removal.
 
  
* {{Skill|Seed of Life}} is a somewhat spammable instant ranged {{Tooltip|Blind}} that could even be used while stunned, making it quite valuable if you know how to use it.
+
'''Stack {{Tooltip|Swiftness}} for your team before the game starts!'''
 +
* Drop {{Skill|Function Gyro}} on the spawn exit gate.
  
* Entering {{Skill|Celestial Avatar}} dazes nearby enemies. This is an instant way of lifting some pressure off of you and just like Seed of Life it could be used even while stunned.
+
* Immediately follow up with a {{Skill|Blast Gyro}}.
  
* Both sets have skills with evade frames: {{Skill|Stalker's Strike}} on Dagger/Dagger and {{Skill|Serpent's Strike}} on Sword/Warhorn.
+
* Allies may contribute to this too by throwing their own blast finishers into the mix as well.
  
* {{Skill|Signet of Stone}} is a great defensive skill against Power-based burst damage, with this you could facetank an entire burst combo and even cast healing skill or counterpressure enemies while it's active.
 
  
 
==Top Streamers==
 
==Top Streamers==
* Twitch: [https://www.twitch.tv/pain_yamashiro Pain_Yamashiro]
+
* Twitch: [https://www.twitch.tv/floodynumb Floody]
 +
 
 +
* Twitch [https://www.twitch.tv/drazeh Drazeh]
 +
 
 +
* Twitch: [https://www.twitch.tv/grimjacke Grimjacke]
 +
 
 +
* Twitch: [https://www.twitch.tv/carolindnb CarolinDnB]
 +
 
 +
 
 +
==Related Builds==
 +
* [[Build:Scrapper_-_Superspeed_Grenadier_Roamer|Scrapper - Superspeed Grenadier Roamer]] - WvW Roaming version of the build.

Revision as of 08:12, 3 February 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageMobility and Control

Designed for: PvP Conquest

Difficulty:
Normal
This build was last updated on February 03, 2024 and is up to date for the March 19, 2024 patch.


Overview

A high risk, high reward PvP Scrapper burst build that's just as deadly in melee as it is in range. Scrapper relies a lot on tools like Superspeed Superspeed, CC and Stealth Stealth to avoid taking damage while pressuring targets with from range and Hammer/Gyros in melee.


Skill Bar

Hammer
Utility


Skill Variants

Utility

Viable choices for the optional slot:

  • - great CC and a stun break on toolbelt, it's both a defensive and offensive pick.
  • - higher burst damage and a CC on toolbelt.


Template Code

[&DQMGORUqKyXZEgAAJxMAAIYAAAATAQAAgxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants

  • makes you slightly worse against conditions but significantly reduces the CD of .
  • increases your burst damage.

Variants

  • trades sustain for higher damage.


Equipment

Hammer
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Sigils

  • over - lower damage, better defense against conditions.

Runes

  • - a more defensive pick.
  • - more damage, lower sustain.

Relics

  • - improves your condition cleansing, something the build usually struggles with.
  • - higher burst potential, could also be activated by skills and .


Usage

General

  • Role: roam the map and +1 fights, aim to overwhelm enemies with your burst damage before moving on.
  • While Hammer is a very strong offensive option, it can be just as defensive. The build is rather squishy so CD management is very important. Try to pressure targets mostly with if you want to play it safe and keep Hammer ready for situations where you'd be forced into melee or have to defend yourself.
  • If you want to get the most out of set up a keybind for About Face.
    • Go to Options Control Options Movement, About Face should be at the bottom.
  • Grenades can be thrown at targets behind your character. You can kind of abuse this with About Face by quickly turning around to move away from your target while targeting them with grenade attacks:
    • Keep moving forward then hold left click briefly while pressing about face - you should now be moving in the opposite direction as long as you're holding down the movement key.
    • Hold the same movement key (W for most players) and right click once to turn back to where you were originally facing once you've built enough distance.
    • Repeat these steps to stay at the edge of 900 range while throwing grenades.
  • (F5) has massive utility value as a skill that can stomp enemies and revive allies from range.
    • This toolbelt Gyro grants Superspeed Superspeed like any other Gyro while also cleansing 1 condition. In desperate sitations you could use this for personal survival instead of as a group utility tool.
    • You can stealth the Function Gyro with .
  • Feel free to use while roaming between capture points for easy Swiftness Swiftness access.


Damage

  • Most of the damage comes from and its toolbelt skill , the latter being the best burst skill in the build.
    • and do the most damage, followed by the autoattack which is a solid filler skill.
    • 's Chill Chill is ideal for snaring enemies while pressuring them from range.
    • doesn't hit very hard but the Poison Poison's good for pressuring bunkers and delaying rez attempts as it reduces healing received by enemies. It's also unblockable.
    • is something of a defensive skill, low damage but the Blind Blind could enable you to keep throwing grenades at your target without getting counterpressured.
  • Using Leap and Blast finisher in combo fields is how you maintain Fury Fury from . Always try to use inside a combo field as you can't afford to let a double Leap finisher go to waste.
    • Using is a quick and effective way of obtaining Fury Fury as it's both a combo field and finisher.
  • Try to make sure that your burst lands by using CC and Stealth Stealth beforehand:
    • Sneak up on your target with .
    • Stun them with or .
    • Knock them down with (if taken).
  • takes a few seconds to charge up, use Superspeed Superspeed and to stay on top of your target.
  • and on Hammer both do great damage in melee.


Sustain

  • Superspeed Superspeed is your best friend, use your superior mobility to leave enemies behind and get away from danger. Also provides a steady stream of healing via along with Swiftness Swiftness.
  • is often a life-saver because of the AoE stealth. could extend the duration of stealth but it's also a skill that does damage so be careful not to reveal yourself.
    • could extend stealth duration for allies too but because of its huge radius this can't be used for that when enemies are near, otherwise you'd only break stealth by accidentally hitting someone.
  • The only stunbreaks in the build are found on toolbelt skills: Blast Gyro's and Slick Shoes' (not to be confused with the effect of the same name).
  • Both and are Water fields, use and in these to combo extra healing whenever you can.
    • is both a combo field and a finisher, it has to be used after the creation of a Water field if you want extra healing. Therefore this only works with Medic Gyro as Reconstruction Field's field doesn't last long enough to fit an entire Blast Gyro cast into it. Rocket Charge works with both fields and it's a double finisher.
  • Condition cleansing is limited only to toolbelt skills via synergy and from . Be very careful against condition specs - try to stay in range, use CC as much as possible and avoid their attacks with Hammer. Bail out with Superspeed Superspeed and Stealth Stealth at the first sign of trouble.
  • Every Hammer skill except the autoattack could be used defensively.
  • does great damage in melee while reflecting projectiles, has a lengthy evade frame on top of being a double combo finisher and having high damage, stuns enemies while leaving behind a pulsing damage field.
  • is the most defensive thing on Hammer, being a block skill with barrier. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful.
  • If taken is great at turning things around. The instant unblockable AoE CC could stop most burst attempts made by enemies without Stability Stability while also creating the perfect opening for counterpressuring targets. Really good at immediately punishing teleport skills like or too.
  • When it comes to this build the best defense is a good offense. Your survivability isn't great but your damage is, so try to keep enemies on the backfoot with constant pressure.


Stack Swiftness Swiftness for your team before the game starts!

  • Drop on the spawn exit gate.
  • Immediately follow up with a .
  • Allies may contribute to this too by throwing their own blast finishers into the mix as well.


Top Streamers


Related Builds


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Guirssane gave this build 5 stars • March 2024
Dont try to fight this shit, just a bunkerish build. Rotate elsewhere and win the game :).
4 stars
ChihyuxD gave this build 4 stars • January 2024
Good build,the T0 pet Fanged Iboga make this build very good for solo.But I don't think it can handle being killed by the Deadeye +1 very well.Nerf deadeye pls :)
5 stars
Nick1708 gave this build 5 stars • December 2023
I love this build, on my lvl (g3) is quite strong, very beginner friendly, i took trapper expertise and against condis which the build may feel weak if you fight on the heal trap you are almost invincible, a weak point is the pet is very vulnerable. good mobility, easy stealth, high survivability, good group support with stealth and the elite. The dmg looks bad on peaper, but it has a good hybrid damage.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium