Difference between pages "Xunlai Jade Junkyard Strike Mission Strategy Guide" and "Build:Mechanist - Explosive Rifle Mecha"

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==Introduction==
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{{Build
Like Captain Mai Trin, Ankka’s first few attacks cause her to jump around, so some classes may need to adjust their rotations to avoid dropping AoEs in the wrong place.
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| profession = engineer
 +
| specialization = mechanist
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| designed for = Conquest
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| rating = archived
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| focus = direct damage
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}}
  
 +
==Overview==
 +
A Rifle Mechanist build for sPvP which spams autoattacks until someone dies.
  
Almost every attack in this encounter applies {{tooltip|Poison}}, so you may find you need a lot of condition cleanse or extra healing to deal with it.
 
  
 +
''Archival note: made obsolete by the Rifle auto rework, no longer worth it''
  
Note that this encounter varies quite significantly in Challenge Mode, so there will be a lot of comments like the one below. Also, be aware that the timings are slightly different in CM, but the attack order remains the same.
 
  
 +
==Skill Bar==
 +
{{Skill bar
 +
| profession = engineer
 +
| specialization = mechanist
 +
| weapon1 = rifle
 +
| weapon2 =
 +
| healing = Rectifier Signet
 +
| utility1 = Elixir U
 +
| utility3 = Shift Signet
 +
| elite = Overclock Signet
 +
}}
  
''Challenge Mode Only:'' The normal mode version has no time limit, but with the CM on, each phase will have an ''Inevitability of Death'' bar that slowly increases throughout the encounter. Should it fill, Ankka will begin channeling <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66198" title="Inevitability of Death" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> - an attack that ticks for increasing damage and instantly kills downed players until either she phases or the group wipes. In the first phase, the timer is approximately two and a half minutes, approximately four minutes in phase two, and six minutes in the final phase.
 
  
 +
===Skill Variants===
 +
'''Utility'''
  
 +
For the optional slot:
 +
* {{Skill|Rocket Boots}} - escape/mobility tool.
  
==Strategy==
+
* {{Skill|Tool Kit}} - a versatile kit which has ranged CC, a block, and even some melee burst.
The fight starts with no preamble as soon as you move close enough to Ankka.
 
  
: <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> - Immediately as the fight starts, Ankka launches three AoEs around her, plus an additional one for each player that is too far away. The AoEs last for three seconds and pulse a small amount of damage, {{tooltip|Torment}}, {{tooltip|Cripple}} and {{tooltip|Poison}}.  
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* {{Skill|Force Signet}} - passive damage and a CC, a greedy option offering little to no sustain on an already squishy build.
  
''Challenge Mode only:'' Each of the <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> AoEs spawns three smaller AoEs nearby with the same effect, making it difficult to avoid all of them.
 
  
 +
==Template Code==
 +
{{TemplateCode|
 +
code = [&DQMGNh0aRjsNGyoPXwFeAY0BigEQG18BCRsSAQAAAAAAAAAAAAAAAAAAAAA=]
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}}
  
Then, she will '''Jump''' towards and past the closest target, evading attacks as she moves - this can include minions and clones. This can be used to control her movement by getting the group to stack in the direction you wish her to move and will be useful later in the encounter and particularly in challenge mode. If this movement takes her too close to the edge of the arena(s), she will teleport back to the middle. She repeats this every ~30 seconds.
 
  
 +
==Specializations==
 +
{{Specialization|Explosives|mid|top|bot}}
 +
'''Variants'''
 +
* {{Trait|Flashbang}} lowers your damage but offers more sustain/CC by adding a frequent source of {{Tooltip|Blind}} and {{Tooltip|Daze}} procs to the build.
 +
{{Specialization|Alchemy|mid|mid|top}}
 +
{{Specialization|Mechanist|bot|mid|bot}}
  
Next, she fires an <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64236" title="Embalming Barrage" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> - a repeated conal attack that she uses every 5-10s.
 
  
 +
==Equipment==
 +
{{PvP equipment
 +
| weapon1 = Rifle
 +
| weapon2 =
 +
| sigil1 = Purging
 +
| sigil2 = Courage
 +
| rune = Sanctuary
 +
| amulet = Marauder
 +
}}
  
<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Death’s Hand'''</div>
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">{{#ev:gfycat|wearyidealgreatdane|320x240}}</div>
 
<div class="col-md" style="padding:1rem;">
 
Approximately 15 seconds into the fight three players are targeted by a large AoE - the targeted players should have a yellow screen border - after five seconds, these AoEs stop tracking and drop a highly damaging field that lasts 16 seconds. In normal mode, it is ideal to stack these AoEs together to increase the playable space. The field pulse for heavy damage, {{tooltip|Poison}} and {{tooltip|Torment}}.
 
  
''Challenge Mode only'': attempting to stack AoEs will kill the players involved. In addition, the AoEs are larger, drop faster, and will instantly kill any player that touches them.
+
==Usage==
</div></div>
+
'''General'''
 +
* Your role is to roam the map and +1 fights, overwhelming enemies with your damage.
  
 +
* Sustain's on the lower end, you're mostly going to be relying on escape tools when you're focused like {{Skill|Shift Signet}}, {{Skill|Rocket Boots}} or {{Skill|Jump Shot}}.
  
''Challenge Mode only:'' Between <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66564" title="Death's Hand" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> and <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>, a ring of [https://wiki.guildwars2.com/wiki/Zhaitan%27s_Reach_(NPC) Zhaitan’s Reaches] will spawn around the arena (see ''Phase 2'' for details). Unlike in normal mode, these can be targeted and killed, and it is quite beneficial to do so if possible, as they will not despawn and can be a serious hazard when trying to deal with other mechanics.
+
* Most of the damage comes from spamming {{Skill|Rifle Burst}}, the autoattack.
  
 +
* {{Skill|Net Shot}} and {{Skill|Overcharged Shot}} are useful CCs for setting up burst.
  
<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Hallucinating Shot'''</div>
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* Use {{Skill|Blunderbuss}} on CD, there's no reason not to.
<div class="row" style="background:#171717;border-bottom:1px solid #292929;padding:1rem;">
 
Approximately 20s into the encounter, she fires a <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> at the group. This attack is unavoidable and will create one of three random effects.
 
  
Each of these effects deals heavy damage the first time you are hit, and each subsequent time you are hit it will deal a multiple of that damage (so twice as much on the second hit, three times as much on the third, etc).
+
* {{Skill|Elixir U}} is one of your stunbreaks, but as long as any other stunbreak is available you're free to use it for boosting your auto attack spam with {{Tooltip|Quickness}} if you feel like it's worth it.
  
''Challenge Mode only:'' Each attack deals extreme damage that will instantly down any player hit by them.
+
* Signets retain their passives even when they're on CD so don't hesitate to use {{Skill|Rectifier Signet}} whenever your HP drops.
 
 
The three random effects are:
 
</div>
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">{{#ev:gfycat|clutteredmixedhairstreak|320x240}}</div>
 
<div class="col-md" style="padding:1rem;">
 
''Wall of Fear''
 
 
 
A group of krait spawn at the edge of the arena and move directly across it. Surrounding each krait is a large AoE <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66824" title="Wall of Fear" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> that pulses damage and also pulls nearby players towards it. Players should position themselves in one of the gaps and use whatever means they have to avoid being pulled into the AoEs. They always appear at the same locations:
 
 
 
In the first phase, three krait appear at the southern edge and move north.<br>
 
In the second phase, three krait appear at the western edge and move east.<br>
 
In the third phase, two krait appear at the southern edge and move north.
 
</div>
 
 
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">{{#ev:gfycat|courteouslinearherring|320x240}}</div>
 
<div class="col-md" style="padding:1rem;">
 
''Terrifying Apparition''
 
 
 
A random player is fixated upon by a <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66156" title="Terrifying Apparition" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>, which slowly walks towards the player for 18 seconds. The apparition is surrounded by a dangerous AoE similar to the krait, but only the fixated player is affected by the pull. This is by far the easiest hallucination to deal with as it moves slowly and only requires one player to kite it away, and if the fixated player is downed the apparition will immediately fixate on a new target.
 
</div>
 
 
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">{{#ev:gfycat|dirtysadhermitcrab|320x240}}</div>
 
<div class="col-md" style="padding:1rem;">
 
''Wave of Torment''
 
 
 
A series of hallucinatory Quaggan appear near random players and explode with a <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64669" title="Wave of Torment" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>. The explosion AoEs can overlap so it’s important to avoid them, though the positioning of this can often force you away from the boss. A quaggan spawns every second, but each player can be targeted at most once every two seconds. In normal mode, this attack is “instanced” such that if it downs you, the attack will stop even though it continues for other players.
 
 
 
In phase 1, quaggan spawn for 12 seconds.<br>
 
In phase 2, quaggan spawn for 16 seconds.<br>
 
In phase 3, quaggan spawn for 18 seconds.
 
 
 
 
 
''Challenge Mode Only:'' the AoEs are significantly larger but explode much more slowly which can actually make it easier to deal with. Additionally, in all phases they spawn every two and a half seconds over 10 seconds - for a total of five AoEs.
 
</div></div>
 
 
 
 
 
<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Death’s Embrace'''</div>
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">{{#ev:gfycat|sarcasticsolidbunting|320x240}}</div>
 
<div class="col-md" style="padding:1rem;">
 
45s into the encounter, Ankka teleports to the middle of the arena and starts dragging all players towards her. She is surrounded by a large AoE that ticks for 6 seconds.
 
 
 
The first time you are hit it deals heavy damage and each subsequent time you are hit it will deal a multiple of that damage (so twice as much on the second hit, three times as much on the third, etc).
 
 
 
In later phases, Ankka will create four smaller AoEs in a square pattern and can teleport between them during the attack. The location of her next teleport is indicated by a green pillar of light that appears just before she moves.
 
</div></div>
 
 
 
 
 
After '''Death’s Embrace''' ends, Ankka’s [[Guide:What_are_CC_and_Breakbars|defiance bar]] will unlock. Breaking her will make her {{tooltip|Stunned}} and {{tooltip|Exposed}} for 10 seconds.
 
 
 
 
 
Soon afterward, Ankka fires another <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> and then repeats from <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>. Just before she starts <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>, her defiance bar will lock again.
 
 
 
 
 
She will follow the same pattern throughout the phase, but as she can be stunned, the timings will vary.
 
 
 
 
 
<span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66564" title="Death's Hand" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="67160" title="Death's Embrace" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → Repeat
 
 
 
 
 
 
 
==Phase 2==
 
At 75% health, Ankka will become invincible and flee to a new area. The group should follow the path to the east, avoiding the AoEs that spawn to block you. Once the first player reaches the new arena, any remaining players that are far enough away will be teleported into it too. This means some groups may prefer to have a single player (ideally with movement skills) rush forward while everyone else remains behind.
 
 
 
<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Necrotic Ritual'''</div>
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">{{#ev:gfycat|sentimentalethicalbushbaby|320x240}}</div>
 
<div class="col-md" style="padding:1rem;">
 
Ankka remains invincible once you reach her, and launches out three [https://wiki.guildwars2.com/wiki/Reanimated_Spite Reanimated Spites]. These spites can be killed, but they also die when their defiance bars are broken, which should be much quicker. After 20 seconds, any remaining reanimated Spites are destroyed, buffing Ankka with one stack of {{tooltip|Power of the Void}} per spite for 60 seconds. Not only does this effect increase her damage and defense by 25%, but it also causes her attacks to apply {{tooltip|Debilitating Void}} to players, reducing their incoming healing by 50%. A number of [https://wiki.guildwars2.com/wiki/Reanimated_Malice Reanimated Malices] also spawn during this phase, but they should die easily enough to cleave that they don’t cause a problem.
 
 
 
''Challenge Mode only:'' The defiance bars on the sprites are significantly bigger, and {{tooltip|Power of the Void}} will last until the end of the phase if Ankka gains it, making bringing lots of CC essential to safely completing the CM. Additionally, a [https://wiki.guildwars2.com/wiki/Reanimated_Hatred Reanimated Hatred] will now appear in Phase 2 (see ''Phase 3'' for details).
 
</div></div>
 
 
 
 
 
When all Spites are gone, Ankka is vulnerable again. She starts with an <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64236" title="Embalming Barrage" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> and shortly after will '''Jump''' past the closest player. Ankka doesn’t do much for a while, mainly just using basic attacks and <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64236" title="Embalming Barrage" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>.
 
 
 
 
 
30 seconds into the phase, multiple [https://wiki.guildwars2.com/wiki/Zhaitan%27s_Reach_(NPC) Zhaitan’s Reaches] spawn around the area and perform a spin attack that pulls any players within their ring AoE towards them. They follow this up with a slam attack that launches/knocks nearby players back, before repeating the spin + pull attack once more, then dying. They spawn in a rough cross-shape, which leaves some safe space at the northern and southern ends of the arena, but it may be simpler to bring some extra {{tooltip|Stability}} and not worry about it. Whenever these enemies reappear, it is in the same locations.
 
 
 
''Challenge Mode only:'' The Reaches will not despawn on their own, so it might be recommended to kill some to give yourself more space.
 
 
 
 
 
Shortly after, it’s time for another <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> followed by <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> and then <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="67160" title="Death's Embrace" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> - recall that in this phase she summons four smaller AoEs and can teleport between them. Finally, she fires another <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>.
 
 
 
''Challenge Mode only:'' Ankka will teleport more times.
 
 
 
 
 
After this, she will repeat '''Necrotic Ritual''' and then do the following:
 
: <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66564" title="Death's Hand" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → More ''Zhaitan's Reaches'' spawn → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>
 
 
 
 
 
For the rest of the phase, Ankka will cycle through the following:
 
: <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="67160" title="Death's Embrace" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66564" title="Death's Hand" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="67160" title="Death's Embrace" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → repeat
 
 
 
After each <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="67160" title="Death's Embrace" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>, Ankka's defiance bar will unlock, and it will lock again just before <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>.
 
 
 
 
 
 
 
==Phase 3==
 
At 40% health, Ankka becomes invulnerable and flees once more. Follow her north as before.
 
 
 
 
 
Phase 3 starts similarly to Phase 1, with <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64236" title="Embalming Barrage" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> and <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>, followed by a '''Jump'''. Be mindful that as the arena is much smaller it is more likely that her jumps will eventually move her out of the arena and cause her to reset to the middle.
 
 
 
 
 
Shortly after, she uses <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>.
 
 
 
 
 
~35s into the phase, she becomes invulnerable and repeats '''Necrotic Ritual'''. This is the same as in previous phases, except an additional [https://wiki.guildwars2.com/wiki/Reanimated_Hatred Reanimated Hatred] will spawn next to Ankka and fixate on the most distant player. For 20 seconds, the Hatred will chase the fixated player, and if it reaches them will {{tooltip|Immobilize}} them and channel a damaging attack on the player until killed or broken. The fixated player should try to avoid the Hatred until the end of the Necrotic Ritual so that they are not caught off-stack.
 
 
 
 
 
After this, she does the following:
 
: <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="67160" title="Death's Embrace" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → ''Zhaitan's Reaches'' → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66564" title="Death's Hand" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → '''Necrotic Ritual''' → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>
 
 
 
 
 
She will then cycle through the following attacks until she dies:
 
: ''Zhaitan's Reaches'' → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="67160" title="Death's Embrace" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66246" title="Grasping Horror" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="67160" title="Death's Embrace" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="64514" title="Hallucinating Shot" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> → repeat
 
 
 
 
 
===Challenge Mode===
 
Phase 3 is different enough from the normal mode version to warrant its own section.
 
 
 
 
 
The major change in this phase is that as it starts you will see four white AoEs along each edge of the arena. Standing in these AoEs provides the [[File:Gift of True Sight.webp|25px|link=https://wiki.guildwars2.com/wiki/Sanctuary_(Xunlai_Jade_Junkyard)|Sanctuary]] [https://wiki.guildwars2.com/wiki/Sanctuary_(Xunlai_Jade_Junkyard) Sanctuary] buff for 10 seconds. This buff protects you from a ticking damage effect called [[File:Devouring Void.webp|25px|link=https://wiki.guildwars2.com/wiki/Devouring_Void_(Xunlai_Jade_Junkyard)|Devouring Void]] [https://wiki.guildwars2.com/wiki/Devouring_Void_(Xunlai_Jade_Junkyard) Devouring Void] that will slowly increase in damage each tick until you return to one of the Sanctuaries.
 
 
 
 
 
Being able to stay within these AoEs is essential to handling this phase. As such, the group should make use of positioning to bait Ankka to jump toward one of them so that she can be attacked from safety. Players should stack tightly with their backs to one of the AoEs and when she leaps towards them, reposition so they can stand in the sanctuary (hopefully this is now in melee range of Ankka). As the <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66824" title="Wall of Fear" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> krait spawn at the southern end of the arena, it might be safest to try to pull Ankka to the northern Sanctuary, so that the group can see them coming.
 
 
 
 
 
Naturally, the need to return to these Sanctuaries regularly will make handling other mechanics more difficult. People should make sure to be in the white AoEs during <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="67160" title="Death's Embrace" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>, and it is very important that the <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66564" title="Death's Hand" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> AoEs be dropped in the corners rather than on the Sanctuaries (fortunately this only occurs once in Phase 3).
 
 
 
 
 
The final change occurs during '''Necrotic Ritual'''. In addition to all the usual mobs, one last one is added: a Reanimated Antipathy that resembles an Eye of Zhaitan. The Antipathy spawns at the western Sanctuary and if it is not killed within 10 seconds it will destroy the Sanctuary entirely, then teleport to the next one. The Antipathy moves in the order west → north → south → east and when it returns in the second phase it will start from where it left off (the Sanctuaries will not regain health between each '''Necrotic Ritual'''). It is not the end of the world if it destroys one Sanctuary in each phase, but very important that it is only one. The Spites always spawn in the same locations near the west, north and south Sanctuaries, so it might be worth sending more people to the one where the Antipathy will appear. Should you be left with only the south and east Sanctuaries, it is strongly recommended to bait Ankka towards the east one, as the <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="66824" title="Wall of Fear" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span> krait make the south Sanctuary very dangerous.
 
 
 
 
 
<div style="padding:0.5rem;text-align:center;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Necrotic Ritual (CM)'''</div>
 
<div class="row" style="background:#171717;border-bottom:1px solid #292929;">
 
<div class="col-md-6" style="width:350px;padding:1rem;border-right:1px solid #111111;">{{#ev:gfycat|shortblackabalone|320x240}}</div>
 
<div class="col-md" style="padding:1rem;">
 
Example showing the Reanimated Hatred and Antipathy during the Necrotic Ritual. Also note the white [[File:Gift of True Sight.webp|25px|link=https://wiki.guildwars2.com/wiki/Sanctuary_(Xunlai_Jade_Junkyard)|Sanctuary]] [https://wiki.guildwars2.com/wiki/Sanctuary_(Xunlai_Jade_Junkyard) Sanctuary] zones that are present for the entirety of the CM phase 3.
 
</div></div>
 

Latest revision as of 19:51, 18 January 2023

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Direct damage

Designed for: PvP Conquest

Difficulty:
TBD

Overview

A Rifle Mechanist build for sPvP which spams autoattacks until someone dies.


Archival note: made obsolete by the Rifle auto rework, no longer worth it


Skill Bar

Rifle
Utility


Skill Variants

Utility

For the optional slot:

  • Rocket Boots - escape/mobility tool.
  • Tool Kit - a versatile kit which has ranged CC, a block, and even some melee burst.
  • Force Signet - passive damage and a CC, a greedy option offering little to no sustain on an already squishy build.


Template Code

[&DQMGNh0aRjsNGyoPXwFeAY0BigEQG18BCRsSAQAAAAAAAAAAAAAAAAAAAAA=]
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Specializations

Variants

  • Flashbang lowers your damage but offers more sustain/CC by adding a frequent source of Blind Blind and Daze Daze procs to the build.


Equipment

Rifle
Sigil
Sigil
Rune
Amulet


Usage

General

  • Your role is to roam the map and +1 fights, overwhelming enemies with your damage.
  • Sustain's on the lower end, you're mostly going to be relying on escape tools when you're focused like Shift Signet, Rocket Boots or Jump Shot.
  • Most of the damage comes from spamming Rifle Burst, the autoattack.
  • Net Shot and Overcharged Shot are useful CCs for setting up burst.
  • Use Blunderbuss on CD, there's no reason not to.
  • Elixir U is one of your stunbreaks, but as long as any other stunbreak is available you're free to use it for boosting your auto attack spam with Quickness Quickness if you feel like it's worth it.
  • Signets retain their passives even when they're on CD so don't hesitate to use Rectifier Signet whenever your HP drops.

Comments

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