Difference between pages "Understanding PvP Roles In Conquest" and "Guide:Tips for Settings"

 
 
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{{#seo:
 
{{#seo:
|title=Understanding GW2 PvP Roles in Conquest
+
|title=GW2 Tips for Settings - MetaBattle
|description=This guide is aimed at players who are about to set foot into GW2 PvP and want to understand the roles they can fill in the main gamemode, Conquest. Knowing your role not only makes it easier to perform well, but also helps with picking the right build for your intended playstyle later on.
+
|description=Tips for game settings in Guild Wars 2 to make your gameplay more fluent.
 
}}{{Guide
 
}}{{Guide
| title = Understanding PvP Roles In Conquest
+
| title = Tips for Settings
| description = Brief guide for new players who want to learn what roles builds can fill in PvP and how.
+
| description = An overview of both essential and optional settings for PvE, PvP and WvW.
| mode = PvP
+
| mode = PvE,PvP,WvW
 
| section = Misc
 
| section = Misc
| icon = PvP Swords.webp
+
| icon = Settings.webp
 
| featured = pvp
 
| featured = pvp
}}This guide is aimed at players who are about to set foot into GW2 PvP and want to understand the roles they can fill in the main gamemode, Conquest. Knowing your role not only makes it easier to perform well, but also helps with picking the right build for your intended playstyle later on.
+
}}
 +
==Basics==
 +
''Essential settings''
 +
===General Options===
 +
====User Interface====
 +
* Cursor Contrast: this is optional but we wanted to bring some attention to its existence. <span style="color:orange">Low</span> and <span style="color:orange">High</span> contrasts make it easier to see your cursor on the sreen if you were having trouble keeping track of it before. Gamechanger for some people, distracting for others. The default option is <span style="color:orange">Off</span>, experiment with these 3 and see what works for you.
 +
* Show All Enemy Names: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Show Skill Recharge: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Thick Party Health Bars + Always Show Party Health Bars: <span style="color:#0f0">'''Checked''' ✔</span> - makes it so much easier to see how your teammates are doing, which is especially useful when playing support
 +
* Show Simple Condition Floater: <span style="color:#0f0">'''Checked''' ✔</span> - less visual clutter
  
<div class="alert alert-success" style="margin-top: 15px;">Section revised on: <b>June 2022</b></div>
 
  
==Roamer/+1==
+
====Camera====
===Role===
+
* Rotation Speed: <span style="color:orange">'''Maximum'''</span> - anything below max is just a handicap, and the default speed is really bad
As a roamer, you intend to find opportunities to end fights. Your main goal is to move between fights that are in progress and tip the balance in your favor - this is called "+1ing" or "outnumbering", as you're often helping your teammates briefly outnumber the enemy by 1. Since outnumbering enemies means that your enemy might have numbers advantage elsewhere on the map, it's in your best interest to get the job done as quickly as possible. To do that you need 2 things: burst damage and mobility.
+
* Field of View: <span style="color:orange">'''Maximum'''</span> - adjust your camera the way you please, but there's no reason to artifically deny yourself the option to zoom out in combat when necessary
 +
* Disable Player Camera Shake: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Use Free Camera: <span style="color:#0f0">'''Checked''' ✔</span>
  
  
===Stats & Tools===
+
====Combat and Movement====
Roamers have high damage stats and good mobility. Their sustain is on the lowered end and while their burst damage tends to be really high, unlike teamfight specs they often lack damage outside of burst windows.
+
* Ground Targeting: <span style="color:orange">'''Fast with range indicator'''</span> - best of both worlds. You get to position the skill as long as you're holding the button, and cast it the moment you release it. If you don't need extra aiming and want the skill to go off as soon as possible just let go immediately. Efficient and easy to use.
 +
* Double-Tap to Evade: <span style="color:red">'''Unchecked'''</span> - accidentally wasting dodges should be avoided, bind dodge to a key instead
 +
* Disable Area of Effect Rings: <span style="color:red">'''Unchecked'''</span>
 +
* Autotargeting: <span style="color:red">'''Unchecked'''</span> - this setting is notoriously bad when it comes to certain mobility skills, for instance if you'd like to disengage from a fight with {{Skill|Rush}} autotargeting could change your direction and take you right to the threat you wanted to run away from
 +
* Promote Skill Target: <span style="color:red">'''Unchecked'''</span>
 +
* Melee Attack Assist: <span style="color:red">'''Unchecked'''</span> - clunky and counter productive
 +
* Lock Ground Target At Maximum Range: <span style="color:#0f0">'''Checked''' ✔</span> - let's say you want to use {{Skill|Infiltrator's Arrow}} for mobility. With this option you can just fling that skill away and always get maximum value (maximum distance) without having to worry about where to click
 +
* Snap Ground Target To Current Target: <span style="color:red">'''Unchecked'''</span> - this one would only make it harder to get value out of your skills
 +
* Allow Skill Retargeting: <span style="color:#0f0">'''Checked''' ✔</span> - arguably somewhat unimportant most of the time, we still felt the need to highlight this one (this is mainly for PvP). There are certain skills like Chronomancer's {{Skill|Deja Vu}} where this option is rather important - if the target dodges or goes invulnerable at the end of Deja Vu, the phantasm won't be summoned. Usually you should be able to just stow your weapon and cancel the skill (more about that below), but that does not apply here. Cancelling Deja Vu sends the skill on max CD and interrupts the blocking, which is basically worse than not reacting at all. However, if you have '''skill retargeting enabled''' it's possible to select another target for this skill in the middle of the channeling and summon the phantasm on the new target. Another example would be mind games with {{Skill|Prime Light Beam}}, a skill which roots you in place and turns you towards the target - cast the skill facing target A, potentially even baiting out a dodge, then swap to target B (your real target) at the last moment, catching them off-guard.
  
  
===Gameplay===
+
====Competitive====
Opportunistic! If your teamfighter cannot find an end to their fight, the extra pressure a roamer brings to the table could be the key to overwhelming things like enemy supports.
+
* Standard Enemy Models: <span style="color:#0f0">'''Checked''' ✔</span> - you don't want to handicap yourself vs players who are playing Asura
Tactical decisions you may have to make:
+
* Disable PvP Teammate Health bars: <span style="color:red">'''Unchecked'''</span>
* Sometimes you might want to focus on peeling for your team by shutting down the enemy +1er.
+
* WvW Simple Nameplates: <span style="color:orange">'''Enemies only'''</span>
 +
* Disable WvW Territory Overlay: <span style="color:red">'''Unchecked'''</span>
  
* Breaking up stalemates can be good enough even without a kill. If your bunker cannot cap a node, pressuring the enemy bunker just enough to leave the capture point can easily allow him to take the cap. If you're confident that your bunker can hold the node and not die to the enemy then your job might be done here. Don't spend too much time chasing a kill 2v1 if you don't have to, as wasting manpower over nothing is a bad idea.
 
  
* In general you don't want to commit to a fight for too long. Since you are vulnerable, burning cds in an action will probably make you an easy target.  
+
===Control Options (Keybinds)===
 +
====Movement====
 +
* <span style="color:orange">'''About face'''</span> - quite useful for many professions with mobility skills that require rapid 180 turns in order to move "forward" such as Mesmer's {{Skill|Phase Retreat}}, Ranger's {{Skill|Hornet Sting}}, or Deadeye's {{Skill|Death's Retreat}}. Beyond that it has other niche uses in PvP like fake-jumping off a cliff to bait enemies into going down by pressing about face in the air right after jumping off.
  
* Depending on just how good your mobility is, you might have to be the one to decap empty nodes from time to time. If there's nothing for you to +1 or your team is wiping, it's often best to look for opportunities elsewhere. Nautralizing (decapping) an empty node is a great way of denying points from the enemy team whilst also breaking them up and drawing people away from other fights. Your mobility (especially on professions like Thief) lets you stay one step ahead of the enemy. Sometimes you could even consider going for fully capping the node, especially if you're confident in your profession and your ability to duel (or if you're expecting an ally to reinforce/take your place soon in which case stalling is enough).
 
  
 +
====Skills====
 +
* Clicking your skills is awfully inefficient and not something that you should ever do. Setting up and getting used to easily accessible keybinds is the key to success!
 +
* We recommend that you set up new binds for skills 7-10, the Special action key, and if your fingers are shorter, even 6 and F1-5. Bind these skills to easier to reach places like the <span style="color:green">'''E key'''</span> or <span style="color:green">'''Mouse 5'''</span>.
  
==Bunker/Node Holder==
 
===Role===
 
As a bunker you have one job: hold a capture point without dying, sometimes even against multiple enemies. However! Staying alive is often more important than holding a cap, more on that below.
 
  
 +
====Targeting====
 +
* <span style="color:orange">'''Call Target'''</span> and <span style="color:orange">'''Take Target'''</span> are bound by default and they should be fine where they are, we'd just like to reiterate that these are quite useful features in any gamemode.
  
===Stats & Tools===
 
A bunker has a certain compromise between damage, sustain and mobility. Some have enough damage to force others off the node, some max out sustain and not much else, some sacrifice damage for CC and to knock enemies off the cap (that's called a decap build). Mobility's usually on the lower end as a bunker's primary concern is to stay in place and survive without having to run away.
 
  
 +
====Miscellaneous====
 +
* <span style="color:orange">'''Stow/draw weapon'''</span> - a key feature when it comes to PvP. There's no option to bind "cancel cast", so this is the next best thing. There are many reasons for weapon stowing:
 +
# To save CDs in case the skill wouldn't land because you've either been blinded or the target broke line of sight/moved out of range/is dodging/went invulnerable/etc.
 +
# To cancel aftercasts on certain skills
 +
# To bait dodges in PvP by casting skills with obvious and lengthy animations such as {{Skill|Chaotic Release}} or {{Skill|"Chilled to the Bone!"}} without intending to finish the channel
  
===Gameplay===
 
While holding caps is your goal, this does not necessarily mean that you need to hold until you die - usually it's better to move off the cap, resustain for a few seconds and come back once you've stabilized. If they get the decap so be it. As long as you're tying down 1 or more enemies without the enemy scoring points you're doing your job.
 
  
Should the enemy manage to cap the node though and you don't see an opportunity for a kill you should give up and move on. Fighting an endless 1v1 on an enemy cap is not something you should be doing.
+
==Everything else==
 +
''Less important or advanced settings that weren't covered in the Basic section''
 +
===General Options===
 +
====User Interface====
 +
* In-game clock: <span style="color:orange">'''Local time'''</span> - many important things are on a timer, having this in your screen can keep you on schedule
 +
* Content Guide: <span style="color:orange">'''Default'''</span> - helps you track objectives, default is fine but this one is entirely subjective
 +
* Ignore Previously Completed Objectives: <span style="color:#0f0">'''Checked''' ✔</span> - this prevents the content guide from directing you towards hearts and hero challenges that have already been completed
 +
* AoE loot on interact: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Autoloot - Autopickup: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Autoloot - Quick Interact: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Show All Enemy Names: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Show All NPC Names: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Show All Player Names: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Show All Usable Object Names: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Always Show My Name: <span style="color:white">'''Optional'''</span> - this doesn't matter, entirely up to your own preferences
 +
* Disable Closing Windows with ESC: <span style="color:red">'''Unchecked'''</span>
 +
* Show Target Health Percent: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Disable Inventory Compact Option: <span style="color:white">'''Optional'''</span> - if you're accidentally clicking ''Deposit materials'' at the top right if your inventory screen and want to put an end to it then check this, otherwise it doesn't matter
 +
* Automatically Expand LFG Preview: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Hide Optional Announcements: <span style="color:red">'''Unchecked'''</span>
 +
* Thick Squad Health Bars: <span style="color:red">'''Unchecked'''</span>
 +
* Always Show Squad Health Bars: <span style="color:#0f0">'''Checked''' ✔</span>
 +
* Enable Playtime Reminders: <span style="color:white">'''Optional'''</span> - the game will send you hourly notifications to take a break, nice bit of GW1 nostalgia but not very useful
  
When your node is not threatened move on to the next one, perferably to another smaller fight. In some cases you might want to reinforce a teamfight if there's nothing else to do, but bunkers often don't have enough damage to truly be useful there.
 
  
 +
====Dynamic HUD====
 +
* Menu Bar: <span style="color:orange">'''Show only out of combat'''</span> - sometimes when you use a ranged skill such as a teleport and your cursor hovers over the menu at the top left when you cast the skill, it'll go on full CD and do nothing. This is a very rare thing and a niche use for this function, but by disabling the menu bar (Mail, Trading post, etc.) while in combat you can prevent this from ever happening.
 +
* Leave everything else on default settings, they are fine as is.
  
===Rotation===
 
Try to avoid teamfights most of the time, focus on smaller skirmishes. Once you've won a node don't just afk on it! Use the minimap, your team, and the recent kills window to determine where you should go next. If you're certain that your node is safe for the time being, move on to the next one. Another thing you could do is move to a choke point and watch enemy movements, if they are going for your node then go back and intercept them. If they're not, follow them or push one of their nodes.
 
  
 +
====Camera====
 +
* Horizontal Position: <span style="color:orange">'''Middle'''</span>
 +
* Vertical Position Near: <span style="color:orange">'''Minimum (all the way to the left)'''</span>
 +
* Vertical Position Far: <span style="color:orange">'''Middle'''</span>
 +
* Collision Sensitivity: <span style="color:white">'''Optional'''</span> - experiment and see what works for you
 +
* Zoom Sensitivity: <span style="color:orange">'''Maximum (all the way to the right)'''</span>
 +
* Invert Camera Y-Axis: <span style="color:red">'''Unchecked'''</span>
 +
* Enable Camera Teleportation: <span style="color:red">'''Unchecked'''</span> - easily makes you dizzy
 +
* Use either mouse button to change direction: <span style="color:red">'''Unchecked'''</span>
 +
* Enable First-Person Camera: <span style="color:#0f0">'''Checked''' ✔</span> - lets you zoom all the way in in case you'd like to take screenshots and such
 +
* Adjust Camera to Character Height: <span style="color:red">'''Unchecked'''</span>
  
===Teamfighter===
 
===Role===
 
As a teamfight spec you intend to do just that: fight with your team against the enemy team, avoiding 1v1s. Your main goal is to make sure the main fight on map will be won by overwhelming the enemy through constant pressure.
 
  
 +
====Combat and Movement====
 +
* Double-Click to Attack/Interact: <span style="color:white">'''Optional'''</span> - never going to be used so it doesn't matter
 +
* Right-Click to Attack/Interact: <span style="color:#0f0">'''Checked''' ✔</span> - if you're within range of both a downed ally and a downed enemy the game offers either the stomp or the rez option (based on who's closer), but if you're not offered the right choice then you'll have to manually select the target you want to interact with - this option saves you a button press as you won't have to do anything after selecting the right target
 +
* Stop Auto-Attacking on Target Change: <span style="color:red">'''Unchecked'''</span>
  
===Stats & Tools===
 
Teamfight builds have high damage and medium-to-low sustain, as they usually get to rely on a support for backup and must have enough damage to try and kill the enemy support. On top of raw damage, CC and boon removal is also common.
 
  
<!--===Gameplay===
+
====Competitive====
Making it smart will imply to switch your target choice from time to time. While targeting a support is good as this one as low self sustain which forces him to burn down his build, this will also allow his team to apply 100% of their pressure while not getting the support’s kill ever (since this one supposedly would kite early enough). Hence you also must consider targeting the other teamfight opponent so they have to take cover. If they do not take cover, either they might fall, or they will force their support to get back into the fight scene and become vulnerable again. Also do not forget ever the roaming and high burst capable classes in front !! Those ones can run surprise attacks that are deadly for most of your allies, support included ! Plus, they are quite vulnerable, so that it does not require much to apply a bit of a pressure onto them. Simply freezing, weakening or poisoning a thief or a mes will make them unable to take action for 10 seconds. However, do not commit a killing onto a roamer, this will most likely split your teamfight, push your support into a risky situation, and a roamer normally should still have ways to get away ! Let your allied roamers finish the job ! The death of a teamfighter is quite annoying as team looses control over the teamfight. This one is quite likely to go wrong and kiting becomes preferable to allies. In the end, YOU are the main responsible for target calls !!
+
* Team Colors: <span style="color:#0f0">'''Checked''' ✔</span>
Rotation
+
* Standard Friendly Models: <span style="color:white">'''Optional'''</span> - nowhere near as important as standard enemy models, yet if you're aiming for maximum visual clarity or just hate obnoxious auras/legendary effects then definitely check this
You want to stand where the main fights happen to have an impact against the opponent team. Hence the main fight is yours. If you start facing a simple holder or a roamer with no ally around, you are in the wrong spot, and you are becoming a target as you would not be able to leave this fight on your own may it become more dangerous. If no ally comes to swap role with you, consider leaving this fight before it gets at your disadvantage, or follow your support lead.-->
 
  
==Support==
 
===Role===
 
As a support class you intend to keep allies alive and revive them when they got down. Peel for them with CC, remove their conditions, heal them back up and protect them from damage while also helping them deal damage uninterrupted by sharing things like {{Tooltip|Stability}} or {{Tooltip|Magnetic Aura}}.
 
  
 +
====Streaming====
 +
* Content Streaming: <span style="color:white">'''Optional'''</span> - depends on how good your connection is
  
===Stats & Tools===
 
Healing Power is your most important stat and one sigil per set will likely have to be sacrificed for {{Sigil|Transference}}. Selfsustain is medium-to-high, but supports can sometimes be more squishy than bunkers, as their goal is to keep allies alive first and foremost. If your allies are doing fine they can in turn help you survive by peeling enemies off of you. Mobility tends to be low.
 
  
 +
====Groups====
 +
* Show All Commander Tags: <span style="color:#0f0">'''Checked''' ✔</span> in WvW,  <span style="color:white">'''Optional'''</span> elsewhere, checking this makes it easier to group up or track allied movements, but has no real use in places like the PvP lobby
 +
* Simple Party UI: <span style="color:#0f0">'''Checked''' ✔</span> if you want the party window to take up less space in WvW/PvE, but it's not mandatory
 +
* Clear All Squad Markers: <span style="color:white">'''Optional'''</span> - this is for seasoned squad commanders
  
===Gameplay===
 
Stay near allies and try to move where the teamfighters are, or move together with them. Use your CDs to keep them alive - any CDs, these could even include offensive skills like CCs or condition applications that mitigate damage such as {{Tooltip|Weakness}} or {{Tooltip|Blind}}. Sometimes a best defense is a good offense, make sure your teammates are able to do damage freely while the opponent is getting pressured/CCd.
 
  
 +
====Mounts====
 +
* Disable Conditional Mount Movement Ability Input: <span style="color:#0f0">'''Checked''' ✔</span> - prevents mounts from automatically using their movement ability, allowing for the use of regular jumps
 +
* Mount: Enable Camera Roll: <span style="color:white">'''Optional'''</span> - can cause motion sickness
  
===Rotation===
+
 
Avoid 1v1s at all costs. You should be unable to win almost any fight, and high damage specs could even solo you sometimes if they get to pressure you uninterrupted. You're not a node holder/bunker. When this happens, consider giving node to provide support to your team elsewhere.
+
===Control Options (Keybinds)===
 +
====Targeting====
 +
* Nearest Enemy: bound
 +
* Stow Weapon: bound
 +
 
 +
 
 +
====Squad====
 +
* New players can just skip this section, but anyone who wants to get into squad commanding should bind the markers.

Revision as of 21:06, 4 February 2023

Basics

Essential settings

General Options

User Interface

  • Cursor Contrast: this is optional but we wanted to bring some attention to its existence. Low and High contrasts make it easier to see your cursor on the sreen if you were having trouble keeping track of it before. Gamechanger for some people, distracting for others. The default option is Off, experiment with these 3 and see what works for you.
  • Show All Enemy Names: Checked
  • Show Skill Recharge: Checked
  • Thick Party Health Bars + Always Show Party Health Bars: Checked - makes it so much easier to see how your teammates are doing, which is especially useful when playing support
  • Show Simple Condition Floater: Checked - less visual clutter


Camera

  • Rotation Speed: Maximum - anything below max is just a handicap, and the default speed is really bad
  • Field of View: Maximum - adjust your camera the way you please, but there's no reason to artifically deny yourself the option to zoom out in combat when necessary
  • Disable Player Camera Shake: Checked
  • Use Free Camera: Checked


Combat and Movement

  • Ground Targeting: Fast with range indicator - best of both worlds. You get to position the skill as long as you're holding the button, and cast it the moment you release it. If you don't need extra aiming and want the skill to go off as soon as possible just let go immediately. Efficient and easy to use.
  • Double-Tap to Evade: Unchecked - accidentally wasting dodges should be avoided, bind dodge to a key instead
  • Disable Area of Effect Rings: Unchecked
  • Autotargeting: Unchecked - this setting is notoriously bad when it comes to certain mobility skills, for instance if you'd like to disengage from a fight with Rush autotargeting could change your direction and take you right to the threat you wanted to run away from
  • Promote Skill Target: Unchecked
  • Melee Attack Assist: Unchecked - clunky and counter productive
  • Lock Ground Target At Maximum Range: Checked - let's say you want to use Infiltrator's Arrow for mobility. With this option you can just fling that skill away and always get maximum value (maximum distance) without having to worry about where to click
  • Snap Ground Target To Current Target: Unchecked - this one would only make it harder to get value out of your skills
  • Allow Skill Retargeting: Checked - arguably somewhat unimportant most of the time, we still felt the need to highlight this one (this is mainly for PvP). There are certain skills like Chronomancer's Deja Vu where this option is rather important - if the target dodges or goes invulnerable at the end of Deja Vu, the phantasm won't be summoned. Usually you should be able to just stow your weapon and cancel the skill (more about that below), but that does not apply here. Cancelling Deja Vu sends the skill on max CD and interrupts the blocking, which is basically worse than not reacting at all. However, if you have skill retargeting enabled it's possible to select another target for this skill in the middle of the channeling and summon the phantasm on the new target. Another example would be mind games with Prime Light Beam, a skill which roots you in place and turns you towards the target - cast the skill facing target A, potentially even baiting out a dodge, then swap to target B (your real target) at the last moment, catching them off-guard.


Competitive

  • Standard Enemy Models: Checked - you don't want to handicap yourself vs players who are playing Asura
  • Disable PvP Teammate Health bars: Unchecked
  • WvW Simple Nameplates: Enemies only
  • Disable WvW Territory Overlay: Unchecked


Control Options (Keybinds)

Movement

  • About face - quite useful for many professions with mobility skills that require rapid 180 turns in order to move "forward" such as Mesmer's Phase Retreat, Ranger's Hornet Sting, or Deadeye's Death's Retreat. Beyond that it has other niche uses in PvP like fake-jumping off a cliff to bait enemies into going down by pressing about face in the air right after jumping off.


Skills

  • Clicking your skills is awfully inefficient and not something that you should ever do. Setting up and getting used to easily accessible keybinds is the key to success!
  • We recommend that you set up new binds for skills 7-10, the Special action key, and if your fingers are shorter, even 6 and F1-5. Bind these skills to easier to reach places like the E key or Mouse 5.


Targeting

  • Call Target and Take Target are bound by default and they should be fine where they are, we'd just like to reiterate that these are quite useful features in any gamemode.


Miscellaneous

  • Stow/draw weapon - a key feature when it comes to PvP. There's no option to bind "cancel cast", so this is the next best thing. There are many reasons for weapon stowing:
  1. To save CDs in case the skill wouldn't land because you've either been blinded or the target broke line of sight/moved out of range/is dodging/went invulnerable/etc.
  2. To cancel aftercasts on certain skills
  3. To bait dodges in PvP by casting skills with obvious and lengthy animations such as Chaotic Release or "Chilled to the Bone!" without intending to finish the channel


Everything else

Less important or advanced settings that weren't covered in the Basic section

General Options

User Interface

  • In-game clock: Local time - many important things are on a timer, having this in your screen can keep you on schedule
  • Content Guide: Default - helps you track objectives, default is fine but this one is entirely subjective
  • Ignore Previously Completed Objectives: Checked - this prevents the content guide from directing you towards hearts and hero challenges that have already been completed
  • AoE loot on interact: Checked
  • Autoloot - Autopickup: Checked
  • Autoloot - Quick Interact: Checked
  • Show All Enemy Names: Checked
  • Show All NPC Names: Checked
  • Show All Player Names: Checked
  • Show All Usable Object Names: Checked
  • Always Show My Name: Optional - this doesn't matter, entirely up to your own preferences
  • Disable Closing Windows with ESC: Unchecked
  • Show Target Health Percent: Checked
  • Disable Inventory Compact Option: Optional - if you're accidentally clicking Deposit materials at the top right if your inventory screen and want to put an end to it then check this, otherwise it doesn't matter
  • Automatically Expand LFG Preview: Checked
  • Hide Optional Announcements: Unchecked
  • Thick Squad Health Bars: Unchecked
  • Always Show Squad Health Bars: Checked
  • Enable Playtime Reminders: Optional - the game will send you hourly notifications to take a break, nice bit of GW1 nostalgia but not very useful


Dynamic HUD

  • Menu Bar: Show only out of combat - sometimes when you use a ranged skill such as a teleport and your cursor hovers over the menu at the top left when you cast the skill, it'll go on full CD and do nothing. This is a very rare thing and a niche use for this function, but by disabling the menu bar (Mail, Trading post, etc.) while in combat you can prevent this from ever happening.
  • Leave everything else on default settings, they are fine as is.


Camera

  • Horizontal Position: Middle
  • Vertical Position Near: Minimum (all the way to the left)
  • Vertical Position Far: Middle
  • Collision Sensitivity: Optional - experiment and see what works for you
  • Zoom Sensitivity: Maximum (all the way to the right)
  • Invert Camera Y-Axis: Unchecked
  • Enable Camera Teleportation: Unchecked - easily makes you dizzy
  • Use either mouse button to change direction: Unchecked
  • Enable First-Person Camera: Checked - lets you zoom all the way in in case you'd like to take screenshots and such
  • Adjust Camera to Character Height: Unchecked


Combat and Movement

  • Double-Click to Attack/Interact: Optional - never going to be used so it doesn't matter
  • Right-Click to Attack/Interact: Checked - if you're within range of both a downed ally and a downed enemy the game offers either the stomp or the rez option (based on who's closer), but if you're not offered the right choice then you'll have to manually select the target you want to interact with - this option saves you a button press as you won't have to do anything after selecting the right target
  • Stop Auto-Attacking on Target Change: Unchecked


Competitive

  • Team Colors: Checked
  • Standard Friendly Models: Optional - nowhere near as important as standard enemy models, yet if you're aiming for maximum visual clarity or just hate obnoxious auras/legendary effects then definitely check this


Streaming

  • Content Streaming: Optional - depends on how good your connection is


Groups

  • Show All Commander Tags: Checked in WvW, Optional elsewhere, checking this makes it easier to group up or track allied movements, but has no real use in places like the PvP lobby
  • Simple Party UI: Checked if you want the party window to take up less space in WvW/PvE, but it's not mandatory
  • Clear All Squad Markers: Optional - this is for seasoned squad commanders


Mounts

  • Disable Conditional Mount Movement Ability Input: Checked - prevents mounts from automatically using their movement ability, allowing for the use of regular jumps
  • Mount: Enable Camera Roll: Optional - can cause motion sickness


Control Options (Keybinds)

Targeting

  • Nearest Enemy: bound
  • Stow Weapon: bound


Squad

  • New players can just skip this section, but anyone who wants to get into squad commanding should bind the markers.

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