Difference between pages "How to find a group in WvW" and "Guide:Guide to WvW Objective Scaling Rewards"

 
 
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===Introduction===
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{{#seo:
So its your first time in WvW, or you're here reluctantly to grind out another Gift of Battle. With its 24/7 persistent battles the mist war can seem like a pretty empty place, but after reading this guide you'll be equipped with everything you need to know to find the epic large scale battles that the mode is known for!
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|title=Guide to WvW Objective Scaling Rewards - GW2 - MetaBattle
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|description=Objective Scaling Rewards are the newest reward system for WvW in Guild Wars 2. This guide teaches you how to maximize the rewards you gain and how they work.
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}}{{Guide
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| title = Guide to WvW Objective Scaling Rewards
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| description = Guide to maximizing objective rewards.
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| mode = WvW
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| section = General
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| icon = Objective_Aura_2-_WvW_Experience.webp
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| featured = WvW
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}}
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[[File:WvW Objective Scaling Rewards.png|WvW Objective Scaling Rewards|link=|class=img-fluid]]
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==Introduction==
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Objective Scaling Rewards ("OSR") are a reward system for WvW released on February 14th, 2023. The [https://www.guildwars2.com/en/news/world-vs-world-objective-scaling-rewards/ official post] on OSR describes it as "additional rewards for participating in objective events in WvW: assaulting or defending towers, keeps, and castles" but is brief on the details of what those rewards are. This is going to be a short guide on how OSR work with some advice on how to maximize your rewards.
  
 +
There are some pretty strong rewards in the pool, including {{Tooltip|WvW Skirmish Claim Ticket}} which can speed up the grind for WvW legendaries significantly. Even if you don't care about legendaries the World Experience ("WXP") adds a lot of passive income, 2500 WXP is half of a rank up, and each rank up is worth ~40-50 silver. Since you can frequently get 2500 WXP rewards from OSR, it ends up being significant extra income on top of wvw reward tracks and the skirmish reward track. If you need more information on WXP and legendaries, check out the [[Guide:Guide_to_WvW_Rewards|Guide to WvW Rewards]] to learn more.
  
===Getting Ready===
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Important note: This is very new content and still subject to change. This guide is likely to change as OSR are adjusted by Arenanet.
Make sure when you're looking for a group you find an appropriate [[WvW|zerg build]]. For a new player sticking to something in the meta category is recommended, but feel free to branch out if you have a favorite class. If you're not sure what to play, check out the [[Guide:What_Profession_Should_I_Play| class guide]] for inspiration.
 
  
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===Server Discords===
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==Reward Tiers==
Finding a server's discord is a great way to see when groups are running and looking for people, usually asking in team chat will get you a link. The [https://discord.gg/v8TdxzSuXV Call of the Mists discord] and [https://discord.gg/fnUha3QwmQ GW2Hub discord] both maintain a listing of every server discord in the world vs world section. Find your server and the server of the world linked to yours and join both.
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There are eight tiers of rewards mentioned in the blogpost. Which tier of reward you get from an objective depends on the following: The type and upgrade level of the objective, your event completion medal color and if you are attacking or defending the objective. The following is a list of what each reward tier gives, along with links to the gw2 wiki for each item.
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<div class="table-responsive">
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{| class="wikitable"
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|-
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! Reward Tier !! Reward !! Reward Tier !! Reward
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|-
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| Tier 1 || 1 {{Item|Bag of Gear}}<br>1 {{Item|Heavy Supply Bag}} || Tier 5 || 2500 WXP<br>2 {{Item|Bag of Gear}}<br>2 {{Item|Heavy Supply Bag}}<br>1 {{Item|Grandmaster Mark Shard}}<br>1 {{Tooltip|WvW Skirmish Claim Ticket}}
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|-
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| Tier 2 || 250 WXP<br>1 {{Item|Bag of Gear}}<br>2{{Item|Heavy Supply Bag}} || Tier 6 || 2500 WXP<br>2 {{Item|Bag of Gear}}<br>3 {{Item|Heavy Supply Bag}}<br>1 {{Item|Grandmaster Mark Shard}}<br>1 {{Tooltip|WvW Skirmish Claim Ticket}}
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|-
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| Tier 3 || 500 WXP<br>1 {{Item|Bag of Gear}}<br>2 {{Item|Heavy Supply Bag}} || Tier 7 || 2500 WXP<br>2 {{Item|Bag of Gear}}<br>3 {{Item|Heavy Supply Bag}}<br>1 {{Item|Loot Bag (WvW)}}<br>2 {{Item|Grandmaster Mark Shard}}<br>2 {{Tooltip|WvW Skirmish Claim Ticket}}
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|-
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| Tier 4 || 1000 WXP<br>1 {{Item|Bag of Gear}}<br>2 {{Item|Heavy Supply Bag}}<br>1 {{Tooltip|WvW Skirmish Claim Ticket}} || Tier 8 || Unknown
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|-
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|}
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</div>
  
  
===When and Where===
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==Events==
====Maps====
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There are two types of events (Defend and Attack) with three levels of participation: Bronze, Silver and Gold. You should try your best to get to gold for every event for maximum rewards, though it may not always be possible without killing enemy players. Keep in mind that the following information on events only covers Towers, Keeps and Stonemist Castle, since other objectives don't give OSR. Wood/Stone/Metal refers to the wall quality of the objective, which is based on its upgrade tier.
* Eternal Battlegrounds (EBG) is usually the most populated map, particularly for disorganized play.  
 
* The Alpine Borderlands are next most active while the Desert Borderland will often have some activity during prime time.  
 
* Obsidian Sanctum and Edge of the Mists are not used for normal WvW play and should be avoided.
 
  
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====WvW Reset====
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<div class="row">
* The highest activity part of the week is directly after the maps reset on Fridays.
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<div class="col-md-8">
** Each server will usually organize in their discord which commanders will go to specific maps.
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===Attack Events===
* If you're not sure where your server is planning to play then Eternal Battlegrounds (EBG) and your servers home borderland are usually the safest bets.
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Participation is gained for:
* It is very important on reset to wait at the WvW portals in Lion's Arch or Armistice Bastion. Once scores reset to 0 you should spam the Interact key until you get into the map. Your screen will slowly turn black as error messages stack up, but this can safely be ignored.
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* Killing enemy players
[[File:LA Portal.jpg|720px|WvW Portals in Lion's Arch|class=img-fluid]]
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** Requires dealing roughly 500 damage per player
* You can determine which borderland will be the home borderland by looking at the score before reset. The highest scoring server becomes red, the lowest scoring becomes green and the 2nd place server becomes blue. In the highest tier matchup the first place server stays green while in the lowest tier matchup the lowest scoring server remains red.
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** Does not count if the enemy is outside of the event range
** [https://www.gw2matchup.com/next Gw2matchup] is an easy way to see where your server is expected to be next.
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* Breaking walls and gates
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* Killing enemy NPCs
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* Standing in the capture circle as the objective is captured
  
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Attack events only resolve when the objective is completely captured, there are no recurring events like of the defenders side. Killing enemy players is the most effective way to gain event participation as an attacker and for most objectives the only consistent way to reach gold. On keeps and stonemist castle you can sometimes reach gold by killing very large amounts of NPCs without any player kills, though it will probably not help your team secure the objective. Keep in mind that silver participation is only one reward tier lower than gold, and can be reached easily by just hitting every NPC on the way to the lord.
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</div>
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<div class="col-md-4">
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{| class="wikitable"
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! Attack Events !! Gold !! Silver !! Bronze
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|-
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| SMC Wood || T6 || T5 || T4
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|-
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| SMC Stone || T7 || T6 || T5
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|-
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| SMC Metal || T8 || T7 || T6
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|-
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| Keep Wood || T5 || T4 || T3
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|-
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| Keep Stone || T6 || T5 || T4
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|-
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| Keep Metal || T7 || T6 || T5
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|-
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| Tower Stone || T4 || T3 || T2
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|-
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| Tower Stone || T5 || T4 || T3
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|-
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| Tower Metal || T6 || T5 || T4
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|}
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</div>
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</div>
  
====Weekends====
 
It may seem obvious, but particularly for those playing outside their regions prime time the highest activity part of the week will almost always be saturday and sunday. You can typically hop on at any time during the weekend and at least find a disorganized group running around.
 
  
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<div class="row">
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<div class="col-md-8">
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===Defend Events===
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Participation is gained for:
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* Killing enemy players
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** Requires dealing roughly 500 damage per player
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** Does not count if the enemy is outside of the event range
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* Repairing the objective
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** Requires 23 supply repaired for gold participation
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* Reviving allied NPCs
  
====After Relinkings====
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Defend events are extremely easy to reach gold participation in. Repairing a wall or gate with at least 23 supply is all you need to do for gold. If enemy players are attacking the objective then siege weapons are also a good option, due to their very high target caps making it easy to hit large numbers of players. Keep in mind that doing damage is not enough to get credit though, the player has to be completely defeated.
WvW worlds are relinked on the second friday of every odd numbered month. There is usually increased activity for a couple weeks after relinkings due to fresh matchups and team partners, making this a good time to play.
 
  
 
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</div>
===Timezone + Server===
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<div class="col-md-4">
Does it seem like there is never activity when you're playing? Maybe you looked at the above methods and found you couldn't play during the times they talked about? It might benefit you to think about transferring servers. The wiki explains [https://wiki.guildwars2.com/wiki/World#Transferring how transferring works], but choosing the right server for you is the hard part!
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{| class="wikitable"
 
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! Defend Events !! Gold !! Silver !! Bronze
GW2 has two regions you can play on, North America and Europe (There are Chinese servers, but unfortunately they are only accessible by mainland China residents). The region you pick will influence your ping to the game, but the closest server might not be the best place to play depending on your schedule.
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|-
 
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| SMC Wood || T5 || T4 || T1
* NA (North America)
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|-
** Primetime: {{UTC time|02:00}} - {{UTC time|05:00}} UTC, 9pm - 12pm EST/EDT, 6pm - 9pm PST/PDT
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| SMC Stone || T6 || T5 || T1
** While there are no language servers on the NA servers, most south american players do play there.
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|-
*** Some spanish speakers from North America choose to play on Baruch Bay on the EU region.
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| SMC Metal || T7 || T6 || T1
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|-
*EU (Europe)
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| Keep Wood || T1* || T3 || T1
** Primetime: {{UTC time|18:00}} - {{UTC time|21:00}} UTC, 19:00 - 22:00 CET/CEST
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|-
** Europe has national servers for French, German and Spanish speaking players as well as international servers.
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| Keep Stone || T1* || T4 || T1
*** French servers are Arborstone, Augury Rock, Fort Ranik, Jade Sea and Vizunah Square.
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|-
*** German servers are Abaddon's Mouth, Drakkar Lake, Dzagonur, Elona Reach, Kodash, Miller's Sound and Riverside.
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| Keep Metal || T6 || T5 || T1
*** The Spanish server is Baruch Bay
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|-
 
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| Tower Stone || T3 || T2 || T1
* OCX (Oceanic/OCE)
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|-
** Primetime: {{UTC time|9:00}} - {{UTC time|11:00}} UTC, 7pm - 10pm AEST/AEDT
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| Tower Stone || T4 || T3 || T1
** The majority of OCX players play on the North American region
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|-
** The OCX community has a [https://discord.gg/HtGQbGHk discord] for their region that can help direct you to servers and guilds.
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| Tower Metal || T5 || T4 || T1
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|}
* SEA (South East Asia)
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<nowiki>* These events are assumed to be bugged and currently rewarding less than intended</nowiki>
** Primetime: {{UTC time|09:00}} - {{UTC time|12:00}} UTC
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</div>
** SEA activity is split between the EU and NA regions. Historically the NA region has had the majority of the SEA population but while many groups in the timezone still run on the NA servers there is also high activity on EU.
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</div>
*** European players playing before their own primetime often end up overlapping with SEA primetime which helps to keep activity high, particularly on weekends.
 
 
 
* There are also third party websites such as [https://wvwstats.com/timezones wvwstats] that track WvW activity.
 
** Keep in mind these stats reset each week and are somewhat dependent on what matchup each server is in, but they can still be a useful tool in determining the right server for you.
 
 
 
 
===Finding a guild===
 
The best way to get a consistent group to play with is joining a WvW guild. There are a large variety of guilds in the game from casual to hardcore, so almost anyone can find a guild that fits their playstyle. Here are a variety of places to look for a guild:
 
* Team Chat - Simply asking in team chat will often get you directions to a casual or server guild
 
* Your world's discord - Most servers maintain a guild recruitment channel with listings for guilds seeking players
 
* The Call of the Mists [https://discord.gg/v8TdxzSuXV discord] has channels for EU and NA region guild recruitment
 
* The guild recruitment [https://www.reddit.com/r/guildrecruitment/ subreddit]
 
* The official GW2 Looking For Guild [https://en-forum.guildwars2.com/forum/30-looking-for-guild/ forum]
 
 
 
 
 
===What do I do if there are no groups?===
 
====Stone Mist Castle====
 
During most times of the day you can find small groups of players fighting on the Eternal Battlegrounds (EBG) map between Stonemist Castle (SMC) and one of the teams keeps.
 
 
 
 
 
====Solo Roaming====
 
WvW is very playable alone, instead of a zerging build grab a [[WvW_Roaming|roaming build]]. As a roamer you can capture camps, sentries and even towers to build your participation but you can also look to fight other roamers around the maps. If you find any friendlies you've enjoyed playing with you can always group up and roam that way as well! When learning how to roam alone its recommended you focus on towers without any upgrades and use a catapult to break in (you'll probably have to run back to camp for supply to finish building).
 
 
 
 
 
====Tag Up====
 
If you have a commander tag don't be afraid to throw it up while attacking an objective. Towers are a good target for a first time commander and you'll often find at least one or two teammates willing to help you capture one (especially if you open up a wall first!). This combines very well with solo roaming when you want to attack an objective, and you can always tag down when the objective is taken.
 

Revision as of 12:28, 23 February 2023

WvW Objective Scaling Rewards

Introduction

Objective Scaling Rewards ("OSR") are a reward system for WvW released on February 14th, 2023. The official post on OSR describes it as "additional rewards for participating in objective events in WvW: assaulting or defending towers, keeps, and castles" but is brief on the details of what those rewards are. This is going to be a short guide on how OSR work with some advice on how to maximize your rewards.

There are some pretty strong rewards in the pool, including WvW Skirmish Claim Ticket WvW Skirmish Claim Ticket which can speed up the grind for WvW legendaries significantly. Even if you don't care about legendaries the World Experience ("WXP") adds a lot of passive income, 2500 WXP is half of a rank up, and each rank up is worth ~40-50 silver. Since you can frequently get 2500 WXP rewards from OSR, it ends up being significant extra income on top of wvw reward tracks and the skirmish reward track. If you need more information on WXP and legendaries, check out the Guide to WvW Rewards to learn more.

Important note: This is very new content and still subject to change. This guide is likely to change as OSR are adjusted by Arenanet.

Reward Tiers

There are eight tiers of rewards mentioned in the blogpost. Which tier of reward you get from an objective depends on the following: The type and upgrade level of the objective, your event completion medal color and if you are attacking or defending the objective. The following is a list of what each reward tier gives, along with links to the gw2 wiki for each item.

Reward Tier Reward Reward Tier Reward
Tier 1 1
1
Tier 5 2500 WXP
2
2
1
1 WvW Skirmish Claim Ticket WvW Skirmish Claim Ticket
Tier 2 250 WXP
1
2
Tier 6 2500 WXP
2
3
1
1 WvW Skirmish Claim Ticket WvW Skirmish Claim Ticket
Tier 3 500 WXP
1
2
Tier 7 2500 WXP
2
3
1
2
2 WvW Skirmish Claim Ticket WvW Skirmish Claim Ticket
Tier 4 1000 WXP
1
2
1 WvW Skirmish Claim Ticket WvW Skirmish Claim Ticket
Tier 8 Unknown


Events

There are two types of events (Defend and Attack) with three levels of participation: Bronze, Silver and Gold. You should try your best to get to gold for every event for maximum rewards, though it may not always be possible without killing enemy players. Keep in mind that the following information on events only covers Towers, Keeps and Stonemist Castle, since other objectives don't give OSR. Wood/Stone/Metal refers to the wall quality of the objective, which is based on its upgrade tier.

Attack Events

Participation is gained for:

  • Killing enemy players
    • Requires dealing roughly 500 damage per player
    • Does not count if the enemy is outside of the event range
  • Breaking walls and gates
  • Killing enemy NPCs
  • Standing in the capture circle as the objective is captured

Attack events only resolve when the objective is completely captured, there are no recurring events like of the defenders side. Killing enemy players is the most effective way to gain event participation as an attacker and for most objectives the only consistent way to reach gold. On keeps and stonemist castle you can sometimes reach gold by killing very large amounts of NPCs without any player kills, though it will probably not help your team secure the objective. Keep in mind that silver participation is only one reward tier lower than gold, and can be reached easily by just hitting every NPC on the way to the lord.

Attack Events Gold Silver Bronze
SMC Wood T6 T5 T4
SMC Stone T7 T6 T5
SMC Metal T8 T7 T6
Keep Wood T5 T4 T3
Keep Stone T6 T5 T4
Keep Metal T7 T6 T5
Tower Stone T4 T3 T2
Tower Stone T5 T4 T3
Tower Metal T6 T5 T4


Defend Events

Participation is gained for:

  • Killing enemy players
    • Requires dealing roughly 500 damage per player
    • Does not count if the enemy is outside of the event range
  • Repairing the objective
    • Requires 23 supply repaired for gold participation
  • Reviving allied NPCs

Defend events are extremely easy to reach gold participation in. Repairing a wall or gate with at least 23 supply is all you need to do for gold. If enemy players are attacking the objective then siege weapons are also a good option, due to their very high target caps making it easy to hit large numbers of players. Keep in mind that doing damage is not enough to get credit though, the player has to be completely defeated.

Defend Events Gold Silver Bronze
SMC Wood T5 T4 T1
SMC Stone T6 T5 T1
SMC Metal T7 T6 T1
Keep Wood T1* T3 T1
Keep Stone T1* T4 T1
Keep Metal T6 T5 T1
Tower Stone T3 T2 T1
Tower Stone T4 T3 T1
Tower Metal T5 T4 T1

* These events are assumed to be bugged and currently rewarding less than intended

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