Scourge - Power Curses

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDpsBurst and Boonrip

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on February 27, 2022 and is up to date for the March 19, 2024 patch.

Overview

A build designed to strip boons and lay down high area damage.


Skill Bar

Scourge-skillbar-bg.png
Axe/Focus
Scepter/Dagger
Utility


Template Code

[&DQg1NSc6PDl+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations

Variants

  • slightly higher DPS

Variants

  • if Life Force generation is an issue


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Scepter
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats

Sigils

  • increased damage

Runes

  • defensive option


Consumables

    • personal food option


Usage

General

Surviving

  • This build has moderate passive defense
  • This build has no mobility skill access
  • This builds has low active defenses
    • Be conservative with , it is your only stunbreak
    • Save to clear movement impairing conditions
    • Use your three barrier skills in the following order if needed to survive once you run out of endurance to Dodge:
        • Don't use if the cast is likely to be interrupted


Overall Priorities

High

  • Wells
  • Boon rip

Moderate

  • Shades
  • Sustained damage
  • Single target damage

Low

  • Support


Specific Priorities

Skill priority

  • + - always together, on call
Axe
  • + - procs
  • - only on single target
  • - only if low on Life Force
Scepter
  • + - procs


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast before , due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to


Boon rip

  • Use when the enemy group is pushing towards you or your group is in melee
  • Avoid casting + when there is 12 seconds or less left on 's cooldown
    • Save your final charge of when there is 15 seconds or less left on 's cooldown


Shade spike

  • Your shade spike consists of casting before casting, in order:
    • These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on Life Force


Single target damage

  • Use pick off isolated players


Sustained damage

  • Start fights on Scepter/Dagger to maximize ranged uptime
  • Use and immediately after Weapon Swap Weapon Swap and use them again immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine


Support

  • Barrier lasts 5 seconds after application before decaying
  • Use and before pushes and during extended engages
  • Pay attention to allies with used on them, apply barrier before the buff times out
    • begins flashing on the buff bar at 5 seconds remaining
  • Use as a desperation condition clear if you have no other options


Ratings

This build has a rating of 5 stars based on 1 votes.
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5 stars
Arete gave this build 5 stars • August 2023
Boon rip nerfs opened up competition from reaper and virtuoso but this is still one of the best ranged boon removal builds for large fights.

Comments

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