MetaBattle

Style Manual

Please note that parts of this manual are outdated due to a recent site renovation. The update to this manual is a work in progress.'

This style manual dictates rules and guidelines for creating and editing build and team pages. Strict adherence will almost never get you banned and some flexibility is afforded to new users. However, blatant disregard for the rationality and intentions of this guide is sufficient ground for a ban.

General Writing Styles

These sections should provide a loose understanding of what is considered an ideal writing style.

Voice

  • Maintaining an objective writing style (avoiding "I", "We", "You") is encouraged.
  • Using CAPITAL LETTERS for emphasis is strongly discouraged.
  • Limit bold words. In most cases there is a precedent set for what can be bolded. Language that needs to be emphasized should never be bold but can be italicized (This includes single words and short phrases).

Language

  • Define acronyms at least once before using them. (Don't expect your reader to be well-versed in the terminologies).
    • Example: "Deadly Arts (DA) is a specialization for Thieves."
  • Omit needless words; Don't use 5 words when 3 will do.
    • Good Example: Using a Leap Finisher in a Fire Combo Field will activate a Fire Shield.
    • Bad Example: Whenever a player is using any kind of Leap Finisher in any kind of Fire Combo Field, it will always activate a Fire Shield.
  • Reserve ultimatums/absolutes for actual 100% cases; Avoid "always, never, best, worst"; Choose "almost always, almost never, close to best, close to worst":
    • Good Example: A very difficult build to counter
    • Bad Example: Always the worst build to counter ever

Pattern

  • Maintain structure. It is up to you to notice the implied structure/pattern when editing a page.
    • Good Example #1:
      • Skill1 - Effect1 will provide this and that.
      • Skill2 - Effect2 will do so and so.
      • Skill3 - Effect3 will happen automatically.
    • Bad Example #1:
      • Skill1 - Effect1 will provide this and that.
      • Skill2 - Effect 2 will do so and so.
      • Effect 3 will happen automatically upon activating Skill3.
    • Good Example #2:
      • There are Leap Finishers, Whirl Finishers, and Projectile Finishers.
    • Bad Example #2:
      • There are Leap Finishers, Whirl Finishers, and Finishers from Projectiles.

Creating Build & Team Pages

Before creating a new build or team, check if an existing variant is available:

If the build already exists, consider adding content to that article or advocating changes in the discussion tab. Otherwise, you are free to create any new build or team page by following the steps below.

Naming

Creating a new build first requires a name. All build pages should begin with the "Build:" prefix, followed by the profession name, a space, hyphen, and another space. The build title then goes last.

Avoid using "Ultimate", "Perfect", or "Best" in the title. If a build is indeed that good it will surely gain traction from the community regardless of it's title. Sometimes it's easiest to distinguish a build by the weapons it uses or the specific trait/playstyle that makes it unique.

Here are some good examples:

Build:PROFESSION - TITLE
------------------------
Build:Elementalist - Staff Backline‏‎
Build:Engineer - Power Grenadier‏
Build:Guardian - AH Frontliner‏‎
Build:Mesmer - Double Ranged Shatter‏
Build:Necromancer - Standard Power Necro‏‎
Build:Ranger - S/A LB Spotter
Build:Thief - D/P Roamer
Build:Warrior - Shoutbow

If the build uses a Heart of the Thorns specialization, list that instead, for example:

Build:SPECIALIZATION - TITLE
------------------------
Build:Tempest - Staff Backline‏‎
Build:Scrapper - Power Grenadier‏
Build:Dragonhunter - AH Frontliner‏‎
Build:Chronomancer - Double Ranged Shatter‏
Build:Reaper - Standard Power Necro‏‎
Build:Druid - S/A LB Spotter
Build:Daredevil - D/P Roamer
Build:Berserker - Shoutbow

Creating

The screenshots in this section is outdated, but the process is exactly the same. To actually create the new page, do one of the following:

Address Bar

  1. Type "www.metabattle.com/wiki/Build:Guardian - AoE Staff Farmer" into the address bar and hit enter (Don't worry about spaces or punctuation, the server will figure it out for you).
    Style Manual - Build in Address Bar.png
  2. If the page doesn't exist, you can click "edit this page" in the message or the "Create" tab near your personal navigation bar.
    Style Manual - Create New Page Dialogue.png
  3. If the page already exists, consider adding your content to the existing page. If you believe your build to be very different consider asking the discussion page or creating a new build under a different name.

Search Method

  1. Alternatively, you can simply type your build into the search bar.
  2. Type "Build:Guardian - AoE Staff Farmer" into the search box near your personal navigation bar and hit enter
  3. Click the red link for your build (If there is no red link, the build already exists! See step 3 above).
    Style Manual - Search For New Page Dialogue.png

You should now be at a text-editor.
Style Manual - Text Editor Dialogue.png
Here you can type anything you'd like to begin your build. You can always preview your work with the "Show preview" button near the bottom. The page will be created once you "Save" the page.

Templates

The following are barebone templates for different types of gameplay.

Conquest

{{MBuild
| profession = Warrior, Guardian, Revenant, Ranger, Thief, Engineer, Elementalist, Mesmer, Necromancer (choose one)
| specialization = Berserker, Dragonhunter, Herald, Druide, Daredevil, Scrapper, Tempest, Chronomancer, Reaper (Choose one, leave blank for none)
| designed for = Conquest
| rating = draft, testing (choose one)
| focus = 
}}

==Overview==
Description

==Skillbar==
{{Skillbar
| profession = Warrior, Guardian, Revenant, Ranger, Thief, Engineer, Elementalist, Mesmer, Necromancer (choose one)
| specialization = Berserker, Dragonhunter, Herald, Druide, Daredevil, Scrapper, Tempest, Chronomancer, Reaper (choose one, leave blank for none)
| set1 =
| set2 = 
| healing = Skill name
| utility1 = Skill name
| utility2 = Skill name
| utility3 = Skill name
| elite = Skill name
}}

===Variants===
*{{Skill tooltip|}} for reasons x, y, and z.

==Traits==
{{Specialization|Name|Position|Position|Position}}
{{Specialization|Name|Position|Position|Position}}
{{Specialization|Name|Position|Position|Position}}
'''Variants'''
* {{Trait tooltip|}} for reasons x, y, and z

===Variants===
'''Specialization''' over '''Specialization''' for reasons x, y, and z
{{Specialization|Name|Position|Position|Position|noprop=ok}}

==Equipment==
{{PvP equipment
| weapon1 = 
| sigil1 = 
| weapon2 = 
| sigil2 = 
| rune = 
| amulet = 
}}

===Variants===
'''Sigils'''
* {{gw2sigil|}} for reasons x, y, and z.

'''Rune'''
* {{gw2rune|}}  for reasons x, y, and z.

'''Amulet'''
* {{Amulet/|label=1}}  for reasons x, y, and z.

==Usage==
*Point 1
*Point 2
*Point 3

==Counters==
*Counter 1
*Counter 2
*Counter 3

World vs. World

{{MBuild
| profession = Warrior, Guardian, Revenant, Ranger, Thief, Engineer, Elementalist, Mesmer, Necromancer (choose one)
| specialization = Berserker, Dragonhunter, Herald, Druide, Daredevil, Scrapper, Tempest, Chronomancer, Reaper (Choose one, leave blank for none)
| designed for = wvw
| rating = draft, testing (choose one)
| focus = 
}}

==Overview==
Description

==Skillbar==
{{Skillbar
| profession = Warrior, Guardian, Revenant, Ranger, Thief, Engineer, Elementalist, Mesmer, Necromancer (choose one)
| specialization = Berserker, Dragonhunter, Herald, Druide, Daredevil, Scrapper, Tempest, Chronomancer, Reaper (choose one, leave blank for none)
| set1 =
| set2 = 
| healing = Skill name
| utility1 = Skill name
| utility2 = Skill name
| utility3 = Skill name
| elite = Skill name
}}

===Weapon Variants===
{{Skills/Profession|Weapon/Weapon}} (use x for none)

===Skill Variants===
'''Heal'''
*{{Skill tooltip|Skill name}} for reasons x, y, and z.

'''Utility'''
*{{Skill tooltip|Skill name}} for reasons x, y, and z.

'''Elite'''
*{{Skill tooltip|Skill name}} for reasons x, y, and z.

==Traits==
{{Specialization|Name|Position|Position|Position}}
{{Specialization|Name|Position|Position|Position}}
{{Specialization|Name|Position|Position|Position}}
'''Variants'''
* {{Trait tooltip|}} for reasons x, y, and z

===Variants===
{{Specialization|Name|Position|Position|Position|noprop=ok}}
'''Specialization''' over '''Specialization''' for reasons x, y, and z

==Equipment==
<!-- DO NOT USE INFUSIONS, LEAVE BLANK -->
{| class="weapontable"
! style="font-weight: normal; vertical-align:top;" | <b>First Weapon Set</b>
{{First-Weapon
|weapon=
|stats=
|sigil1=
|sigil2=
|infusion=
}}

! style="font-weight: normal; vertical-align:top;" | <b>Second Weapon Set</b>
{{First-Weapon
|weapon=
|stats=
|sigil1=
|sigil2=
|infusion=
}}
{{Second-Weapon
|weapon=
|stats=
|sigil1=
|sigil2=
|infusion=
}}
|}

<!-- DO NOT USE INFUSIONS, LEAVE BLANK -->
{| class="weapontable"
<!------------------ Armor ------------------>
! style="font-weight: normal; vertical-align:top;" | <b>Armor</b>
{{Equipment
|HeadStats=
|HeadRune=
|HeadInfusion=
|ShoulderStats=
|ShoulderRune=
|ShoulderInfusion=
|ChestStats=
|ChestRune=
|ChestInfusion=
|HandStats=
|HandRune=
|HandInfusion=
|LegStats=
|LegRune=
|LegInfusion=
|FeetStats=
|FeetRune=
|FeetInfusion=}}
! style="font-weight: normal; vertical-align:top;" | <b>Accessories</b>
{{Accessories
|AmuletStats=
|AmuletInfusion=
|RingOneStats=
|RingOneInfusion=
|RingTwoStats=
|RingTwoInfusion=
|EarringOneStats=
|EarringOneInfusion=
|EarringTwoStats=
|EarringTwoInfusion=
|BackStats=
|BackInfusion=}}
|}

===Infusions===
* {{UC/Infusion Name|label=yes}}

===Variants===
'''Stats'''
for reasons x, y, and z.

'''Sigils'''
* {{gw2sigil|Sigil Name}} for reasons x, y, and z.

'''Runes'''
* {{gw2rune|Rune Name}} for reasons x, y, and z.

==Consumables==
'''Food'''
* {{gw2food|Food Name}} for reasons x, y, and z.
* {{gw2food|Food Name}} for reasons x, y, and z.

'''Utility'''
* {{gw2food|Food Name}} for reasons x, y, and z.
* {{gw2food|Food Name}} for reasons x, y, and z.

==Usage==
*Point 1
*Point 2
*Point 3

===Gameplay Tips===
*Point 1
*Point 2
*Point 3

==Counters==
*Counter 1
*Counter 2
*Counter 3

==Gameplay Videos==
*Video 1
*Video 2
*Video 3

Fractals and Raids

{{MBuild
| profession = Warrior, Guardian, Revenant, Ranger, Thief, Engineer, Elementalist, Mesmer, Necromancer (choose one)
| specialization = Berserker, Dragonhunter, Herald, Druide, Daredevil, Scrapper, Tempest, Chronomancer, Reaper (choose one, leave blank for none)
| designed for = Fractals, Raid (choose one)
| rating = draft, testing (choose one)
| focus = 
}}

==Overview==
'Description'

==Skillbar==
{{Skillbar
| profession = Warrior, Guardian, Revenant, Ranger, Thief, Engineer, Elementalist, Mesmer, Necromancer (choose one)
| specialization = Berserker, Dragonhunter, Herald, Druide, Daredevil, Scrapper, Tempest, Chronomancer, Reaper (choose one, leave blank for none)
| set1 =
| set2 = 
| healing = skill
| utility1 = skill
| utility2 = skill
| utility3 = skill
| elite = skill
}}
===Weapon Variants===
{{Skills/Profession|Weapon/Weapon}} (use x for none)

===Variants===
*{{Skill tooltip|}} for reasons x, y, and z.

==Traits==
{{Specialization|Name|Position|Position|Position}}
{{Specialization|Name|Position|Position|Position}}
{{Specialization|Name|Position|Position|Position}}
'''Variants'''
* {{Trait tooltip|}} for reasons x, y, and z

===Variants===
'''Specialization''' over '''Specialization''' for reasons x, y, and z
{{Specialization|Name|Position|Position|Position|noprop=ok}}

===Equipment===
'''Stats'''
* Prescribe weapon stats.
* Prescribe armor stats.
* Prescribe accessory stats.

'''Upgrades'''
{{Equipment-WS1|Weapon/Weapon|Superior Sigi of/Superior Sigil of}}
{{Equipment-WS2|Weapon/Weapon|Superior Sigi of/Superior Sigil of}}
{{Equipment-A6x|Superior Rune of}}

'''Infusions''' 
* {{UC/Infusion name|label=yes}} for armor.
* {{UC/Infusion name|label=yes}} for weapons and trinkets.

==Consumables==
'''Food'''
*{{Gw2food|}} for reasons x, y, and z.
*{{Gw2food|}} for reasons x, y, and z.
'''Utility'''
*{{Gw2food|}} for reasons x, y, and z.
*{{Gw2food|}} for reasons x, y, and z.

==Usage==
===Standard Rotation===
*Rotation Goal
# {{Skill tooltip|Skill Name}}
# {{Skill tooltip|Skill Name}}
# {{Skill tooltip|Skill Name}}
# {{Skill tooltip|Skill Name}}
# {{Skill tooltip|Skill Name}}

Template Explanation

MBuild Template

Once you submit a build, it should first be marked under the "Draft" category. Fill in the correct profession, Heart of the Thorns specialization (leave blank if none), and focus by adding the following code:

{{MBuild
| profession = 
| specialization = 
| designed for =
| rating = draft
| focus = 
}}

For example:

{{MBuild
| profession = Warrior
| specialization = Berserker
| designed for = Conquest
| rating = draft
| focus = Direct damage
}}


In this stage the community will criticise and suggest improvements to the build. The build will be located under "Draft" due to being set to "Draft". Note that it will take some time (ranging from a few hours to a few days) before it appears on the main page, this is an anti-spam measure.

Once you have reviewed the comments and made necessary adjustments to the build and think that it's ready for the community to rate it, you should replace draft with testing:

{{MBuild
| profession = 
| specialization = 
| designed for =
| rating = testing
| focus = 
}}

For example:

{{MBuild
| profession = Warrior
| specialization = Berserker
| designed for = Conquest
| rating = testing
| focus = Direct damage
}}

This is where people will rate the build. Once a minimum of 5 votes have been gathered you should replace testing with the following:

  • Trash (0 – <3.75):
  • Good (3.75 – <4.75):
  • Great (4.75 – 5.0):

If it happens that the build is also used in the current meta, a Curator will tag it with the Meta tag.

Skillbar settings

Fill in the correct profession and specialization (leave blank if none). Skill names are case sensitive and be sure to keep spaces. If you leave an Utility# out, it will appear as optional.

{{Skillbar
| profession = 
| specialization = 
| set1 = 
| set2 = 
| healing = 
| utility1 = 
| utility2 = 
| utility3 = 
| elite = 
}}
''Variants''
*{{gw2skill| }}

For example:

{{Skillbar
| profession = guardian
| specialization = dragonhunter
| set1 = staff
| set2 = mace, shield
| healing = Purification
| utility1 = Smite Condition
| utility3 = Fragments of Faith
| elite = Renewed Focus
}}

''Variants''
*{{Skill tooltip|Purging Flames}}

Will appear as:

Spear of Justice
¼Activation.png
20Recharge.png
Spear of Justice
Virtue: Burn foes every few attacks.
Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically.
Damage.pngDamage: 224
Spear of Justice.pngJustice (6s): Periodically applies burning as long as you are within range of the caster.
Burning.pngBurning (passive effect) (2s): 262 Damage
Burning.pngBurning (active effect) (2s): 262 Damage
Crippled.pngCrippled (1½s): -50% Movement Speed
Book.pngNumbers of Attack to Trigger: 5
Radius.pngInterval: 1 second
Book.pngPierces
Book.pngUnblockable
Range.pngRange: 1,200
Wings of Resolve
1Activation.png
30Recharge.png
Wings of Resolve
Virtue: Regenerates health.
Activate: Leap to a target area, healing allies in the area.
Healing.pngHealing: 3,890
Wings of Resolve.pngVirtue of Resolve: 84 Heal
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Book.pngSelf Condition Removed: 2
Radius.pngRadius: 240
Range.pngRange: 800
Shield of Courage
75Recharge.png
Shield of Courage
Virtue: Grants aegis every few seconds.
Activate: Create a shield in front of you that blocks attacks for you and allies.
Aegis.pngAegis (20s): Block the next incoming attack.
Book.pngNumber of Targets: 5
Book.pngAegis Refresh: 40 seconds
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Staff
Healing
Utility
Elite
Wave of Wrath
½Activation.png
Wave of Wrath
Make a powerful shock wave, hitting up to five foes.
Damage.pngDamage: 222
Book.pngNumber of Targets: 5
Range.pngRange: 600
Orb of Light
½Activation.png
3Recharge.png
Orb of Light
Fire a moving orb of light that damages enemies and heals allies it touches. Detonate the orb to heal nearby allies.
Damage.pngDamage: 444
Healing.pngHealing: 271
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Symbol of Swiftness
¾Activation.png
15Recharge.png
Symbol of Swiftness
Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
Damage.pngDamage (5x): 185
Swiftness.pngSwiftness (4s): 33% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Range.pngRange: 1,200
Empower
Activation.png
20Recharge.png
Empower
Channel might to yourself and allies around you. Heal nearby allies when it ends.
Healing.pngHealing: 1,500
Might.png12Might (10s): +360 Power, +360 Condition Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Line of Warding
1Activation.png
40Recharge.png
Line of Warding
Ward. Create a line in front of you that foes cannot cross.
Duration.pngDuration: 5 seconds
Range.pngRange: 1,200
Purification
Not usable underwater.png
¾Activation.png
30Recharge.png
Purification
Trap. Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal.
Damage.pngDamage: 50
Healing.pngInitial Heal: 2,192
Healing.pngTrap Heal: 6,413
Regeneration.pngBoon on Trap Trigger (10s): 1,300 Heal
Blind.pngBlind (6s): Next outgoing attack misses.
Radius.pngTrigger Radius: 180
Radius.pngAttack Radius: 240
Smite Condition
20Recharge.png
Smite Condition
Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured.
Damage.pngDamage With No Conditions: 226
Damage.pngDamage With Condition: 505
Book.pngNumber of Targets: 5
Book.pngConditions Removed: 2
Radius.pngRadius: 360
Fragments of Faith
Not usable underwater.png
45Recharge.png
Fragments of Faith
Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.
Damage.pngDamage: 399
Stability.png3Boon on Trap Trigger (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Crippled.pngCrippled (6s): -50% Movement Speed
Aegis.pngAegis (8s): Block the next incoming attack.
Duration.pngDuration: 10 seconds
Breaks Stun.pngBreaks Stun
Radius.pngTrigger Radius: 180
Radius.pngAttack Radius: 240
Renewed Focus
2Activation.png
90Recharge.png
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Mace/Shield
True Strike
½Activation.png
True Strike
Smash your foe.
Damage.pngDamage: 269
Book.pngNumber of Targets: 3
Range.pngRange: 130
Symbol of Faith
Activation.png
8Recharge.png
Symbol of Faith
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage.pngDamage (5x): 685
Regeneration.png5Regeneration (1s): 650 Heal
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Protector's Strike
Activation.png
15Recharge.png
Protector's Strike
Surround yourself and nearby allies with a shield. Damage foes that strike protected allies, and then apply boons in a radius.
Damage.pngDamage: 470
Protection.pngProtection (3s): -33% Incoming Damage
Aegis.pngAegis (6s): Block the next incoming attack.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Shield of Judgment
½Activation.png
20Recharge.png
Shield of Judgment
Create a shielding wave in front of you that damages foes while giving protection and aegis to you and up to five allies.
Damage.pngDamage: 302
Protection.pngProtection (4s): -33% Incoming Damage
Aegis.pngAegis (4s): Block the next incoming attack.
Book.pngNumber of Targets: 5
Range.pngRange: 600
Shield of Absorption
4Activation.png
24Recharge.png
Shield of Absorption
Create a dome around you that pushes foes back and absorbs projectiles.
Knockback.pngKnockback Distance: 320
Book.pngNumber of Targets: 5
Duration.pngShield Duration: 4 seconds
Combo.pngCombo Field: Light

Variants

  • Purging Flames Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%.
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240


Please note that the Revenant uses a slightly different code as they do not have customizable utilities:

{{Skillbar
| profession = revenant
| specialization = herald
| set1 = sword, shield
| set2 = staff
| legend1 = shiro
| legend2 = glint
}}

You can list weapon variations by using:

{{Skills/Profession| / }}

Examples:

{{Skills/Guardian|Mace/x}}
{{Skills/Mesmer|Scepter/Sword}}
{{Skills/Warrior|x/Shield}}

Which looks like:

Mace/x
True Strike
½Activation.png
True Strike
Chain. Smash your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Symbol of Faith
Activation.png
8Recharge.png
Symbol of Faith
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage.png5Damage: 610
Regeneration.png5Regen (1s): 650 Heal
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Protector's Strike
Activation.png
15Recharge.png
Protector's Strike
Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
Damage.pngDamage: 487
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 170
Scepter/Sword
Ether Bolt
½Activation.png
Ether Bolt
Chain. Shoot out a bolt of energy at your target.
Damage.pngDamage: 122
Torment.pngTorment (2s): 64 Damage, 128 Damage if Moving
Range.pngRange: 900
Illusionary Counter
2Activation.png
10Recharge.png
Illusionary Counter
Clone. Block the next attack. Counter by creating a clone that casts Ether Bolt.
Damage.pngDamage: 244
Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
Duration.pngBlock Duration: 2 seconds
Range.pngRange: 900
Confusing Images
2Activation.png
12Recharge.png
Confusing Images
Channel a beam of energy that damages and сonfuses your foe.
Damage.png6Damage: 1,068
Confusion.png6Confusion (7s): 297 Damage On Skill Use, 420 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 900
Illusionary Riposte
Activation.png
15Recharge.png
Illusionary Riposte
Clone. Block your foe and create an illusion when attacked.
Damage.pngDamage: 487
Duration.pngBlock Duration: 2.5 seconds
Range.pngRange: 900
Phantasmal Swordsman
1Activation.png
20Recharge.png
Phantasmal Swordsman
Phantasm. Create an illusion that attacks your foe.
Damage.pngDamage: 646
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
x/Shield
Shield Bash
½Activation.png
20Recharge.png
Shield Bash
Bash your foe with your shield and stun them.
Damage.pngDamage: 244
Stun.pngStun (2s): Unable to use skills or move.
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Shield Stance
3Activation.png
25Recharge.png
Shield Stance
Block attacks.
Duration.pngDuration: 3 seconds


Specialization settings

A blank Specialization template looks like this:

{{Specialization| | | | }}
{{Specialization| | | | }}
{{Specialization| | | | }}
'''Variant'''
*{{trait tooltip| }}

Fill the first blank with the Specialization name, and the following spaces with the trait's position, for example:

{{Specialization|Honor|mid|mid|bot}}
{{Specialization|Valor|mid|top|mid}}
{{Specialization|Dragonhunter|top|top|top}}
'''Variant'''
*{{trait tooltip|Big Game Hunter}}

Which looks like:

Honor
Vigorous Precision
10Recharge.png
Vigorous Precision.pngVigorous Precision
Gain vigor when you deliver a critical hit.
Vigor.pngVigor (5s): +50% Endurance Regeneration
Invigorated Bulwark
Invigorated Bulwark.pngInvigorated Bulwark
Gain increased healing power for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have reduced recharge.
Invigorated Bulwark.pngInvigorated Bulwark (30s): 50 Healing Power
Book.pngRecharge Reduced: 20%

Protective Reviver
Protective Reviver.pngProtective Reviver
Activate a shield of absorption when you begin reviving an ally. Upon successful revival, you and your ally each gain aegis, protection and regeneration.
Book.pngIncreased Revive Speed: 10%
Aegis.pngAegis (10s): Block the next incoming attack.
Protection.pngProtection (10s): -33% Incoming Damage
Regeneration.pngRegeneration (10s): 1,300 Heal

Protector's Impact
8Recharge.png
Protector's Impact.pngProtector's Impact
Create a Symbol of Protection when you take falling damage. You take less damage when falling.
Damage.pngDamage Reduced: 50%
Selfless Daring
Selfless Daring.pngSelfless Daring
The end of your dodge roll heals nearby allies.
Healing.pngHealing: 129
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Honorable Staff
Honorable Staff.pngHonorable Staff
Boon duration is increased while wielding a staff. Staff recharges are reduced.
Book.pngRecharge Reduced: 20%
Radius.pngDuration Increase: 20

Pure of Heart
Pure of Heart.pngPure of Heart
Aegis heals when it blocks an attack.
Healing.pngHealing: 645

Empowering Might
1Recharge.png
Empowering Might.pngEmpowering Might
You and nearby allies gain might when you land a critical hit.
Might.pngMight (5s): +30 Power, +30 Condition Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Purity of Body
Purity of Body.pngPurity of Body
Your Virtue of Resolve passive effect also regenerates endurance.
Book.pngEndurance Regeneration Increase: 15%
Pure of Voice
Pure of Voice.pngPure of Voice
Allies affected by shouts have conditions converted to boons. Shout abilities have their recharge reduced.
Book.pngConditions Converted to Boons: 1
Book.pngRecharge Reduced: 20%

Writ of Persistence
Writ of Persistence.pngWrit of Persistence
Symbols last longer, are larger, and heal allies.
Healing.pngHealing: 107
Radius.pngDuration Increase: 2 seconds
Radius.pngRadius Increase: 60

Force of Will
Force of Will.pngForce of Will
You have increased vitality. Healing effectiveness to other allies is increased based on a percentage of your vitality.
Book.pngOutgoing Healing Increase per 100 Vitality: 1%
Force of Will.pngForce of Will: 300 Vitality, 1% Outgoing Heal Effectiveness
Valor
Valorous Defense
30Recharge.png
Valorous Defense.pngValorous Defense
Gain aegis when you are struck while below the health threshold.
Radius.pngHealth Threshold: 50%
Aegis.pngAegis (5s): Block the next incoming attack.
Strength of the Fallen
Strength of the Fallen.pngStrength of the Fallen
Lose conditions at a set time interval. Health degenerates more slowly while downed.
Book.pngDegeneration Decrease: 33%
Book.pngConditions Removed: 1
Radius.pngInterval: 10 seconds

Smiter's Boon
Smiter's Boon.pngSmiter's Boon
Smite conditions when you use a healing ability.

Focus Mastery
Focus Mastery.pngFocus Mastery
Gain protection when using a focus ability. Focus abilities have reduced recharge.
Protection.pngProtection (4s): -33% Incoming Damage
Book.pngRecharge Reduced: 20%
Courageous Return
30Recharge.png
Courageous Return.pngCourageous Return
Virtue of Courage is recharged when you revive an ally or when you rally.
Stalwart Defender
Stalwart Defender.pngStalwart Defender
Gain additional toughness while wielding a shield. Shield ability recharge is reduced.
Attribute bonus.pngToughness: +240
Book.pngRecharge Reduced: 20%

Strength in Numbers
Strength in Numbers.pngStrength in Numbers
Nearby allies gain toughness based on your effective level.
Strength in Numbers.pngStrength in Numbers (6s): Nearby allies gain up to 150 toughness based on your effective level.
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600
Book.pngCombat Only

Communal Defenses
15Recharge.png
Communal Defenses.pngCommunal Defenses
Grant aegis to allies when you block an attack.
Aegis.pngAegis (5s): Block the next incoming attack.
Radius.pngRadius: 360
Might of the Protector
1Recharge.png
Might of the Protector.pngMight of the Protector
Gain might when you block attacks.
Might.png2Might (15s): +60 Power, +60 Condition Damage
Altruistic Healing
Altruistic Healing.pngAltruistic Healing
Applying a boon to allies heals you.
Healing.pngHealing: 69

Monk's Focus
Monk's Focus.pngMonk's Focus
Using a meditation skill heals you and grants fury to allies in a radius. Mediation skills have reduced recharge.
Healing.pngHealing: 1,960
Fury.pngFury (4s): 20% Critical Chance
Book.pngNumber of Targets: 5
Book.pngRecharge Reduced: 20%
Radius.pngRadius: 240

Retributive Armor
Retributive Armor.pngRetributive Armor
Gain toughness for a period of time when blocking an attack. Gain ferocity based on your toughness.
Retributive Armor.pngRetributive Armor (5s): 250 Toughness
Book.pngGain Ferocity Based on a Percentage of Toughness: 13%
Dragonhunter
Virtuous Action
Virtuous Action.pngVirtuous Action
The guardian's resolve has further increased, allowing virtues to be manifested as physical aspects.
Piercing Light
Piercing Light.pngPiercing Light
Traps slow enemies when activating and have reduced recharge times.
Slow.pngSlow (1½s): Skills and actions are slower.
Book.pngNumber of Targets: 5
Book.pngRecharge Reduced: 20%

Dulled Senses
Dulled Senses.pngDulled Senses
Enemies you knock back are crippled. Enemies you cripple are also inflicted with vulnerability.
Crippled.pngCrippled (4s): -50% Movement Speed
Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage

Soaring Devastation
Soaring Devastation.pngSoaring Devastation
Wings of Resolve delivers an attack upon landing.
Damage.pngDamage: 533
Immobilize.pngImmobilize (3s): Unable to move.
Defender's Dogma
Defender's Dogma.pngDefender's Dogma
Blocking an attack causes Justice to reach its maximum charge.
Hunter's Determination
Hunter's Determination.pngHunter's Determination
Gain aegis and drop a Fragments of Faith trap at your location when you are inflicted with stun, daze, knockback, pull, knockdown, taunt, float, fear, launch, or sink.
Aegis.pngAegis (8s): Block the next incoming attack.

Zealot's Aggression
Zealot's Aggression.pngZealot's Aggression
Deal extra damage to crippled enemies. Justice's passive effect cripples enemies.
Damage.pngDamage Increase: 10%
Crippled.pngCrippled (1½s): -50% Movement Speed

Bulwark
Bulwark.pngBulwark
Shield of Courage is larger and lasts longer.
Radius.pngDuration Increase: 2 seconds
Book.pngRadius Increase: 33%
Pure of Sight
Pure of Sight.pngPure of Sight
Deal bonus damage based on your distance to the enemy.
Damage.pngDamage at 0-600 Distance: 7%
Damage.pngDamage above 600 Distance: 13%
Hunter's Fortification
Hunter's Fortification.pngHunter's Fortification
Remove conditions when blocking attacks. Receive less damage when you have no conditions on you.
Damage.pngDamage Reduced: 10%
Book.pngConditions Removed: 1

Heavy Light
10Recharge.png
Heavy Light.pngHeavy Light
Deflective SHot knocks back enemies on each hit. Gain stability when knocking back, blowing out, or pulling an enemy.
Book.pngRange Threshold: 300
Stability.pngStability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Knockback.pngKnockback: 300

Big Game Hunter
Big Game Hunter.pngBig Game Hunter
Striking an enemy tethered by your Spear of Justice causes vulnerability and increases damage dealt.
Damage.pngDamage Increase: 10%
Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage

Variant

  • Big Game Hunter Big Game Hunter
    Big Game Hunter.pngBig Game Hunter
    Striking an enemy tethered by your Spear of Justice causes vulnerability and increases damage dealt.
    Damage.pngDamage Increase: 10%
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage

Equipment Settings

This section will be split up into Conquest, World vs. World, and Fractals/Raids as each uses different templates.

Conquest Equipment Settings

A pvp equipment will show one to two weapons, sigils, runes, and amulets, the following is a blank template:

{{PvP equipment
| weapon1 =  
| sigil1 =  
| weapon2 =  
| sigil2 =  
| rune =  
| amulet =  
}}

The following is a filled in example. Please note that weapon names are not case sensitive, while sigils, runes, and amulets are. For Runes, the Superior of section is left out, so Superior Rune of the Monk should be listed as the Monk :

{{PvP equipment
| weapon1 = staff
| sigil1 = Leeching, Renewal
| weapon2 = mace, shield
| sigil2 = Leeching, Renewal
| rune = the Monk
| amulet = Magi
}}

Will appear as:

Staff.png
I.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
I.png
Mace.png
Shield.png
II.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
II.png
Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15s) (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies.
Magi Amulet
Magi Amulet.pngMagi Amulet
+900 Precision +900 Vitality +1200 Healing Power


List of Amulets:

| amulet = Assassin
| amulet = Barbarian
| amulet = Berserker
| amulet = Carrion
| amulet = Cavalier
| amulet = Demolisher's
| amulet = Destroyer
| amulet = Diviner's
| amulet = Knight
| amulet = Magi
| amulet = Marauder
| amulet = Mender's
| amulet = Paladin's
| amulet = Rabid
| amulet = Rampager
| amulet = Sage's
| amulet = Seeker's
| amulet = Valkyrie
| amulet = Viper's
| amulet = Wanderer's
| amulet = Sinister

World vs. World Equipment Settings

WIP Please refer to current WvW builds as a guide.

Raids/Fractals Equipment Settings

WIP Please refer to current Raids/Fractals builds as a guide.

Usage/Guide settings

Guide on how to use the build, doesn't have to be long. Focus on special qualities of the build and not on basic mechanics of the class.

With New Builds you are submitting, don't spend much time on Usage. The Build itself is more important than the usage, so focus will be placed on the Skills/Traits/Equipment when Testing.

Counters settings

Explain what is countering the build and how you can prevent that.


Video Guides settings

Links to Youtube videos where this guide is used, use this format when adding new links:

* Youtube: [VIDEO-URL VIDEO-TITLE]
Example:
* Youtube: [https://www.youtube.com/watch?v=EZkmJ0GGUVc&list=UUOnS25A9T04O4fv6XbAvW7A How to Play: Hambow Guide]

The above example would give this on the article page:

You can also add streamers to the list:

* Twitch: [https://www.twitch.tv/holymoobs Moobs - NA]

Other Templates

Pending-Archive

If you believe that the build in question is outdated you can mark it for archive by adding this code right under "########## Rating/Category settings ##########":

{{Pending-Archive|REASON1|REASON2|...|REASON8}}

The template accepts up to 8 reasons. Example if we fill in 3 reasons:

{{Pending-Archive|REASON1|REASON2|REASON3}}

The above example would display this on the build article:

This build is suggested to be archived, because:
  • REASON1
  • REASON2
  • REASON3

If you disagree with this build's archiving, please explain why on its talk page.
If this page obviously should not be archived, or if you intend to fix it, please remove this notice, but do not remove this notice from articles that you have created yourself.


Archived Build

If the build in question should be archived, replace rating with Archive. You may add the archive reason on the page if you wish. For example:

{{MBuild
| profession = Elementalist
| designed for = Conquest
| rating = archived
| focus = bunkering, support, hybrid damage
}}
''Archived due to the removal of the Cleric Amulet.''

Mark for Deletion

If you believe that the build or page should be deleted, add the following tag to the top of the page:

{{Delete|REASON1|REASON2|...|REASON8}}

The template accepts up to 8 reasons. Example if we fill in 3 reasons:

{{Delete|REASON1|REASON2|REASON3}}

The above example would display this on the build article:

This page is a candidate for deletion, because:
  • REASON1
  • REASON2
  • REASON3

If you disagree with this page's deletion, please explain why in the comments section of a build page, or the talk page of a normal page. If this page obviously should not be deleted, or you intend to fix it, please remove this notice, but do not remove this notice from builds that you have created yourself.

Administrators, remember to check if anything links here and the page history (last edit) before deleting