Difference between revisions of "Willbender - Support Alacbender"

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|;Active defense priority
 
|;Active defense priority
 
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{{Skill|"Advance!"}} - Aegis + 2 Conditions cleansed  
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* {{Skill|"Advance!"}} - Aegis + 2 Conditions cleansed  
{{Skill|Flowing Resolve}} - 3 Conditions cleansed + 3/4s Evade  
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* {{Skill|Flowing Resolve}} - 3 Conditions cleansed + 3/4s Evade  
{{Skill|Crashing Courage}} - 600 range shadowstep + personal stability and aegis
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* {{Skill|Crashing Courage}} - 600 range shadowstep + personal stability and aegis
 
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|;Condition Removal priorities
 
|;Condition Removal priorities
 
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{{Skill|"Advance!"}} 2 conditions removed per charge (mostly to cleanse low amount)
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* {{Skill|"Advance!"}} 2 conditions removed per charge (mostly to cleanse low amount)
{{Skill|Flowing Resolve}} 3 conditions removed per charge (moderate amount)
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* {{Skill|Flowing Resolve}} 3 conditions removed per charge (moderate amount)
{{Skill|"Save Yourselves!"}} Pull conditions to yourselves (Huge condition bomb, beware that you'll need to cleanse yourself)
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* {{Skill|"Save Yourselves!"}} Pull conditions to yourselves (Huge condition bomb, beware that you'll need to cleanse yourself)
{{Skill|"Purging Flames!"}} static condition removal
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* {{Skill|"Purging Flames!"}} static condition removal
{{Skill|"Receive the Light"}} Powerfull healing ability best used to heal allies but the 2 conditions cleaned can be clutch
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* {{Skill|"Receive the Light"}} Powerfull healing ability best used to heal allies but the 2 conditions cleaned can be clutch
 
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Revision as of 19:10, 19 December 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Condition cleanseBoon supportHealing and Crowd control

Designed for: WvW Zerg

Expansions required: End of Dragons builds

Difficulty:
TBD


Overview

A support Willbender build for WvW. Provides a large amount of Alacrity Alacrity, cleansing, healing and boon support.


Skill Bar

Staff
Scepter/Shield
Utility
Weapon Variants
  • Torch provides better cleansing at the cost of shield utility
Skill Variants
  • if more stability is needed
  • good fury uptime + 2 condition removal but lose the burst heal + stab from signet
  • if you want res utility


Template Code

[&DQEuKzEZQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Scepter
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Sigils
  • for higher boon uptime
  • healing on crits every 5s, with symbols you'll use it everytime it's available.

Consumables

    • personal food option


Usage

General

  • Focus on using your utility skills to cleanse allies
  • Make sure to have the active effect from as much as possible
  • Use your burst heal to help during pressuring moments

Overall Priorities

High
Moderate
Low
  • Crowd Control

Surviving

  • This build has high passive defense from minstrel armor
  • This build has high mobility skill access (f1-f2-f3)
  • This build has high active defense (condition removal / burst healing / Aegis)
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
Active defense priority
  • - Aegis + 2 Conditions cleansed
  • - 3 Conditions cleansed + 3/4s Evade
  • - 600 range shadowstep + personal stability and aegis


Detailed Explanations

Condition Removal

  • Use shouts to cleanse your allies with and
    • , ,
  • Use F2 to Cleanse allies with working on both charges
  • Use to cleanse in static situation (stairs / choke point) or against the ennemie wells bomb
  • Blasting symbols or Light Fields with will remove 1 condition on 5 targets
Condition Removal priorities
  • 2 conditions removed per charge (mostly to cleanse low amount)
  • 3 conditions removed per charge (moderate amount)
  • Pull conditions to yourselves (Huge condition bomb, beware that you'll need to cleanse yourself)
  • static condition removal
  • Powerfull healing ability best used to heal allies but the 2 conditions cleaned can be clutch


Alacrity

Use before casting your Symbol skills

    • Alacrity Alacrity is shared because interacts with
    • You need to hit targets to gain alacrity while Flowing Resolve is active
      • Avoid using and while is active if not needed

Boon Application

Might Might

    • with
    • (if squad push inside of it)

Aegis Aegis

Regeneration Regeneration

    • with

Protection Protection

    • with
    • (use it to sponge the first ranged spike has it also gives aegis)

Healing

  • Be careful when healing others, , and are powerful heals but can easily leave you out of position if misused
    • Understanding when to use can be hard but it can really carries the party in difficult moments
Healing priority
  • (if you have time to finish cast)
  • (also projectile-hate, you may want to keep it a bit)
  • Dodge ()
  • Aegis Aegis
  • Regeneration Regeneration
  • (Can almost full heal someone if aimed correctly)
  • (Huge Burst heal pulsing Stability)


Crowd Control

  • Use your CC when:
    • Your group calls a spike or bomb:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC Priority
  • one of the strongest CC in the game
  • 900 range Immobilize Immobilize, deadly on a late target
  • knock back foes


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Tips & Tricks

  • and
    • They are mobility skills you can use them to go support someone really fast (or to come back to squad)
  • is used to remove a HUGE amount of condition by pulling them to you. You want to have a charge of or to cleanse yourself after using it.


Gameplay Videos

Youtube video of an exemple in Inhouse format (20+ vs 20+)


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Peliagudest gave this build 5 stars • August 2023
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc. The only thing is has low CC
4 stars
Lyco gave this build 4 stars • February 2023
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect). - I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal. - It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
3 stars
Dolan gave this build 3 stars • December 2022
Pros: Very fun to play, very good cleanse, good alac reapplication \\ Cons: limited usefulness, lacking lots of necessities \\ Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\ Note: signet of courage also does NOT apply stability in wvw
5 stars
Fowin49396 gave this build 5 stars • December 2022
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.

Comments

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