Berserker - Defensive Condizerker Roamer

The community gave this build a rating, making it top-tier: Great

Focused on: Sustain and Hybrid damage

Designed for: WvW Roaming

Difficulty:
Easy
This build was last updated on September 01, 2023 and is up to date for the March 19, 2024 patch.

Overview

A hybrid/condition focused Celestial Berserker duelist build for WvW roaming.


Skill Bar

Mace/Sword
Longbow
Utility


Skill Variants

Weapons

  • Sword (main-hand) over Mace - better mobility and burst damage, worse condi variety and less CC.


Elite

  • - great CC on short CD that could refill your entire adrenaline bar on hit.


Template Code

[&DQIWKzM+Ej+nAKcAagBqAKESrQDcEqgAnADuAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Mace
Celestial
Sword
Celestial
Sigil
Sigil
Longbow
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Runes

  • - higher burst damage in exchange for lower Confusion Confusion uptime.


Sigils

There are many strong options for the Mace/Sword set when it comes to sigils:

  • - extra dodge on weapon swap for more sustain.
  • - causes and to remove additional boons from enemies and give them to you.
  • - helps with condition management while putting pressure on your target.


Consumables

Food

  • - great stats that fit Celestial builds perfectly while also providing 10% damage reduction.
  • - a very strong defensive option which improves your endurance regen.
    • Budget version: - cheaper and more than fine.


Utility

  • or


Usage

Elite specialization mechanics

  • Berserker Berserker grants Warriors acceess to (F2), a mode during which they gain new burst skills.
  • To Enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skill (Mace) and (Longbow) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode).
  • and are both important adrenaline management tools. They're especially useful for getting back to full adrenaline before just before recharges so you don't have to waste time building adrenaline while Berserker is available. Even in Berserker mode they are useful, allowing you to quickly fill up the adrenaline bar for back-to-back burst combos.


General

  • Both the initial cast and the landing strike of restore adrenaline, so try to land on top of enemies. The skill also applies useful cover conditions for burst combos and could act as a gapcloser.
  • restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially if you're having difficulty building adrenaline (like getting outranged or Blind Blind spammed).
  • Much of the pressure comes from spamming and in Berserker mode as much as possible.
  • Use to root people into other important skills like or AoE fields from Longbow F1.
  • While Sword/Sword is more defensive because of the block and mobility, Longbow can help you survive too with proper use of and .
  • is taken for its passive.
  • Use and inside for a free Fire Aura Fire Aura whenever possible.
  • The Berserker Burst skill is the only Longbow skill that isn't a projectile, you can use this to pressure targets who are using anti-projectile skills like


Survival

  • Both entering and leaving grant you powerful defensive buffs, making this an important part of your sustain:
    • - stun break and immunity to strike damage.
    • - grants which causes damage you deal to heal you.
    • - grants Stability Stability and endurance.
    • - the Superspeed Superspeed could help you run away from enemies if you're being focused.
  • Don't hesitate to cut Berserker mode short with Eternal Champion (F2) if you're taking too much damage.
  • and have inherent defensive value as mobility skills, you could use these and the Superspeed Superspeed to quickly disengage from fights and resustain before heading back in. When playing with this could also break you out of Immobilize Immobilize, making it harder for enemies to pin you down.
    • Sundering Leap even has Aegis Aegis for covering your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival.
  • It's possible to use on targets that are behind your character (for example if you're running away and getting chased):
    • First you must have "Skill Retargeting" enabled under Combat Options.
    • Make sure that you don't have an enemy targeted, then start casting Pin Down.
    • Turn around and face your target right before the skill goes off.
    • Now select the target - should hit them.
    • This is useful because you get to keep building distance during the entire windup animation and only have to face your target for a brief moment at the end. After that you can keep running away while they sit in Immobilize Immobilize.
  • and provide a steady stream of cleansing. On Sword your Burst skill must connect if you want Cleansing Ire to proc, but on Longbow it doesn't matter whether you hit a target or not. As soon as or touches the ground you'll be cleansed, which means Longbow has way better synergy with this trait especially under pressure as you can even use this while running away.
  • Always factor in what other cleansing CDs are available before you'd heal with as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe.
  • reflects projectiles. While its duration is short, with proper timing it could still take pressure off of you. The brief Stability Stability could also be used to cover important casts like a .
  • Dodge rolling applies Resistance Resistance. This is especially useful against builds with a lot of Blind Blind spam, allowing you to land important skills without having to worry about the attack missing.


Ratings

This build has a rating of 5 stars based on 1 votes.
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5 stars
Hanz gave this build 5 stars • May 2023
Great damage, great sustain, great mobility. The only problem is the heavy focus on conditions (as far as Cele builds go) and no real Might stacking, which makes Antitoxin runes a bit of a hardcounter to this build. if that run ever gets deleted this build will rise a lot in popularity.

Comments

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