Askii

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: MobilityHybrid damage and Interrupts

Designed for: WvW Roaming

Difficulty:
TBD

Overview

A WvW celestial Mirage roaming build dealing both power and condition damage, focusing on constant pressure and interrupts.


Skillbar

Sword/Pistol
Dagger/Torch
Utility


Variants

Utility
  • can be replaced with if the build struggles with condition cleanse.


Template Code

[&DQcBNxgtOxojDyMPGAGDAYoWZgFlAWQBRheaAQAAAAAAAAAAAAAAAAAAAAAEWgA2AC8AZgAA]
Copy Template Code


Specializations

Variants
  • can be replaced with for more sustain and additional ambush attacks.


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Sword
Celestial
Pistol
Celestial
Sigil
Sigil
Dagger
Celestial
Torch
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics

The following Relics are good alternatives, depending on the situation and prefered playstlye:

  • - higher Vigor Vigor uptime which is the most important boon in the build.
  • - higher burst than but less consistent condition application.
  • - adds a CC to .


Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: for Dagger and for Sword. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • You can dodge while casting skills and performing actions such as rezing or stomping, but NOT while CC'd.


General

  • The playstyle of this build changes significantly depending on the weapon set you are in.
    • When using Sword/Pistol most of your damage comes from rappidly generating and then shattering clones. Since both dodging and each generate a clone, you essentially get two clones per dodge. To maximize shatter damage you want to follow either or with a dodge + to get a total of three clones.
    • When using Dagger/Torch you want to keep your clones alive to take advantage of . If possible you want to use while in this weapon set and with three clones active.


Mobility

  • Between , and this build is highly mobile and should be able to keep up with any opponent. and can be used as additional mobility tools if necessary.


Damage

  • is your primary damage shatter skill, followed by .
  • The build offers a surprising amount of sustained pressure through constant shatters and ambush attacks. Since ambush attacks in both weapon sets also Daze Daze it becomes very difficult for the enemy to get any counter measures through.


Combo examples

Sword/Pistol:

  1. Dodge
  2. Dodge
  3. for Immobile Immobile


Dagger/Torch:

  1. Dodge
  2. (Phantom Razor)
  3. Dodge
  4. (Phantom Razor)
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium