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| designed for = conquest
 
| designed for = conquest
 
| focus = support, utility
 
| focus = support, utility
| rating = testing
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| rating = good
 
}}
 
}}
  
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| profession = elementalist
 
| profession = elementalist
 
| specialization = tempest
 
| specialization = tempest
| set1 = dagger, warhorn
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| set1 = dagger, focus
| healing = Ether Renewal
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| healing = "Wash the Pain Away!"
| utility1 = Conjure Earth Shield
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| utility2 = "Feel the Burn!"
| utility2 = Lightning Flash
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| utility3 = "Flash-Freeze!"
| utility3 = Armor of Earth
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| elite = "Rebound!"
| elite = Tornado
 
 
}}
 
}}
  
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===Slot Changes===
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For the optional '''utility''' slot:
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* {{Skill|Lightning Flash}} is an excellent mobility tool which can be useful in various situations.
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* {{Skill|"Aftershock!"}}  adds more support, projectile denial, and has synergy with several traits.
  
 
==Specializations==
 
==Specializations==
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{{Specialization|Water|top|top|mid}}
 
{{Specialization|Water|top|top|mid}}
 
{{Specialization|Tempest|bot|bot|top}}
 
{{Specialization|Tempest|bot|bot|top}}
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Variants
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* Currently the build is optimized for surviving direct damage and providing as much support as possible. Before each game you should check the enemy team's comp and decide whether you need more cleansing or not. If you do, take {{Trait|Diamond Skin}} and {{Trait|Cleansing Water}}.
  
 
==Equipment==
 
==Equipment==
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'''General'''
 
'''General'''
 
* Under General Options / User Interface enable "''Thick party health bars"'' and "''Always show health bars''". These will make it much easier to keep track of who needs your support.
 
* Under General Options / User Interface enable "''Thick party health bars"'' and "''Always show health bars''". These will make it much easier to keep track of who needs your support.
* With {{Trait|Powerful Aura}}, every aura applied to you is also granted to nearby allies. This isn't restricted to elementalist auras only - using {{Skill|Magnetic Leap}} in a {{Skill|Chaos Storm}}. Auras can't be applied to downed players.
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* When playing with {{Trait|Powerful Aura}}, every aura applied to you is also granted to nearby allies. This isn't restricted to elementalist auras only - using {{Skill|Magnetic Leap}} in a {{Skill|Chaos Storm}} for example will share {{Skill|Chaos Armor}} with allies. Auras can't be applied to downed players.
 
* Auras in the build:
 
* Auras in the build:
:* {{Skill|Shocking Aura}} from Overload Air and dagger 3 in air.
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:* {{Skill|Shocking Aura}} from Overload Air and dagger #3 in air.
:* {{Skill|Frost Aura}} from Overload Water, {{Trait|Soothing Ice}}.
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:* {{Skill|Frost Aura}} from Overload Water, {{Trait|Elemental Bastion}}, {{Trait|Soothing Ice}}, {{Skill|"Flash-Freeze!"}}.
:* {{Skill|Fire Shield}} from Overload Fire, Warhorn 5 in fire attunement for fire field and using leap finishers
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:* {{Skill|Fire Shield}} from Overload Fire, {{Skill|"Feel the Burn!"}}, Focus #5 in fire, and the {{Skill|Flamewall}} + {{Skill|Magnetic Leap}} combo.
:* {{Skill|Magnetic Aura}} from Overload Earth, {{Trait|Imbued Melodies}} and {{Skill|Magnetic Surge}} from {{Skill|Conjure Earth Shield}}.
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:* {{Skill|Magnetic Aura}} from Overload Earth (and {{Skill|"Aftershock!"}} if taken).
 
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:* {{Skill|"Rebound!"}} can be used to gain any aura you want, provided you swap to the associated Attunement.
* '''Avoid getting into 1v1s especially vs condition oriented builds, althought build is good vs power matchups'''. Your main role is to support allies with Auras and burst enemies down while roaming with high mobility. Build has high AoE damage which makes it good for cleaving downed targets.
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* '''Avoid getting locked into 1v1s, always be in team fights'''. You depend on your allies just as much as they depend on you! Tempest's job is to keep party members alive through support, and these allies must peel for you in return (if the enemy team gets to focus you without allies counterpressuring them you'll probably end up dead).
  
  
 
'''Overloads'''
 
'''Overloads'''
* These skills are available after spending at least 6 seconds in the same attunement. Switching to another attunement while overloading will interrupt the skill, yet still puts the attunement on the increased CD of 20 seconds.
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* These skills become available after spending at least 6 seconds in the same attunement. Switching to another attunement while overloading will interrupt the skill, yet still puts the attunement on the increased CD of 20 seconds.
* Overloads have long cast times but you get stability on cast through {{Trait|Harmonious Conduit}}. You  can cast {{Skill|Armor of Earth}} to gain additional stability stacks while casting the overload. You can use overloads while {{Skill|Conjure Earth Shield}} is equipped.
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* Overloads have some of the longest cast times in the entire game, which means they can be easily interrupted. Of course there are ways to reduce the chance of that happening:  
 
 
 
 
'''Survivability'''
 
 
 
* Build has a good amount of toughness and decent amount of vitality thanks to rune and amulet.
 
* {{gw2wiki|Protection}} is further increased to 40% damage reduction with {{Trait|Hardy Conduit}}.
 
* {{Skill|Armor of Earth}} is stunbreak, gives protection, stability, vigor and regen.
 
* Use {{Skill|Fortify}} for avoiding damage when targeted. Careful with this skill though it can make you lose the capture point if there is no other ally!
 
* {{Skill|Earthen Rush}}, {{Skill|Burning Speed}} on dagger evades and provides mobility for disengage. Skills as {{Skill|Magnetic Surge}} and {{Skill|Lightning Flash}} even the autoattack on shield contribute your mobility further more.
 
*{{Skill|Conjure Earth Shield}} gives additional vitality and toughness while equipped, good amount of barriers, mobility, and block making this skill good for disengage or entering combat.
 
*Build does not rely on healing but you can still get some healing from water attunement and fast recharge heal skill. Condition damage is biggest threat to this build since your best condition cleanse is your heal skill removing up to 8 conditions.
 
*Aura application is very important part of this build since they bring both defense and offense and can be used for bringing utility and support for teamfights {{Trait|Powerful Aura}}
 
*Cantrip skills have reduced cooldown and grant vigor and regeneration. Build has access to many boons (defensive and offensive ones) and have good boon uptime which can be extended with {{Skill|Sand Squall}}
 
 
 
 
 
 
 
{{Skill|Conjure Earth Shield}}
 
 
 
some of the longest cast times in the entire game, which means they can be easily interrupted. Of course there are ways to reduce the chance of that happening:  
 
 
:*{{Skill|Overload Air}} can be shielded through {{Skill|Swirling Winds}} from projectile-based interrupts such as {{Skill|Headshot}} and the stun from dagger's {{Skill|Shocking Aura}} can win a couple of seconds of freecasting vs melee specs. Even on a Mender build this overload pumps out a considerable amount of AoE damage, use it to help your team get kills and to cleave downed targets.
 
:*{{Skill|Overload Air}} can be shielded through {{Skill|Swirling Winds}} from projectile-based interrupts such as {{Skill|Headshot}} and the stun from dagger's {{Skill|Shocking Aura}} can win a couple of seconds of freecasting vs melee specs. Even on a Mender build this overload pumps out a considerable amount of AoE damage, use it to help your team get kills and to cleave downed targets.
 
:* {{Skill|Overload Earth}} is the hardest to mess up because it comes with {{gw2wiki|Stability}}, but if you're afraid that won't do the trick then {{Skill|Magnetic Wave}} and {{Skill|Obsidian Flesh}} are both good covers depending on the situation. Careful with Obsidian Flesh though as this skill can make you lose the capture point if no other ally is contesting it!
 
:* {{Skill|Overload Earth}} is the hardest to mess up because it comes with {{gw2wiki|Stability}}, but if you're afraid that won't do the trick then {{Skill|Magnetic Wave}} and {{Skill|Obsidian Flesh}} are both good covers depending on the situation. Careful with Obsidian Flesh though as this skill can make you lose the capture point if no other ally is contesting it!

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