Guardian - Fractal Hammer

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageSupport.

Designed for:

Overview

This Guardian Build is mainly aimed for more difficult trash mobs within Fractals of the Mists, but is also suitable for dungeon pugging where you feel like your party needs more support.

Skill Bar

Hammer
Healing
Utility
Elite
Hammer Swing
½Activation.png
Hammer Swing
Chain. Strike your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Mighty Blow
¾Activation.png
5Recharge.png
Mighty Blow
Damages nearby foes with a mighty ground slam.
Damage.pngDamage: 426
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 300
Zealot's Embrace
1Activation.png
15Recharge.png
Zealot's Embrace
Send a wave toward your foe that immobilizes foes in a line.
Damage.pngDamage: 195
Immobilize.pngImmobilize (2s): Unable to move.
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Banish
1Activation.png
25Recharge.png
Banish
Launch your foe with a powerful smash.
Damage.pngDamage: 244
Launch.pngLaunch: 750
Range.pngRange: 130
Ring of Warding
¾Activation.png
40Recharge.png
Ring of Warding
Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it active.
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Light
Shelter
Activation.png
30Recharge.png
Shelter
Block attacks while healing.
Heal.pngHealing: 4,555
Duration.pngBlock Duration: 2 seconds
Bane Signet
¾Activation.png
40Recharge.png
Bane Signet
Signet Passive: Improved Power.
Signet Active: Knock down and damage your foe.
Bane Signet.pngSignet Passive: 180 Power
Damage.pngDamage: 244
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200
"Feel My Wrath!"
¼Activation.png
45Recharge.png
"Feel My Wrath!"
Shout. Grant fury and quickness to nearby allies.
Quickness.pngQuickness (5s): Skills and actions are 50% faster.
Fury.pngFury (10s): 20% Critical Chance
Book.pngMax Number of Allied Targets: 5
Range.pngRadius: 600
Mace/Torch
True Strike
½Activation.png
True Strike
Chain. Smash your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Symbol of Faith
Activation.png
8Recharge.png
Symbol of Faith
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage.png5Damage: 610
Regeneration.png5Regen (1s): 650 Heal
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Protector's Strike
Activation.png
15Recharge.png
Protector's Strike
Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
Damage.pngDamage: 487
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 170
Zealot's Flame
15Recharge.png
Zealot's Flame
Set yourself alight, periodically burning up to three nearby foes.
Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
Burn.pngBurning (6s): 786 Damage
Book.pngNumber of Targets: 3
Radius.pngRadius: 180
Unblockable.pngUnblockable
Cleansing Flame
Activation.png
15Recharge.png
Cleansing Flame
Breathe magical flames that damage foes and cure conditions on allies.
Damage.png10Damage: 800
Book.pngNumber of Targets: 3
Book.pngPulses: 9
Range.pngRange: 400

Situational

x/Focus
Ray of Judgment
¾Activation.png
20Recharge.png
Ray of Judgment
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage.pngDamage: 122
Regeneration.pngRegen (3s): 390 Heal
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Shield of Wrath
36Recharge.png
Shield of Wrath
Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage.pngDamage: 609
Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast

Slot Changes

Utilities

  • Swapping out
    Bane Signet Bane Signet
    ¾Activation.png
    40Recharge.png
    Bane Signet
    Signet Passive: Improved Power.
    Signet Active: Knock down and damage your foe.
    Bane Signet.pngSignet Passive: 180 Power
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 3 seconds
    Range.pngRange: 1,200
    is perfectly acceptable if needed, but keep in mind that you are giving up a significant personal DPS boost.
  • Use
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    for fights where projectiles are an issue.
    • Additionally use
      Shield of the Avenger Shield of the Avenger
      Activation.png
      60Recharge.png
      Shield of the Avenger
      Spirit Weapon. Summon an arcane shield to destroy incoming projectiles.
      Duration.pngDuration: 20 seconds
      for projectile heavy fights.
    • If you are still having trouble:
Replace
Unscathed Contender Unscathed Contender
Unscathed Contender.pngUnscathed Contender
Deal more damage while under the effects of aegis.
Damage.pngDamage Increase: 20%
with
Master of Consecrations Master of Consecrations
Master of Consecrations.pngMaster of Consecrations
Consecrations last longer and have reduced recharge.
Book.pngRecharge Reduced: 20%
Radius.pngDuration Increase: 2s
in Virtues.
Consider swapping
Symbolic Avenger Symbolic Avenger
Symbolic Avenger.pngSymbolic Avenger
You deal more damage to enemies standing in your symbols.
Damage.pngDamage Increase: 10%
with
Expeditious Spirit Expeditious Spirit
Expeditious Spirit.pngExpeditious Spirit
Spirit weapons burn foes they strike. Spirit weapon summon and command skills have reduced recharge.
Burning.pngBurning (3s): 393 Damage
Book.pngRecharge Reduced: 20%
in Zeal. This reduces the cooldown on the shield's command skill, allowing you to use it three times.
  • Use
    Hallowed Ground Hallowed Ground
    1Activation.png
    80Recharge.png
    Hallowed Ground
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
    Book.pngNumber of Targets: 5
    Book.pngPulses: 10
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    and/or
    "Stand Your Ground!" "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Stun-Break.pngBreaks stun
    for crowd control heavy fights.
  • Use
    Purging Flames Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burn.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    for condition heavy fights.
  • Use
    "Retreat!" "Retreat!"
    40Recharge.png
    "Retreat!"
    Shout. Grant aegis and swiftness to up to five nearby allies.
    Aegis.pngAegis (20s): Block the next incoming attack.
    Swiftness.pngSwiftness (20s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    for blocks in hard boss fights or for swiftness and aegis during skips.

Elite Skill

  • Use
    Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    for more survivability and utility.
  • Use
    "Feel My Wrath!" "Feel My Wrath!"
    ¼Activation.png
    45Recharge.png
    "Feel My Wrath!"
    Shout. Grant fury and quickness to nearby allies.
    Quickness.pngQuickness (5s): Skills and actions are 50% faster.
    Fury.pngFury (10s): 20% Critical Chance
    Book.pngMax Number of Allied Targets: 5
    Range.pngRadius: 600
    for a dps increase.

Specializations

Max Support



Variants

  • You can take
    Master of Consecrations Master of Consecrations
    Master of Consecrations.pngMaster of Consecrations
    Consecrations last longer and have reduced recharge.
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Increase: 2s
    for a better reflection uptime.
  • You can take
    Indomitable Courage Indomitable Courage
    Indomitable Courage.pngIndomitable Courage
    Activating virtue of courage breaks stun and grants stability to nearby allies. Virtue of courage's passive effect triggers more frequently.
    Stability.pngStability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Radius.pngInterval: 30 seconds
    Radius.pngRadius: 1,200
    if you need the Stability or an extra Stunbreaker.

Max DPS

Swap Virtues for Honor:



Weapons

First Weapon Set
  • Main Hand
Hammer
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Mighty Infusion Mighty Infusion
Second Weapon Set
  • Main Hand
Mace
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Mighty Infusion Mighty Infusion
  • Off Hand
Focus
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Mighty Infusion Mighty Infusion

Sigil Variants

If you're not in a night time dungeon swap

Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.

for:

Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment

Armor
  • Head
Stats: Berserker (Power/Precision/Ferocity)
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
  • Shoulders
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
  • Chest
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
  • Hands
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
  • Legs
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
  • Feet
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
Accessories
  • Amulet
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Ring 1
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Ring 2
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Earring 1
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Earring 2
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Back
Stats: Berserker
Mighty Infusion Mighty Infusion

Rune Variant

  • Use
    Superior Rune of the Flame Legion Superior Rune of the Flame Legion
    Superior Rune of the Flame Legion.pngSuperior Rune of the Flame Legion
    (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
    if you find yourself dipping below 90% health. The reason this works is because
    Purging Flames Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burn.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    and
    Virtue of Justice Virtue of Justice
    25Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attack.
    Activate: You and your allies inflict burning on the next attack.
    Burn.pngBurning (passive effect) (2s): 264 Damage
    Burn.pngBurning (active effect) (4s): 524 Damage
    Book.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
    give constant burning.

Consumables

Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
Nourishment (30 m):
Food.png+100 Precision+70 Ferocity+10% Experience from Kills
Consumable
Plate of Steak and Asparagus Plate of Steak and Asparagus
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Nourishment (30 m):
Food.png+80 power+60 precision+10% Experience from kills
Consumable
for a cheaper alternative.
Bowl of Seaweed Salad Bowl of Seaweed Salad
Bowl of Seaweed Salad.pngBowl of Seaweed Salad
Nourishment (30m):
Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
Consumable
for the better and more expensive version.

Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:

Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
or
Hardened Sharpening Stone Hardened Sharpening Stone
Hardened Sharpening Stone.pngHardened Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
Consumable
for Ascalonian Catacombs.
Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
Nourishment (1 h):
Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
Consumable
for all paths of Twilight Arbor.
Skale Venom Skale Venom
Skale Venom (consumable).pngSkale Venom
Skale Venom (10m):
Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
Consumable
for enemies in Fractals of the Mists where potions do no apply.

Usage

Start with Mace/Focus
  1. Ray of Judgment Ray of Judgment
    ¾Activation.png
    20Recharge.png
    Ray of Judgment
    Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
    Damage.pngDamage: 122
    Regeneration.pngRegen (3s): 390 Heal
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 4
    Range.pngRange: 1,200
    and
    Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    while running towards the boss, swap to Torch offhand before getting in combat.
  2. Symbol of Faith Symbol of Faith
    Activation.png
    8Recharge.png
    Symbol of Faith
    Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
    Damage.png5Damage: 610
    Regeneration.png5Regen (1s): 650 Heal
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
  3. Virtue of Justice Virtue of Justice
    25Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attack.
    Activate: You and your allies inflict burning on the next attack.
    Burn.pngBurning (passive effect) (2s): 264 Damage
    Burn.pngBurning (active effect) (4s): 524 Damage
    Book.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
  4. Zealot's Flame Zealot's Flame
    15Recharge.png
    Zealot's Flame
    Set yourself alight, periodically burning up to three nearby foes.
    Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
    Burn.pngBurning (6s): 786 Damage
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 180
    Unblockable.pngUnblockable
    ->
    Zealot's Fire Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw you Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
    Damage.pngDamage: 720
    Burn.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
    (x2 when using
    Radiant Fire Radiant Fire
    10Recharge.png
    Radiant Fire.pngRadiant Fire
    Gain zealot's flame when you critically hit an enemy. Burning duration is increased. Torch abilities recharge faster.
    Book.pngZealot's Flame (3s): Burn nearby foes.
    Burning.pngBurning (7¼s): 950 Damage
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Increase: 20%
    Radius.pngInterval: 3 seconds
    )
  5. Weapon swap Weapon swap
  6. Hammer Swing Hammer Swing
    ½Activation.png
    Hammer Swing
    Chain. Strike your foe.
    Damage.pngDamage: 195
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  7. Weapon swap Weapon swap
  8. Symbol of Faith Symbol of Faith
    Activation.png
    8Recharge.png
    Symbol of Faith
    Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
    Damage.png5Damage: 610
    Regeneration.png5Regen (1s): 650 Heal
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
  9. Zealot's Flame Zealot's Flame
    15Recharge.png
    Zealot's Flame
    Set yourself alight, periodically burning up to three nearby foes.
    Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
    Burn.pngBurning (6s): 786 Damage
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 180
    Unblockable.pngUnblockable
    ->
    Zealot's Fire Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw you Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
    Damage.pngDamage: 720
    Burn.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
    (x2 when using
    Radiant Fire Radiant Fire
    10Recharge.png
    Radiant Fire.pngRadiant Fire
    Gain zealot's flame when you critically hit an enemy. Burning duration is increased. Torch abilities recharge faster.
    Book.pngZealot's Flame (3s): Burn nearby foes.
    Burning.pngBurning (7¼s): 950 Damage
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Increase: 20%
    Radius.pngInterval: 3 seconds
    )
  10. True Strike True Strike
    ½Activation.png
    True Strike
    Chain. Smash your foe.
    Damage.pngDamage: 195
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  11. Repeat
  • Do not interrupt the Hammer autoattack chain since this will be an dps los.
  • Using other weapon abilities will result in a dps loss, use them only for their utility effects.
  • When pulling a mob/group of mobs as a guardian, use
    Ray of Judgment Ray of Judgment
    ¾Activation.png
    20Recharge.png
    Ray of Judgment
    Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
    Damage.pngDamage: 122
    Regeneration.pngRegen (3s): 390 Heal
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 4
    Range.pngRange: 1,200
    . If you feel what you are pulling may hit you with crowd control conditions or a hard hitting skill, apply
    Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    as you pull.
  • Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    is a blast finisher, and can be used to blast combo fields, but it might unveil you if it is used to stack stealth.
  • Mighty Blow Mighty Blow
    ¾Activation.png
    5Recharge.png
    Mighty Blow
    Damages nearby foes with a mighty ground slam.
    Damage.pngDamage: 426
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 300
    is a blast finisher that should be taken advantage of when blasting fields.
  • Don't forget
    Battle Presence Battle Presence
    Battle Presence.pngBattle Presence
    Nearby allies gain Virtue of Resolve's passive effect.
    Virtue of Resolve.pngVirtue of Resolve: 315 Heal
    Radius.pngRadius: 600
    doesn't work when
    Virtue of Resolve Virtue of Resolve
    50Recharge.png
    Virtue of Resolve
    Virtue: Regenerates health.
    Activate: Heal yourself and nearby allies.
    Heal.pngVirtue of Resolve: 84 Heal
    Heal.pngHealing: 1,625
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    is on CD.
  • When there is a
    Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    available for you to pick up, make sure to place a symbol underneath the boss before using it.
  • Radiant Fire Radiant Fire
    10Recharge.png
    Radiant Fire.pngRadiant Fire
    Gain zealot's flame when you critically hit an enemy. Burning duration is increased. Torch abilities recharge faster.
    Book.pngZealot's Flame (3s): Burn nearby foes.
    Burning.pngBurning (7¼s): 950 Damage
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Increase: 20%
    Radius.pngInterval: 3 seconds
    gives you another
    Zealot's Fire Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw you Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
    Damage.pngDamage: 720
    Burn.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
    on a different CD than your normal Torch skill. Make sure to be on Torch when get into combat, so you can throw it twice.
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