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Ranger - Might Stacking PvE Zerker

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Focused on: Direct damageSupportUtility.

Designed for:


Overview

Maximizing dps by gaining maximum stacks of might. Survivability and supporting is secondary

Skill Bar

Juvenile Bristleback.png
Juvenile Lynx.png
LongbowHealingUtilityElite
Greatsword

Slot Changes

Utility

  • if more movement required.

Pet Changes

Specializations


Variants

  • if using


Variants

  • for additional might


Specialisation variants

Equipment

Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Assassin stat icon.png
PvE weapon swap.png
Assassin stat icon.png
6x
Superior Rune of Strength
18x
Precise Infusion

Variants

  • Use Axe/Warhorn instead of Longbow in closed-space fights, when you can't get 1000 range for Longbow.

Zephyr's Speed (ranger) Zephyr's Speed (ranger) Honed Axes Honed Axes and Lead the Wind Lead the Wind Remorseless Remorseless required.

  • Use Sword/Axe instead of GS in solo-target meelee fights for slightly better DPS, but beware of switching autocast
    Slash Slash
    ½Activation.png
    Slash
    Chain. Slash your foe.
    Damage.pngDamage: 146
    Range.pngRange: 130
Equipment

-Tip: don't make Crit chance over 73% because in standart party you will have Fury (+20%) and Banner/Spotter (+7%). Use simple formula:

\Your crit chance/ equals ( \Your Precision/ minus 916 ) divide 21 plus \Bonuses like Superior Rune of Accuracy/

  • On Amulet and Rings you can't get Assasin's stats, so take Berserker's.
  • Accessory with Assasin's stats is hard to find, so if you don't have it take Berserker's too.
  • For defensive infusion slots use Vital or Agony infusions.
Sigils
  • on Greatsword for solo-target fights.

Consumables

  • Use
    for more might

Usage

Longbow

  • At first - don't EVER use Longbow if you can't get 1000 range and some backup space. Axe and Warhorn will give much more DPS there.
  • Before the fight choose Bristleback for active pet and strove him. When the fight starts he will appear and trigger Clarion Bond Clarion Bond and Zephyr's Speed (ranger) Zephyr's Speed (ranger).
  • Under effect of Zephyr's Speed (ranger) Zephyr's Speed (ranger) cast
    Quickening Zephyr Quickening Zephyr
    60Recharge.png
    Quickening Zephyr
    Survival. You and your pet gain quickness.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
    Stun-Break.pngBreaks stun
    ,
    "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    ,
    Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
    and then
    Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    .
  • Use
    Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    and Spike Barrage Spike Barrage.
  • Use
    Barrage Barrage
    Activation.png
    30Recharge.png
    Barrage
    Barrage the target area with a hail of arrows that cripple.
    Damage.png12Damage: 1,788
    Cripple.png12Cripple (1½s): -50% Movement Speed
    Radius.pngRadius: 360
    Range.pngRange: 1,500
    .
  • Keep firing autoattacks untill
    Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    is ready.
  • Swap pets, cast
    Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    and pet's skill.
  • Continue autoattacking untill
    Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    's cd goes 1 second.
  • Use
    "We heal as one!" "We heal as one!"
    1Activation.png
    20Recharge.png
    "We heal as one!"
    Heal yourself and your pet.
    Heal.pngHealing: 6,520
    to refill your might stacks and then
    Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    .
  • Pet swap will be ready slightly before
    Barrage Barrage
    Activation.png
    30Recharge.png
    Barrage
    Barrage the target area with a hail of arrows that cripple.
    Damage.png12Damage: 1,788
    Cripple.png12Cripple (1½s): -50% Movement Speed
    Radius.pngRadius: 360
    Range.pngRange: 1,500
    , so wait a little and cast both.
  • After this
    "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    will be ready, so cast
    Quickening Zephyr Quickening Zephyr
    60Recharge.png
    Quickening Zephyr
    Survival. You and your pet gain quickness.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
    Stun-Break.pngBreaks stun
    ,
    "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    and
    Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
    .
  • Repeat this till boss and party are alive.
  • Replace dead
    Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    ASAP.
  • Use pet swap only before casting
    Barrage Barrage
    Activation.png
    30Recharge.png
    Barrage
    Barrage the target area with a hail of arrows that cripple.
    Damage.png12Damage: 1,788
    Cripple.png12Cripple (1½s): -50% Movement Speed
    Radius.pngRadius: 360
    Range.pngRange: 1,500
    or
    Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    .
  • Spike Barrage Spike Barrage under effect of
    "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    gives 15 stacks of might less then in 4 sec., so try to avoid using it separate.
  • Greatsword used for slightly better CC and not-lined AoE (where Lead the Wind Lead the Wind will not work).
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