Warrior - GS Axe/Mace

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageUtility.

Designed for:

Overview

A Warrior dungeon build with decent DPS that should be played if you are the second Warrior. Otherwise you should play Warrior - Phalanx Strength.

Skill Bar

Greatsword
Healing
Utility
Elite
Greatsword Swing
½Activation.png
Greatsword Swing
Chain. Slash your foe.
Damage.pngDamage: 170
Vulnerability.pngVulnerability (8s): 1% Incoming Damage
Range.pngRange: 130
Hundred Blades
Activation.png
8Recharge.png
Hundred Blades
Repeatedly strike multiple foes. The last strike does extra damage.
Damage.png8Damage: 1,032
Damage.pngFinal Strike Damage: 271
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirlwind Attack
1Activation.png
10Recharge.png
Whirlwind Attack
Whirl in a target's direction, slashing foes along your path.
Damage.pngDamage: 164
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 3
Book.pngEvade: 0.75 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450
Bladetrail
¾Activation.png
15Recharge.png
Bladetrail
Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
Damage.pngDamage: 183
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rush
2Activation.png
20Recharge.png
Rush
Charge and strike your foe.
Damage.pngDamage: 414
Range.pngRange: 1,200
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Banner of Strength
1Activation.png
120Recharge.png
Banner of Strength
Banner. Place a banner that improves power and condition damage for you and nearby allies.
Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Banner of Discipline
1Activation.png
120Recharge.png
Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Signet of Fury
¼Activation.png
30Recharge.png
Signet of Fury
Signet Passive: Improves precision.
Signet Active: Gain adrenaline.
Signet of Fury.pngSignet of Fury: 180 Precision
Attribute bonus.pngAdrenaline: 30
Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed
Axe/Mace
Chop
¼Activation.png
Chop
Chain. Chop your foe.
Damage.pngDamage: 170
Range.pngRange: 130
Cyclone Axe
½Activation.png
6Recharge.png
Cyclone Axe
Spin around and attack all nearby foes.
Damage.png2Damage: 170
Vulnerability.png4Vulnerability (8s): 4% Incoming Damage
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Throw Axe
¼Activation.png
10Recharge.png
Throw Axe
Throw an axe that cripple foes.
Damage.pngDamage: 163
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Crushing Blow
¾Activation.png
15Recharge.png
Crushing Blow
Crush your opponent's armor, leaving them vulnerable.
Damage.pngDamage: 244
Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
Range.pngRange: 130
Tremor
½Activation.png
25Recharge.png
Tremor
Send a wave toward your foe that knocks down foes in a line.
Damage.pngDamage: 195
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 6
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200

Slot Changes

  • Use
    Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    for less initial might, but higher group support.
  • Remove either
    Banner of Strength Banner of Strength
    1Activation.png
    120Recharge.png
    Banner of Strength
    Banner. Place a banner that improves power and condition damage for you and nearby allies.
    Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    or
    Banner of Discipline Banner of Discipline
    1Activation.png
    120Recharge.png
    Banner of Discipline
    Banner. Place a banner that improves precision and critical damage for you and nearby allies.
    Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    and have the other warrior run the banner that you're not and in it's place use
  • "On My Mark!" "On My Mark!"
    30Recharge.png
    "On My Mark!"
    Shout. Call out target foe to make them vulnerable.
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Range.pngRange: 1,200
    if you need more vulnerability.
  • "For Great Justice!" "For Great Justice!"
    25Recharge.png
    "For Great Justice!"
    Shout. Grant fury and might to yourself and nearby allies.
    Fury.pngFury (8s): 20% Critical Chance
    Might.png3Might (25s): 90 Power, 90 Condition Damage
    Radius.pngRadius: 600
    if you find your party doesn't have access to fury.
  • Signet of Might Signet of Might
    25Recharge.png
    Signet of Might
    Signet Passive: Improves power.
    Signet Active: Your attacks are unblockable.
    Signet of Might.pngSignet of Might: 180 Power
    Unblockable.pngUnblockable (6s)
    Duration.pngDuration: 6 seconds
    if you don't need either of the others.

Weapons

  • You could also carry two Swords. One with
    Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    the other with
    Superior Sigil of Force Superior Sigil of Force
    Superior Sigil of Force.pngSuperior Sigil of Force
    +5% Damage
    . These swords would be used as offhands if you need extra evades/blocks for some bosses.
  • Lastly you should have a Longbow with
    Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    and
    Superior Sigil of Force Superior Sigil of Force
    Superior Sigil of Force.pngSuperior Sigil of Force
    +5% Damage
    .
  • You should also carry a Warhorn for trash runs.

Specializations



Variants

Inspiring Battle Standard Inspiring Battle Standard
Inspiring Battle Standard.pngInspiring Battle Standard
Banners also grant regeneration to allies.
Regeneration.pngRegeneration (3s): 390 Heal
Radius.pngInterval: 3 seconds
if you need the extra Regeneration.
Brawler's Recovery Brawler's Recovery
4Recharge.png
Brawler's Recovery.pngBrawler's Recovery
Remove conditions when you swap weapons.
Book.pngConditions Removed: 1
Book.pngCombat Only
for condition heavy fights.

Weapons

First Weapon Set
  • Main Hand
Greatsword
Stats: Berserker (Power/Precision/Ferocity)
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Precise Infusion Precise Infusion
Precise Infusion Precise Infusion
Second Weapon Set
  • Main Hand
Axe
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Precise Infusion Precise Infusion
  • Off Hand
Mace
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Precise Infusion Precise Infusion

Sigil Variants

If you're not in a night time dungeon swap

Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.

for:

Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment

Armor
  • Head
Stats: Berserker (Power/Precision/Ferocity)
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Mighty Infusion Versatile Mighty Infusion
  • Shoulders
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Mighty Infusion Versatile Mighty Infusion
  • Chest
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Mighty Infusion Versatile Mighty Infusion
  • Hands
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Mighty Infusion Versatile Mighty Infusion
  • Legs
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Mighty Infusion Versatile Mighty Infusion
  • Feet
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Mighty Infusion Versatile Mighty Infusion
Accessories
  • Amulet
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Ring 1
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Ring 2
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Earring 1
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Earring 2
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Back
Stats: Berserker
Mighty Infusion Mighty Infusion

Equipment Variants

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    - for PUGs, Solos / if you find yourself dipping below 90% health.

Consumables

Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
Nourishment (1 h):
Food.png+100 Power+70 Ferocity+10% Experience from Kills
Consumable
Plate of Steak and Asparagus Plate of Steak and Asparagus
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Nourishment (30 m):
Food.png+80 power+60 precision+10% Experience from kills
Consumable
for a cheaper alternative.

Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:

Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
for Ascalonian Catacombs.
Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
Nourishment (1 h):
Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
Consumable
for all paths of Twilight Arbor.
Skale Venom Skale Venom
Skale Venom (consumable).pngSkale Venom
Skale Venom (10m):
Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
Consumable
for enemies in Fractals of the Mists where potions do no apply.

Usage

  1. Signet of Rage Signet of Rage
    1Activation.png
    60Recharge.png
    Signet of Rage
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    Signet of Rage.pngSignet of Rage: Gain adrenaline.
    Fury.pngFury (25s): 20% Critical Chance
    Might.png5Might (25s): 150 Power, 150 Condition Damage
    Swiftness.pngSwiftness (25s): 33% Movement Speed
  2. Double dodge for
    Stick and Move Stick and Move
    Stick and Move.pngStick and Move
    Get a damage bonus when endurance is not full.
    Damage.pngDamage Increase: 10%
    .
  3. Get into combat.
  4. Signet of Fury Signet of Fury
    ¼Activation.png
    30Recharge.png
    Signet of Fury
    Signet Passive: Improves precision.
    Signet Active: Gain adrenaline.
    Signet of Fury.pngSignet of Fury: 180 Precision
    Attribute bonus.pngAdrenaline: 30
  5. Eviscerate Eviscerate
    ¾Activation.png
    8Recharge.png
    Eviscerate
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Damage.pngLevel 1 Damage: 710
    Damage.pngLevel 2 Damage: 888
    Damage.pngLevel 3 Damage: 1,066
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
  6. Crushing Blow Crushing Blow
    ¾Activation.png
    15Recharge.png
    Crushing Blow
    Crush your opponent's armor, leaving them vulnerable.
    Damage.pngDamage: 244
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Range.pngRange: 130
  7. Cyclone Axe Cyclone Axe
    ½Activation.png
    6Recharge.png
    Cyclone Axe
    Spin around and attack all nearby foes.
    Damage.png2Damage: 170
    Vulnerability.png4Vulnerability (8s): 4% Incoming Damage
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  8. Weapon swap Weapon swap
  9. Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  10. Whirlwind Attack Whirlwind Attack
    1Activation.png
    10Recharge.png
    Whirlwind Attack
    Whirl in a target's direction, slashing foes along your path.
    Damage.pngDamage: 164
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 3
    Book.pngEvade: 0.75 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
  11. Bladetrail Bladetrail
    ¾Activation.png
    15Recharge.png
    Bladetrail
    Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
    Damage.pngDamage: 183
    Cripple.pngCripple (4s): -50% Movement Speed
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  12. Rush Rush
    2Activation.png
    20Recharge.png
    Rush
    Charge and strike your foe.
    Damage.pngDamage: 414
    Range.pngRange: 1,200
  13. Arcing Slice Arcing Slice
    ½Activation.png
    8Recharge.png
    Arcing Slice
    Burst. Deliver a circular attack to foes around you, and gain fury. Deal more damage to foes with low health.
    Damage.pngDamage: 516
    Damage.pngDamage against foes under 50% health: 773
    Fury.pngLevel 1 Adrenaline (5s): 20% Critical Chance
    Fury.pngLevel 2 Adrenaline (10s): 20% Critical Chance
    Fury.pngLevel 3 Adrenaline (15s): 20% Critical Chance
    Book.pngNumber of Targets: 5
    Range.pngRange: 150
  14. Greatsword Swing Greatsword Swing
    ½Activation.png
    Greatsword Swing
    Chain. Slash your foe.
    Damage.pngDamage: 170
    Vulnerability.pngVulnerability (8s): 1% Incoming Damage
    Range.pngRange: 130
    until
    Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    is off cooldown.
  15. Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  16. Whirlwind Attack Whirlwind Attack
    1Activation.png
    10Recharge.png
    Whirlwind Attack
    Whirl in a target's direction, slashing foes along your path.
    Damage.pngDamage: 164
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 3
    Book.pngEvade: 0.75 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
  17. Weapon swap Weapon swap
  18. Cyclone Axe Cyclone Axe
    ½Activation.png
    6Recharge.png
    Cyclone Axe
    Spin around and attack all nearby foes.
    Damage.png2Damage: 170
    Vulnerability.png4Vulnerability (8s): 4% Incoming Damage
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  19. Crushing Blow Crushing Blow
    ¾Activation.png
    15Recharge.png
    Crushing Blow
    Crush your opponent's armor, leaving them vulnerable.
    Damage.pngDamage: 244
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Range.pngRange: 130
  20. Eviscerate Eviscerate
    ¾Activation.png
    8Recharge.png
    Eviscerate
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Damage.pngLevel 1 Damage: 710
    Damage.pngLevel 2 Damage: 888
    Damage.pngLevel 3 Damage: 1,066
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
  21. Tremor Tremor
    ½Activation.png
    25Recharge.png
    Tremor
    Send a wave toward your foe that knocks down foes in a line.
    Damage.pngDamage: 195
    Knockdown.pngKnockdown: 2 seconds
    Book.pngNumber of Targets: 6
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    : Use this only if the enemy already has defiant stacks.
  22. Weapon swap Weapon swap
  23. Go to #9 and repeat.
  • Repeatedly use
    Healing Signet Healing Signet
    Activation.png
    20Recharge.png
    Healing Signet
    Signet Passive: Regenerate health.
    Signet Active: Heal yourself, and grant yourself resistance.
    Heal.pngHealing: 2,320
    Healing Signet.pngHealing Signet: 362 Heal
    Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
    Radius.pngInterval: 1 second
    outside of a fight to gain Signet Precision stacks with
    Signet Mastery Signet Mastery
    Signet Mastery.pngSignet Mastery
    Signets grant a stacking precision buff on use and recharge faster. Cast signet of might whenever you strike a foe below the health threshold.
    Radius.pngHealth Threshold: 50%
    Signet Mastery.pngSignet Precision (60s): 100 Precision
    Book.pngMaximum Stacks: 5
    Book.pngRecharge Reduced: 20%
    .
    • Enabling autocast on
      Healing Signet Healing Signet
      Activation.png
      20Recharge.png
      Healing Signet
      Signet Passive: Regenerate health.
      Signet Active: Heal yourself, and grant yourself resistance.
      Heal.pngHealing: 2,320
      Healing Signet.pngHealing Signet: 362 Heal
      Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
      Radius.pngInterval: 1 second
      on your second weapon set allows you to recast it automatically.
    • This also works during unskipable video sequences.
    • The autocast is bound to your set thus it will automatically deactivate once you swap to greatsword.
  • You might want to use
    Throw Axe Throw Axe
    ¼Activation.png
    10Recharge.png
    Throw Axe
    Throw an axe that cripple foes.
    Damage.pngDamage: 163
    Cripple.pngCripple (4s): -50% Movement Speed
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    while running to a boss to get into combat.
    • If the boss is immune to knockdown use
      Tremor Tremor
      ½Activation.png
      25Recharge.png
      Tremor
      Send a wave toward your foe that knocks down foes in a line.
      Damage.pngDamage: 195
      Knockdown.pngKnockdown: 2 seconds
      Book.pngNumber of Targets: 6
      Combo.pngCombo Finisher: Physical Projectile
      Range.pngRange: 1,200
      instead since it has a higher range.
  • When all your Greatsword skills are on cooldown, dodge to keep maintaining
    Stick and Move Stick and Move
    Stick and Move.pngStick and Move
    Get a damage bonus when endurance is not full.
    Damage.pngDamage Increase: 10%
    .
  • Use your burst skills as soon as your adrenaline bar is full.
  • Use all of your equipped Banners at the beginning of the fight. Preferably by throwing them into combo fields.

Written Guides

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