Elementalist - Fire Viper

Have you considered dropping the tempest traitline? Unless you desperately want the utility, it seems like Arcane is a much more effective line for condition damage, as Elemental Surge or Evasive arcana both add a decent bit of extra burning. You could also add Arcane Blast as an optional utility as it combos with your fire fields and gives a relatively spammable burn if Elemental Surge is slotted. -- Wheadna (talk) 15:50, 22 January 2016 (UTC)

I have to agree with Wheadna. But I would trade Earth against Arcana. You lose bleeding duration you don't need anyway, 100 condition damage and the passive 8% crit chance of signet of fire but will gain a good amount of burning to compensate for it. As this build only provides burning you should definetly replace
Superior Sigil of Earth Superior Sigil of Earth
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
Superior Sigil of Smoldering Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
. You gain 20% more burning duration and and can switch nearly all of your equipment to sinister. Only 1 viper weapon and shoulder piece for example will suffice to reach 100% burning duration while gaining much more condition damage. Also consider
Glyph of Elemental Power Glyph of Elemental Power
Glyph of Elemental Power
Glyph. Gain a chance for spells to inflict a condition based on your attunement.
Book.pngTrigger Chance: 25%
Burn.png2Burning (3s): 786 Damage
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Cripple.pngCripple (5s): -50% Movement Speed
Duration.pngEffect Recharge: 5 seconds
Duration.pngDuration: 30 seconds
Stun-Break.pngBreaks Stun
as another good utility option, as well as Firestorm from
Glyph of Storms Glyph of Storms
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
. Both will give you more burning then
"Feel the Burn!" "Feel the Burn!"
"Feel the Burn!"
Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
Damage.pngDamage: 592
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
Burn.pngBurning (4s): 524
Book.pngNumber of Targets: 5
Book.pngBlast Radius: 600
. You can check stats here. To you calculation at the beginning: Even though I got just very slightly different numbers, let's use yours: 131dmg for 7sec from sigill are 917dmg total. The sigill has 10sec internal cooldown. Let's add a generous second until the sigill actually procs you get 917/11 = 83 dmg/sec. If you have 83/15=5,5 burning stacks the variant I suggested will be better. You should definetly have more burning stacks than that on average. Additionaly sinister gear gives you 8% more crit chance, which will let all those on crit traits proc more often. So even more burning  :) Neijala (talk) 18:07, 22 January 2016 (UTC)
I did a bit of testing and you're totally right, dropping Earth for Fire-Arcana-Tempest was great! Wheadna (talk) 22:18, 29 January 2016 (UTC)