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Focus on sustained DPS in one-on-one fights with the ability to contribute meaningfully to teamfights as well. Sword/Shield for disengaging or preventing opposing disengage.
Superior Sigil of Accuracy
5 Superior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Speed
Gain Swiftness (20 seconds) on Killing a Foe.
Superior Sigil of Paralyzation
Superior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
+1050 Power +1050 Precision +560 Vitality +560 Ferocity
for a touch more survivability at the cost of some damage Paladin's Amulet
+1000 Power +1000 Precision +400 Toughness +400 Vitality
for a touch more damage at the cost of some survivability Berserker Amulet
+1200 Power +900 Precision +900 Ferocity
- Focused on one-on-one point defending, but also provides good damage in teamfights - particularly if
can be used in a combo field. Whirling Axe 3¼ 15
or Endure Pain 60
. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration: 4 seconds Breaks stun
can be swapped out for utilities as necessary, such as Berserker Stance 60
for holding Skyhammer or "Fear Me!" 60
for occasions where Quickness/Might outweight Resistance. Frenzy 60
- Conditions or CC when utilities are off cooldown and out of Berserk.