Berserker - Berserker PS

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageCCUtility.

Designed for:

Overview

The Berserker Phalanx Strength build is one that focuses on quick, intense damage while also providing sustain and group support through might, CC, and revival potential.

Skill Bar

GreatswordHealingUtilityElite
Hammer

Slot Changes

Heal

  • Blood Reckoning Blood Reckoning
    ¼Activation.png
    20Recharge.png
    Blood Reckoning
    Rage. Heal yourself, gain adrenaline, and recharge all burst skills. Heal for a percentage of your outgoing damage.
    Radius.pngDamage to Healing: 10%
    Healing.pngHealing: 3,230
    Attribute bonus.pngAdrenaline: 10
    Duration.pngDuration: 5s
    if against high-burst, to mitigate damage done
  • Mending Mending
    1Activation.png
    20Recharge.png
    Mending
    Heal yourself and remove conditions.
    Heal.pngHealing: 5,240
    Book.pngConditions Removed: 3
    if more condition cleanse is needed

Utility

  • Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    or
    Berserker Stance Berserker Stance
    60Recharge.png
    Berserker Stance
    Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
    Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
    Attribute bonus.pngAdrenaline: 3
    Book.pngPulses: 8
    can be changed to
    "For Great Justice!" "For Great Justice!"
    25Recharge.png
    "For Great Justice!"
    Shout. Grant fury and might to yourself and nearby allies.
    Fury.pngFury (8s): 20% Critical Chance
    Might.png3Might (25s): 90 Power, 90 Condition Damage
    Radius.pngRadius: 600
    if there is no need for more direct or condition damage mitigation, respectively

Specializations


Variants

  • if more condition cleanse is needed


Variants

  • if even more condition cleanse is needed; this should be taken as a last resort, as the decreased time needed to enter Berserk Mode is critical to dealing damage

Equipment

Greatsword.png
I.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
I.png
Hammer.png
II.png
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
II.png
Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Vitality

Equipment Variants

  • Superior Sigil of Blood Superior Sigil of Blood
    5Recharge.png
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)
    to
    Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    if endurance is lacking, such as in fights against Revenants
  • Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    to
    Superior Sigil of Water Superior Sigil of Water
    5Recharge.png
    Superior Sigil of Water.pngSuperior Sigil of Water
    30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
    if healing/damage mitigation is lacking

Usage

  • Set up
    Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    by using
    Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    , followed by
    Berserk Berserk
    15Recharge.png
    Berserk
    Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
    Radius.pngAttack Speed Increase: 15%
    Adrenaline.pngAdrenaline: 10
    Duration.pngDuration: 15s
    and then
    Arc Divider Arc Divider
    ½Activation.png
    5Recharge.png
    Arc Divider
    Primal Burst. Deliver a circular attack to foes around you, creating a violent shock wave that damages foes. Deal more damage to foes with low health.
    Damage.pngDamage: 351
    Damage.pngDamage against Foes under 50% Health: 614
    Book.pngNumber of Targets: 5
    Combo.pngCombo Field: Fire
    Range.pngRange: 450
    . This hard CCs the target, gains access to , (if taken), , and .
    • This skill rotation builds up anywhere from 5-10 stacks of might by , which is then given to allies via .
    • Balanced Stance Balanced Stance
      40Recharge.png
      Balanced Stance
      Stance. You enter into a balanced stance.
      Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
      Swiftness.pngSwiftness (8s): 33% Movement Speed
      Stun-Break.pngBreaks stun
      can be used in conjunction with the above rotation, to prevent from counter CC or the stun from
      Head Butt Head Butt
      20Recharge.png
      Head Butt
      Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
      Damage.pngDamage: 1,894
      Attribute bonus.pngAdrenaline: 30
      Stun.pngStun: 3s
      Stun.pngSelf-Stun: 1s
      Stun-Break.pngBreaks Stun
      Range.pngRange: 180
      but should be saved for revives and stomps.
    • can be utilized by dodging into an enemy before beginning the rotation.
  • Rush Rush
    2Activation.png
    20Recharge.png
    Rush
    Charge and strike your foe.
    Damage.pngDamage: 414
    Range.pngRange: 1,200
    and
    Whirlwind Attack Whirlwind Attack
    1Activation.png
    10Recharge.png
    Whirlwind Attack
    Whirl in a target's direction, slashing foes along your path.
    Damage.pngDamage: 164
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 3
    Book.pngEvade: 0.75 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    can be used as gap closers or for mobility from fight to fight.
  • immobilizes foes when they are crippled by a skill, allowing for unavoidable damage. The following skills will do this:
    • Bladetrail Bladetrail
      ¾Activation.png
      15Recharge.png
      Bladetrail
      Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
      Damage.pngDamage: 183
      Cripple.pngCripple (4s): -50% Movement Speed
      Combo.pngCombo Finisher: Physical Projectile
      Range.pngRange: 900
    • Hammer Shock Hammer Shock
      ½Activation.png
      12Recharge.png
      Hammer Shock
      Smash the ground and send out a crippling wave.
      Damage.pngDamage: 170
      Cripple.pngCripple (7s): -50% Movement Speed
      Range.pngRange: 600

Counters

  • Heavy condition pressure
  • Heavy blinds/blocks
Build rating - 3 stars
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2 Ratings
0 stars
Hanz gave this build 0 stars March 2016

There are 2 specializations which can be considered mandatory for a warrior in PvP: defense and discipline. This doesn't have any of the 2. Looks more like an open world PvE version of the GS/Hammer build.

5 stars
Ahp73 gave this build 5 stars March 2016

After more testing, the hardest thing to deal with is soft CC, especially immobilize. With Berserker's Stance and Mending, it is less of a nuisance; Savage Instinct may also be used if conditions are a huge problem. It's not the best build, but it works well and offers a decent amount.

The build is rather easy to play well, and aids team fights extremely well, boosting allies while hard CCing/ bursting prime targets.

Herald falls into the same category of buffs/dps and is better in the aspects of boon variety and revives; however, the burst and cc that this build offers might be higher, with even better movement abilities.

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