Berserker - Blazing Berserker

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Hybrid damage.

Designed for:


Overview

An all-rounder PvP Build for the Berserker. Very powerful in 1v1 situations but also useful in teamfights.

Skill Bar

Axe/TorchHealingUtilityElite
Sword/Shield

Slot Changes

Utility

  • Balanced Stance Balanced Stance
    40Recharge.png
    Balanced Stance
    Stance. You enter into a balanced stance.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (8s): 33% Movement Speed
    Stun-Break.pngBreaks stun
    Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    if stability is not required/the enemies have very quick burst.

Elite

  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    for added team support.

Specializations

Variants

  • Last Stand Last Stand
    Trait VII.pngLast Stand
    Gain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance
    for longer stances. If this is selected, consider
    Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    instead of
    Balanced Stance Balanced Stance
    40Recharge.png
    Balanced Stance
    Stance. You enter into a balanced stance.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (8s): 33% Movement Speed
    Stun-Break.pngBreaks stun
    .



Variants

  • Consider
    Smash Brawler Smash Brawler
    Trait I.pngSmash Brawler
    Reduces the recharge on primal burst skills and berserk mode.
    if running
    Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    .

Equipment

Axe.png
Torch.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
II.png
Superior Rune of the Flame Legion
Superior Rune of the Flame Legion.pngSuperior Rune of the Flame Legion
(1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Variants

Sigils Axe/Torch

  • Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)

Sword/Shield

  • Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)

Rune

  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Superior Rune of Balthazar Superior Rune of Balthazar
    Superior Rune of Balthazar.pngSuperior Rune of Balthazar
    (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.

Usage

Offensive

  • Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    &
    Outrage Outrage
    10Recharge.png
    Outrage
    Rage. Break out of stun and gain adrenaline for each foe near you.
    will instantly fill your adrenaline bar, Stun Stun the target for 3s and apply two stacks Burning Burning around you, allowing you to enter
    Berserk Berserk
    15Recharge.png
    Berserk
    Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
    Radius.pngAttack Speed Increase: 15%
    Adrenaline.pngAdrenaline: 10
    Duration.pngDuration: 15s
    immediately.
  • Flaming Flurry Flaming Flurry is the strongest condition burst you can have - use it as frequently as possible.
  • Decapitate Decapitate
    ¾Activation.png
    5Recharge.png
    Decapitate
    Primal Burst. Leap at your foe with a powerful attack. Foes behind your target also take damage.
    Damage.pngDamage: 665
    Damage.pngShock Wave Damage: 665
    Book.pngShock Wave Targets: 5
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
    is a very strong AoE Burst skill.
    • Using it on a downed enemy will not only heavily damage that target, it can also pressure any enemies trying to res.
  • Both
    Savage Leap Savage Leap
    ¾Activation.png
    8Recharge.png
    Savage Leap
    Lunge at your foe, striking them with your sword.
    Damage.pngDamage: 183
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    and
    Shield Bash Shield Bash
    ½Activation.png
    20Recharge.png
    Shield Bash
    Bash your foe with your shield and stun them.
    Damage.pngDamage: 244
    Stun.pngStun (2s): Unable to use skills or move.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
    are Leap finishers for useful Combos.
    • Activate
      Flames of War Flames of War
      ¾Activation.png
      25Recharge.png
      Flames of War
      Cleanse conditions and become a mobile fire field that burns nearby foes. When the field expires, it explodes, damaging foes and burning them again.
      Damage.pngDamage: 760
      Burn.pngBurning (1s): 131 Damage
      Burn.png2Final Burning (5s): 1310 Damage
      Book.pngConditions Removed: 2
      Book.pngNumber of Targets: 5
      Duration.pngDuration: 5s
      Radius.pngRadius: 180
      before switching to Sword/Shield to grant yourself
      Fire Shield Fire Shield
      40Recharge.png
      Fire Shield
      Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
      Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
      Might.pngMight (10s): 30 Power, 30 Condition Damage
      Burn.pngBurning (1s): 328 Damage
      Radius.pngCondition Duration Reduction: 20%
      as it will not deactivate the fire field despite not being in your Torch set.
  • Blaze Breaker Blaze Breaker
    ¾Activation.png
    15Recharge.png
    Blaze Breaker
    Smash your torch into the ground, creating a deadly shock wave that conditions foes.
    Damage.png5Damage: 1,900
    Burn.pngBurning (2s): 262 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 3
    Range.pngRange: 400
    is a great ability to make landing
    Decapitate Decapitate
    ¾Activation.png
    5Recharge.png
    Decapitate
    Primal Burst. Leap at your foe with a powerful attack. Foes behind your target also take damage.
    Damage.pngDamage: 665
    Damage.pngShock Wave Damage: 665
    Book.pngShock Wave Targets: 5
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
    or
    Eviscerate Eviscerate
    ¾Activation.png
    8Recharge.png
    Eviscerate
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Damage.pngLevel 1 Damage: 710
    Damage.pngLevel 2 Damage: 888
    Damage.pngLevel 3 Damage: 1,066
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
    easier.
  • Final Thrust Final Thrust
    ¾Activation.png
    15Recharge.png
    Final Thrust
    Strike your foe with a final powerful thrust that does extra damage against injured foes.
    Damage.pngDamage: 365
    Damage.pngDamage against foes under 50% health: 731
    Range.pngRange: 130
    can catch an opponent below 50% HP by surprise - especially when used shortly after activating berserk berserk due to Quickness Quickness.
  • Weapon swapping after executing a Primal Burst Skill will leave you with 8/10 Adrenaline for an almost immediate second Primal Burst Skill.

Defensive

  • Shield Stance Shield Stance
    3Activation.png
    25Recharge.png
    Shield Stance
    Block attacks.
    Duration.pngDuration: 3 seconds
    ,
    Healing Signet Healing Signet
    Activation.png
    20Recharge.png
    Healing Signet
    Signet Passive: Regenerate health.
    Signet Active: Heal yourself, and grant yourself resistance.
    Heal.pngHealing: 2,320
    Healing Signet.pngHealing Signet: 362 Heal
    Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
    Radius.pngInterval: 1 second
    and all stances are the primary defense option.
    • Shield Stance Shield Stance
      3Activation.png
      25Recharge.png
      Shield Stance
      Block attacks.
      Duration.pngDuration: 3 seconds
      will not only block but also reflect projectiles and grant Might Might
    • Activating
      Healing Signet Healing Signet
      Activation.png
      20Recharge.png
      Healing Signet
      Signet Passive: Regenerate health.
      Signet Active: Heal yourself, and grant yourself resistance.
      Heal.pngHealing: 2,320
      Healing Signet.pngHealing Signet: 362 Heal
      Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
      Radius.pngInterval: 1 second
      during heavy condition pressure can be a life saver due to a long lasting Resistance Resistance.
  • All Primal Burst Skills will trigger
    Cleansing Ire Cleansing Ire
    Trait VIII.pngCleansing Ire
    Gain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill
    as if you have 3 bars of Adrenaline.
    • This allows you to remove a lot of conditions during berserk berserk as all Primal Burst Skills have a short CD and only require 10 Adrenaline.
  • Savage Leap Savage Leap
    ¾Activation.png
    8Recharge.png
    Savage Leap
    Lunge at your foe, striking them with your sword.
    Damage.pngDamage: 183
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    is a great way of disengaging from fights to recover.
    • Warrior's Sprint Warrior's Sprint
      Trait II.pngWarrior's Sprint
      Move 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition
      allows movement skills to remove Immobilize Immobilize for even better disengage potential.

Counters

  • Heavy condition pressure
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