Berserker - Burstzerker

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtility.

Designed for:

 

Overview

The Burstzerker provides massive AoE spike damage from and potent downstate control through various high damage cleave skills.

Skill Bar

First Weapon Set

GreatswordHealingUtilityElite
Axe/Axe

Skill Variants

Heal

  • will lower your burst damage in exchange for an incredible sustain option. Use this if party support is an issue or enemies have high pressure.

Utility

  • can be replaced by the following if sustain is an issue.
    • a short cooldown stunbreak
    • powerful anti condition pressure and adrenaline gain
  • for quick might stacking and fury access. Fits well with Tactics variant

Elite

  • If spending a lot of time at range and you want to ensure you have adrenaline on engage, consider running this, especially for non builds.
  • This skill is useful for eliminating opponents you are unable to cleave yourself in melee range, or reviving clumps of downed allies.

Template Code

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Specializations




Variants

  • Take Tactics for a higher potential damage spike and powerful self sustain with area might generation. Tactics can be used in place of either trait line depending on play style preference.


  • Take Defense only if you absolutely must to survive, as it is a major DPS loss.



Equipment

Marauder stat icon.png
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Marauder stat icon.png
Marauder stat icon.png
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Marauder stat icon.png
PvE weapon swap.png
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6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Consumables

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
feast option with additional damage reduction.
  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable

Variants

Stats

  • Marauder's provides a better spread of stats and helps keep you alive with Strength equipped, but Berserker's may be used in its place for higher damage at a higher risk.

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Stamina Superior Sigil of Stamina
    Superior Sigil of Stamina.pngSuperior Sigil of Stamina
    Your endurance is refilled each time you kill a foe.
    • Sigils to abuse of .

Food

  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Defensive Option

Utility

  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    cheaper option.

Usage

General

  • Focus on keeping a high uptime and landing as many as possible. While in Berserker form, you can swap to Axe, land your high priority skills and swap back in time to Arc Divider again with minimal loss, but do not linger any longer than the 5s cooldown or you are wasting valuable Arc Divider time.
    • Axe is used generally to gain large amounts of adrenaline and provide cleave outside of Arc Divider, as can be unreliable.
  • provides 5 adrenaline, so between Berserk you should swap weapons once to Axe/Axe, and back again to Greatsword to regain full adrenaline. is also helpful for adrenaline management.
  • Try to be on top of enemies when going into , to deal damage and get 3 stacks of , since you lose a lot of DPS potential if building it up through Primal Bursts.
  • Due to , upon entering mode, you briefly get Quickness Quickness and Superspeed Superspeed. Use that frame to land (reset with ) and other GS A/A skills.
  • Your dodges deal damage and give Might Might thanks to . Very useful when pushing through or trading sides with the enemy group.
  • You naturally output a lot of Might Might due to , which also means it often gets corrupted. Weakness Weakness and Blind Blind are the worst conditions for this build as they significantly soft your DPS. Thefore, try to push and stay within range of support, for cleansing and boons.
    • Also, this build overall lacks condition clear and passive survival tools, so another reason to stick near your supports.
  • removes Immobilize Immobilize when using a movement skill - list of movement skills in the build:
    • , and .
  • should be used as stunbreak and not preemptively unless absolutely necessary. Besides the pulsing Stability Stability, it also denies a lot of direct damage, because you are immune to critical hits.
  • to be immune to any direct damage, still susceptible to CC's and condi pressure thought. Either cast it preemptively, to mitigate expected damage or, reactively, like a stunbreak.
    • Know well what Stance to use given the situation. makes you weaker against direct damage, so using your Stances while in mode, for example, may be helpful to compensate your "squishness" and to ensure your damage lands.
    • Once out of cooldowns you become a very easy target and will rely on teammates support, positioning and awareness to survive.
    • If you go down 50% and realizes effect is active, try to not to use together, since you won't benefit from the immunity to critical hit, because you won't be taking any direct damage.
  • Both and are tied to the DPS burst. Signet to instantly receive 30 adrenaline and damage boost for , and Heal skill to reset your Primal Burst and heal based on your damage.
  • Best use of is when you can hit multiple targets with hard hitting skills like and , allowing you to overextend on top of enemy a bit longer.
  • has several uses. Main purpose is for the huge single target damage, notably if you have Stability Stability to spare. Yet, can also be valuable for the instant adrenaline it grants; another stunbreak option, althought, depending on where facing, you may find yourself out of position; and to ignore movement-impairing conditions, by either removing Immobilize Immobilize or covering some distance you wouldn't by simply walking.
    • Keep in mind you'll get stunned for 1s if the skill connects.

Greatsword

  • as noted above, will be spammed off cooldown for massive spike damage. Be mindful it increases the radius every spin, so there's no need to sit on top of enemies all the time. Also, don't be afraid to interrupt the channel if you need to dodge, or use another skill.
  • won't see much use, because, once out of cooldowns, you should swap weapon sets. Still, it's decent for cleave and to fill downtime.
  • is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. However, you could still go for it anytime and still make good use, as long as the animation is canceled once enemies leave the AoE.
    • Try to use before for maximum DPS and also to refill adrenaline.
  • deals substantial damage and an evade frame. Should NOT be used only for its mobility function.
  • Use for filler damage.
  • will be used mostly for repositioning or gap closing, fastly covering a large distance. Also usable for good single target damage.
    • Don't have any foe targeted if using it for mobility.

Axe/Axe

  • deals big single target damage and resets everytime it hits. Also, reaches a significant distance compared to the other Axe skills. Cast it offcooldown, whenever you go into Axe/Axe or have an adrenaline surplus and weapon swap isn't available yet.
  • and will be filler skills, Axe auto attacks don't do much damage outside of the 3rd hit and you shouldn't be waiting for its channel, unless cleaving. is mostly situational and will barely see use, other than finalizing low targets.
  • provides a very strong sustained damage for its duration. Amazing skill for chasing, since you can move, and for cleaving, as it also disrupt potential handrezzes. Even if you have to be on top of the enemy to target cap, try to not to interrupt, unless necessary, or get interrupted during the channel as it's a large part of your damage outside of Arc.
  • Try to use before or as it stacks some Vulnerability Vulnerability and grants Fury Fury, which this build doesn't have much access to. Outside of that, use normally for damage.
  • Aside from being another big damage skill, grants 3s of Quickness Quickness. Always look for following it up with an or a to benefit from the faster cast time.

Opening Burst

Start in combat
  1. Weapon Swap
  2. Weapon Swap
  • From here, if you have received any Alacrity Alacrity during this burst, you will be able to add the following step before Berserk ends .
  • Fill downtime with auto attacks
  • In the heat of WvW, with dodge rolls and CC, you may find it impossible to complete this rotation 100% of the time. Your priority is using as many Arc Dividers as possible at close range.

Videos

  • YouTube:
    The Blue Ranger (Opening Rotation Demonstration)
Build rating - 5 stars
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9 Ratings
5 stars
MorroIan gave this build 5 stars last month

The tactics variant is excellent in groups now against scourges with barrier

5 stars
Rugesun gave this build 5 stars May 2019

Absolutely love it for 1v1. I also prefer axe + shield for a little more sustai and an extra CC, however Axe + Axe is also a OP combination

4 stars
Threather gave this build 4 stars May 2019

Insane damage and the spec itself is 5 stars. This build however runs strength as major recommendation when defense (bot, top, top) is better in most non-guild situations, doesn't recommend 1 energy sigil and warrior scales on toughness much much better than vitality so it gets 4 stars until those some of those things are fixed.

6 More Ratings
5 stars
Freya gave this build 5 stars May 2019

This build is really good in damage, so high infact, that often it doesn't even matter if enemy has protection or not.

Pretty sure it hasn't reached it's full potential yet.

5 stars
Xivor gave this build 5 stars May 2019

Overpowered. Needs a nerf. Became an overnight celebrity after the update. Highest burst damage currently in the game, especially in the frontline.

5 stars
Ruler gave this build 5 stars May 2019

Put this build under the meta tab! The burst and cleave is insane, its definately a must to have multiple in a melee meta push comp right now.

5 stars
Kurnian gave this build 5 stars May 2019

Players: we need to tune down power creep that came in with HoT and PoF specs for WvW

Anet: *reworks berserker*

Players: *am i a joke to you?*

5 stars
Recovery8 gave this build 5 stars May 2019

Extremely strong burst. It's great for getting people down before they can react. Obvious downside is low to no defense/escape.

5 stars
The Blue Rangerr gave this build 5 stars May 2019

Currently the highest burst power spike available in the game, capable of killing multiple targets instantly before they can react in a WvW zerg setting.