Berserker - Burstzerker

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtility.

Designed for:

 

Overview

The Burstzerker provides massive AoE spike damage from and potent downstate control through various high damage cleave skills.

Skill Bar

First Weapon Set

GreatswordHealingUtilityElite
Longbow

Skill Variants

Heal

  • will lower your burst damage in exchange for an incredible sustain option. Use this if party support is an issue or enemies have high pressure.

Utility

  • for quick might stacking and fury access. Fits well with Tactics variant

Elite

  • If spending a lot of time at range and for adrenaline generation.

Template Code

[&DQIEGzM6EhXyEgAAsgAAAKsAAACvAAAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations




Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
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Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
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PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Consumables

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
feast option with additional damage reduction.
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Variants

Stats

  • Marauder stat icon.png Marauder provides a better spread of stats and helps keep you alive with Strength equipped, but Berserker stat icon.png Berserker's may be used in its place for higher damage at a higher risk.

Sigils

Rune

  • and are viable options to manage critical chance.

Usage

General

  • Focus on making the best use of by landing as many , and on melee, as possible.
  • While in Berserker form, you can swap to GS, land your high priority skills and swap back in time to Scorched Earth again with minimal loss, but do not linger any longer than the time needed for 1 or 2 or you are wasting valuable usage.
    • GS is used generally, through its weapon skills, to gain large amounts of adrenaline and to provide cleave outside of Arc Divider, as Longbow skills might be weaker on melee.
  • This build doesn't generate adrenaline reliably with weapon skills, mainly the Longbow ones as they are all projectiles. That means the following abilities are important sources of adrenaline availability to use Primal Bursts.
    • will provide full adrenaline (30), enough to trigger and/or to use a Primal Burst right after.
  • Try to be on top of enemies when going into , to deal damage and get 3 stacks of , since you lose a lot of DPS potential if building it up through Primal Bursts.
  • Due to , upon entering mode, you briefly get Quickness Quickness and Superspeed Superspeed.
    • Use that frame to land or (reset with ) or .
  • Your dodges deal damage and give Might Might thanks to . Very useful when pushing through or trading sides with the enemy group.
  • You naturally output a lot of Might Might due to , which also means it often gets corrupted. Weakness Weakness and Blind Blind are the worst conditions for this build as they significantly soft your DPS. Thefore, try to push and stay within range of support, for cleansing and boons.
    • Also, this build overall lacks condition clear and passive survival tools, so another reason to stick near your supports.
  • removes Immobilize Immobilize when using a movement skill - list of movement skills in the build:
    • and .
  • should be used as stunbreak and not preemptively unless absolutely necessary. Besides the pulsing Stability Stability, it also denies a lot of direct damage, because you are immune to critical hits.


Greatsword

  • as noted above, will be spammed off cooldown for massive spike damage. Be mindful it increases the radius every spin, so there's no need to sit on top of enemies all the time. Also, don't be afraid to interrupt the channel if you need to dodge, or use another skill.
  • won't see much use, because, once out of cooldowns, you should swap weapon sets. Still, it's decent for cleave and to fill downtime.
  • is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. However, you could still go for it anytime and still make good use, as long as the animation is canceled once enemies leave the AoE.
    • Try to use before for maximum DPS and also to refill adrenaline.
  • deals substantial damage and an evade frame. Should NOT be used only for its mobility function.
  • Use for filler damage.
  • will be used mostly for repositioning or gap closing, fastly covering a large distance. Also usable for good single target damage.
    • Don't have any foe targeted if using it for mobility.

Axe/Axe

  • deals big single target damage and resets everytime it hits. Also, reaches a significant distance compared to the other Axe skills. Cast it offcooldown, whenever you go into Axe/Axe or have an adrenaline surplus and weapon swap isn't available yet.
  • and will be filler skills, Axe auto attacks don't do much damage outside of the 3rd hit and you shouldn't be waiting for its channel, unless cleaving. is mostly situational and will barely see use, other than finalizing low targets.
  • provides a very strong sustained damage for its duration. Amazing skill for chasing, since you can move, and for cleaving, as it also disrupt potential handrezzes. Even if you have to be on top of the enemy to target cap, try to not to interrupt, unless necessary, or get interrupted during the channel as it's a large part of your damage outside of Arc.
  • Try to use before or as it stacks some Vulnerability Vulnerability and grants Fury Fury, which this build doesn't have much access to. Outside of that, use normally for damage.
  • Aside from being another big damage skill, grants 3s of Quickness Quickness. Always look for following it up with an or a to benefit from the faster cast time.

Opening Burst

Start in combat
  1. Weapon Swap
  2. Weapon Swap
  • From here, if you have received any Alacrity Alacrity during this burst, you will be able to add the following step before Berserk ends .
  • Fill downtime with auto attacks
  • In the heat of WvW, with dodge rolls and CC, you may find it impossible to complete this rotation 100% of the time. Your priority is using as many Arc Dividers as possible at close range.

Videos

  • YouTube:
    [LAYS] Grog
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Build rating - 5 stars
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12 Ratings
5 stars
OuterOcean gave this build 5 stars May 2021

Best DPS build ever, just completely shreds whole zergs and ended up carrying me to position 1 on my server and blackgate combined. I use axe/axe variant and mow down everything after my arc divider hits them for 20k each use. It's unstoppable as it passes through bubbles up to even walls. I sometimes use it with rifle to 1 shot people from across the map picking off their healers, they just end up running trying to save their healer while we mow them down from behind. And it's very tanky that it makes you immune to crits and stability letting enough room for your healers to keep your health up even with just a few of them plus you can heal your self from 0 - 100 with those arc dividers giving you health for dealing damage.

4 stars
Gothic90 gave this build 4 stars February 2021

In the current meta, longbow should be taken instead of Axe/axe; a good zerg DPS build should be able to contribute from 600-900 range. A longbow variant should at least be listed here.

As of now, every patch of Scorched Earth fire field hits 5 targets and can hit up to 25 targets in total. The conditions will be cleansed but the power damage is still substantial.

So before it is nerfed, it is essentially a mini dragon banner, and what makes Power Berserker a viable meta DPS option (now that the actual dragon banner and guardian staff damage is nerfed).

3 stars
Tyroxin gave this build 3 stars September 2020

My view is still incomplete (thanks for nothing, dear publics...)...

...but as a heavily melee dependent class, it misses out in the long and mid range. It very well can happen that you simply do not deliver anything but downstate cleave because you have been too slow to deliver the opening burst before the power guards came in range, the revs landed their hammers and the eles dropped their meteor. And what managed to dodged in the first second gets hit by scourges and or reapers.

9 More Ratings
5 stars
MorroIan gave this build 5 stars October 2019

The tactics variant is excellent in groups now against scourges with barrier

5 stars
Rugesun gave this build 5 stars May 2019

Absolutely love it for 1v1. I also prefer axe + shield for a little more sustai and an extra CC, however Axe + Axe is also a OP combination

4 stars
Threather gave this build 4 stars May 2019

Insane damage and the spec itself is 5 stars. This build however runs strength as major recommendation when defense (bot, top, top) is better in most non-guild situations, doesn't recommend 1 energy sigil and warrior scales on toughness much much better than vitality so it gets 4 stars until those some of those things are fixed.

5 stars
Freya gave this build 5 stars May 2019

This build is really good in damage, so high infact, that often it doesn't even matter if enemy has protection or not.

Pretty sure it hasn't reached it's full potential yet.

5 stars
Xivor gave this build 5 stars May 2019

Overpowered. Needs a nerf. Became an overnight celebrity after the update. Highest burst damage currently in the game, especially in the frontline.

5 stars
Ruler gave this build 5 stars May 2019

Put this build under the meta tab! The burst and cleave is insane, its definately a must to have multiple in a melee meta push comp right now.

5 stars
Kurnian gave this build 5 stars May 2019

Players: we need to tune down power creep that came in with HoT and PoF specs for WvW

Anet: *reworks berserker*

Players: *am i a joke to you?*

5 stars
Recovery8 gave this build 5 stars May 2019

Extremely strong burst. It's great for getting people down before they can react. Obvious downside is low to no defense/escape.

5 stars
The Blue Rangerr gave this build 5 stars May 2019

Currently the highest burst power spike available in the game, capable of killing multiple targets instantly before they can react in a WvW zerg setting.

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