Berserker - Condition Skull Grinder Roamer
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Contents
Overview
A condition based Berserker build made for solo/smallscale roaming with high single target condition damage combined with several crowd control (CC) abilities. Interupting enemies and applying conditions is a key element of this build.
Skill Bar
Slot Changes
Weapons
Switch your swords if a ranged weapon is needed.
- Longbow should be used as a offensive ranged weapon to apply conditions from far.
- Rifle should be used as a defensive ranged weapon to keep yourself away from your enemy.
Heal
- for a strong heal in short fights.
- for additional condition removal.
Utility
- instead of if having problems with hitting moving targets.
- for additional condition removal and a stun break.
- for additional adrenalin and a stun break with low cooldown.
Elite
- for additional boons and to trigger
- for more CC to trigger
Specializations
Variants
- Use if you use .
- Use if your party overrides your fury.
Variants
- Use for more survivability.
- Use for CC heavy enemies.
Equipment
Consumables
Variants
- Stats
- Sigils
- against condition heavy enemies.
- Food
- Good alternative balancing offensive and defensive.
- Defensive food.
- cheap alternative to Rare Veggie Pizza
- Utility
- for a cheaper alternative.
Usage
Basic skill rotation
- Start with Mace/Torch
Weapon swap
Weapon swap
Skull Grinder
Skull Grinder
- till adrenalin is full again
Skull Grinder
- and for adrenalin
Skull Grinder
- Improvise
Notes:
- Time your CC abilities to interrupt your enemy to trigger ,
Distracting Strikes and
Superior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s) - is the perfect preparing skill for either
Skull Grinder or . They both have enough range to reduce the distance made by the knockback and hit the target.
- Always use
Counters
- Heavy condition pressure
- Heavy CC pressure
- High range classes
Comments