Berserker - Diviner's Resistance

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Focused on: Direct damage.

Designed for:


A power based "glass" cannon warrior with permanent resistance, several ways to deal with physical damage, extremely high quickness uptime, multiple powerful CC abilities, and unmatched mobility to move between points or engage/disengage from combat.

Skill Bar




  • - Diviner's Amulet is a moderate damage loss compared to the other power amulets. Picking up this trait gives you makes up for a little bit of the lost damage, but you lose the burst of health Dead or Alive provides.
  • - Provides stability, but you no longer can use Outrage to proc Rousing Resilience for 1000 armor and a 2.5k heal. You also lose even more damage.


Superior Sigil of Intelligence
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Paralyzation
Superior Sigil of Paralyzation.pngSuperior Sigil of Paralyzation
+30% Stun Duration
Superior Sigil of Hydromancy
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +2% Boon Duration (3): +12 to All Stats (4): +3% Boon Duration (5): +16 to All Stats (6): +5% Boon Duration; when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Diviner's Amulet
Diviner's Amulet.pngDiviner's Amulet
+1050 Power +1050 Concentration +560 Precision +560 Ferocity



  • Superior Sigil of Intelligence Superior Sigil of Intelligence
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    Superior Sigil of Leeching Superior Sigil of Leeching
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
    - Intelligence can guarantee a crit on Eviscerate when switching into the Axe weaponset. If you don't consistently land Eviscerate, then Leeching is also a reliable damage option that will provide moderate sustain as well.


  • Seeker's Amulet for more damage at the cost of Boon Duration.



  • Your offense relies on landing one of your big CC's followed up by one of your big damage dealers.
    • Your CC options are Berserk (1.5 second taunt), Shield Bash (2.6 second stun), and Headbutt (3.9 second stun* -- try to use Headbutt when in Sword/Shield for the 30% extra stun duration).
    • Your burst options are Hundred Blades and Eviscerate/Decapitate. Try to weapon-swap into these burst skills-- the sigils complement the burst. GS has Agility to provide quickness for hundred blades and axe has intelligence to force Eviscerate/Decapitate to be a crit.
  • Maintain your Resistance!
    • Use Berserker's Stance and Healing Signet on cooldown to have permanent resistance. If you are fighting against a power build, Healing Signet is much better left alone for the high passive healing it provides.
  • Use your burst skills often!
    • Since healing signet won't be ticking, Adrenal Health will be your main source of healing. Use your burst skills often, especially in berserk mode! Greatsword's burst, Arcing Slice, does the exact same damage regardless of the burst level, so don't be shy about using it at level 1 or 2.
  • Save your stunbreaker for stuns!
    • Likewise, Diviner's amulet provides no direct damage resistance. The Rousing Resilience trait will be one of your main defensive tools against direct damage classes. The heal and +1000 armor only apply when you break any CC, so keep a hand over your stunbreaker to use any chance it presents itself. You have three stunbreakers (Endure Pain, Outrage, Headbutt). Ideally, you want to break stuns with Outrage, as it has the lowest cooldown.
  • Turn off autotargeting!
    • Greatsword 5 and Sword 2 are incredible mobility skills. Only a thief could hope to possibly match the speed that a Sword/Greatsword warrior can output. With autotargetting on, you will occasionally run towards an enemy right next to you instead of getting away in the thick of combat. Consider turning autotarget permanently off or binding an easy-to-reach button for toggle autotarget on/off.


  • Boon removal
Build rating - 5 stars
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1 Ratings
5 stars
Matty Pp gave this build 5 stars October 2016

I feel as if the "perma resistance" isn't needed in this meta. Running leadership rune and demolisher amulet and swapping rousing resilience for cleansing ire is more favorable. I also personally like blood reaction over dead or alive and eternal champion over bloody roar. You still have just shy of 30s of resistance with only a 30s gap until you can do that again while clearing 3 condis every time you use a burst skill that way. You also gain a constant 560 static toughness as well as 30% crit chance and 6% crit damage(16% in zerk mode). The only real drawback is you lose a 2.5k heal and 500 toughness on stun break, but honestly that's minimal. I also find mace more useful for the extra block/reflect(10s cd) over axe and the weakness on mace is huge while not losing much burst damage. I also feel as if its easier to land skullgrinder than an eviscerate due to the less telegraphed animation. Another little change that makes a huge difference is putting doom sigil on the mace for the poison on downs.

I used this build and made it to legendary this season on 90% power warrior play( I did have a bunker druid to duo with for about half my wins, but don't judge me :D ).

Link to my preference -