Berserker - GS Axe/Shield Roaming

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Focused on: Direct damageSelf-sustain.

Designed for:


A WvW Roaming build focused on high damage and sustain. Your multiple stuns allow you to set up the burst damage, while a combination of Adrenal Health, Healing Signet, Lifesteal, and Rousing Resilience (if run) ensures your health stays topped up.

Skill Bar


Weapon Variants


Chop your foe.
Damage.pngDamage: 252
Targets.pngNumber of Targets: 3
Range.pngRange: 130
Cyclone Axe
Cyclone Axe
Spin around and attack all nearby foes.
Damage.pngDamage (2x): 236
Vulnerability.png4Vulnerability (8s): 4% Incoming Damage, 4% Incoming Condition Damage
Targets.pngNumber of Targets: 5
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Throw Axe
Throw Axe
Throw an axe that cripples foes.
Damage.pngDamage: 225
Crippled.pngCrippled (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Dual Strike
Dual Strike
Strike your foe with both weapons. Gain fury with each hit.
Damage.pngDamage (2x): 404
Fury.png2Fury (3s): 20% Critical Chance
Targets.pngNumber of Targets: 3
Range.pngRange: 130
Whirling Axe
Whirling Axe
Spin and attack nearby foes. You can move while spinning.
Damage.pngDamage (15x): 1,005
Targets.pngNumber of Targets: 5
Radius.pngRadius: 130
Combo.pngCombo Finisher: Whirl
  • Experimental, aggressive build focusing on using the newly buffed Axe 4 to gain quickness to land Axe Burst skills more easily.

Slot Changes


  • Outrage Outrage
    Rage. Break out of stun and gain adrenaline for each foe near you.
    Balanced Stance Balanced Stance
    Balanced Stance
    Stance. You enter into a balanced stance.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (8s): 33% Movement Speed
    Stun-Break.pngBreaks stun
    If you require a source of stab rather than stunbreaks. Swiftness is a bonus.


  • Battle Standard Battle Standard
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    - Use in groups where you want to give extra resurrection support to your allies. Otherwise, use Headbutt when solo.



  • Rousing Resilience.png Rousing Resilience - Massively increased sustain, especially in conjunction with Savage Instinct, at the cost of adrenaline generation.


  • Brawler's Recovery.png Brawler's Recovery - Trade some DPS against Boon-heavy Classes for some additional condi cleanse. Not the most impactful but a viable option.


  • Smash Brawler.png Smash Brawler - Trade the stunbreak and cleanse for higher Berserk Mode uptime and higher spike damage due to more primal bursts within the duration of Berserk mode.


Ascended Head (Heavy).png
Berserker stat icon.png
Ascended Shoulders (Heavy).png
Berserker stat icon.png
Ascended Chest (Heavy).png
Berserker stat icon.png
Ascended Hands (Heavy).png
Berserker stat icon.png
Ascended Legs (Heavy).png
Berserker stat icon.png
Ascended Feet (Heavy).png
Berserker stat icon.png
Ascended Back.png
Berserker stat icon.png
Ascended Accessory1.png
Berserker stat icon.png
Ascended Accessory2.png
Berserker stat icon.png
Ascended Amulet.png
Berserker stat icon.png
Ascended Ring1.png
Berserker stat icon.png
Ascended Ring2.png
Berserker stat icon.png
Ascended Greatsword.png
Berserker stat icon.png
Superior Sigil of Hydromancy.png
Superior Sigil of Leeching.png
PvE weapon swap.png
Ascended Axe.png
Berserker stat icon.png
Ascended Shield.png
Berserker stat icon.png
Superior Sigil of Energy.png
Superior Sigil of Force.png
Superior Rune of the Scrapper.png6x
Superior Rune of the Scrapper
Mighty WvW Infusion.png18x
Mighty WvW Infusion



  • Full Berserker is optimal, as this build has invulnerabilities, blocks and high sustain. Use Marauder pieces as needed to improve tankiness if necessary.


  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
    - Strong, offensive rune that sacrifices survivability for offense and provides offensive buffs.
  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    - Strong, defensive rune that sacrifices some damage for more health and defensive buffs.


  • Omnomberry Pie Omnomberry Pie
    Omnomberry Pie.pngOmnomberry Pie
    Nourishment (30 m):
    Food.png66% chance to steal life on critical.+70 precision+10 Experience from kills
    - High Critical chance means most of your hits will proc the lifesteal.
  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    - Increases toughness and ferocity. Alternatively, use
    Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PrecisionGain Healing Power equal to 3% of your Precision+10% Experience from Kills
    to complement any Marauder equipment and increase Precision.


  • When closer, generally start fights with your Axe and Shield as it will give you the option to block/reflect ranged pressure.
  • Against ranged opponents., open with Bladetrail and Rush to close gaps. Shield Bash and Throw Axe can also be used when closer.
  • Crowd opponents in and keep them at close range rather than medium, as most of your high damaging skills are relatively short ranged.
  • Try to set up your Eviscerate with your Shield Bash or Head Butt. Eviscerate is your single highest burst, but is easy to dodge. Hundred Blades substitutes for it when you're in Greatsword.
  • If running dual axes, Axe 4 can give quickness for 100B or Decapitate. Alternatively, Axe 5 can obscure animations and make it harder to dodge an Axe Burst.
  • Cyclone Axe procs 4s of Fury per target hit, and can hit up to 5 targets. Useful for keeping Fury up.


Mesmer condi stealth. Condi Thief sometimes.

Build rating - 5 stars
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5 Ratings
5 stars
Yerlock gave this build 5 stars November 2017

It's viable, but when using Berserker mace and cc seems to be more effective. Axe seems to be a bit misplaced, but other than that it's good. The condition cleansing is effective, but with only one cc to use against thieves and the like mace could be a better option.

5 stars
Killpotts gave this build 5 stars February 2017

The build works but if you really want to roam and win 1v1s consistently against other roamers as a warrior you really should just use the MS/GS standard burst mace build from conquest. With all the thieves roaming around not having the CC that mace provides is just asking to get destroyed by any thief that knows their class.

5 stars
The Blue Rangerr gave this build 5 stars January 2017

I see where you are going here, but think that axe/shield is just a generally weaker option than either taking a Mace/Shield in that slot for better CC and burst set up for the greatsword or taking Rifle if pure damage is what you want, with both sets outperforming axe/shield in various ways. I also think Burst Mastery would be a far stronger choice as it compliments Cleansing Ire very well and lets you use burst skills more often, with quickness already being gained upon entering berserk form.

2 More Ratings
5 stars
HatSimulator gave this build 5 stars January 2017

I have to rate this build good because I think full zerk is too much. some cavs+marauder+zerk is pretty good.

you can also add mace/shield as a different/better option sometimes. Other than that, great build.

5 stars
InvisableYam gave this build 5 stars January 2017

Great build, full berserker stat is exciting and rewarding to play when you mealt thiefs in berserker mode, a maurader vairiant works well in my opinion as well but full berserker is optimal i also agree on that.

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