Berserker - Gun Flame

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Focused on: Direct damageMobility.

Designed for:


An extremely offensive mobile Berserker build meant to quickly overwhelm its opponents in teamfights with Rifle burst.

Skill Bar


Slot Changes


Against teams that lack reflects,

Signet of Might Signet of Might
Signet of Might
Signet Passive: Improves power.
Signet Active: Your attacks are unblockable.
Signet of Might.pngSignet of Might: 180 Power
Unblockable.pngUnblockable (6s)
Duration.pngDuration: 6 seconds

can be replaced by one of the following:

  • Signet of Fury Signet of Fury
    Signet of Fury
    Signet Passive: Improves precision.
    Signet Active: Gain adrenaline.
    Signet of Fury.pngSignet of Fury: 180 Precision
    Attribute bonus.pngAdrenaline: 30
    for an instant ramp-up to
    Berserk Berserk
    Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
    Radius.pngAttack Speed Increase: 15%
    Adrenaline.pngAdrenaline: 10
    Duration.pngDuration: 15s
  • Outrage Outrage
    Rage. Break out of stun and gain adrenaline for each foe near you.
    for a third stun-breaker. For this variant, you may also want to consider Rousing Resilience Rousing Resilience.


  • Head Butt Head Butt
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    is also an option if you take Outrage and Rousing Resilience.



  • when using Outrage.


  • for an emergency 5K heal at the cost of moderate damage.
  • is also a viable option, especially when using Outrage.


Superior Sigil of Air
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Blood
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Hydromancy
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity



  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
    offers more Fury and Swiftness.


  • Try to stay at range and camp rifle as much as possible. Greatsword is for disengaging and downed cleave.
  • Rifle attacks pierce, try to line up multiple enemies when possible. also interrupts targets which makes it ideal for disrupting enemy rez attempts and can be followed up by a weapon swap to GS, triggering Sigil of Hydromancy and following up with Hundred Blades.
  • The utility skill and the trait procs versions of don't stack, make sure they don't overlap.
  • Rotate from teamfight to teamfight, try to avoid 1v1s.
  • The Berserker mode adrenaline bar is 1/3 of the normal one, only takes 10 points to fill - a weapon swap alone gives 5.
  • 's active effect allows the warrior to keep pressuring opponents with blocks and reflects. This signet doesn't have a cast time which makes it even easier to pick the right time for activating it.
  • is the backbone of the build, try to make sure it hits. Brutal Shot can immobilize targets to it from range, Signet of Might can make it unblockable, Resistance from Berserker Stance of Healing Signet can negate Blind. In melee range entering Berserker mode triggers Taunt on your opponents thanks to which which buys just enough time to sneak in a shot. Bloody Roar is also excellent at delivering counterpressure.
  • Don't be afraid to activate for resistance especially when disengaging from a fight - in which case make sure to block line of sight as much as possible to prevent enemies from corrupting it.


  • Reflects
  • Condition pressure after Resistance runs out
Build rating - 4 stars
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8 Ratings
0 stars
Gamec gave this build 0 stars April 2016

This build can get countered easily by many classes, offers no mobility and it has great damage but it can get focused hard to force long cooldowns, chained cc, etc. The lack of stab is also a problem and if you take stab you sacrifice lots of dmg, if you take this build to solo queue ranked better pray that you'll get a solid team because it lacks so much utility for teamwork, no mobility, no sustain. This build is good to have some fun in unranked games

0 stars
Zarkion gave this build 0 stars March 2016

This build is ok but too glassy for a warrior, fighting at a range is really the only option then and classes more suited to fighting at long range would be a problem. Also with almost no defence you would have trouble with a class with a lot of blocks that could wait out your attacks or reflect them at you, then they could come at you with their attacks and slay you quickly. I suggest that you change zerker amulet to a paladin one. But these flaws aside it is ok

5 stars
Rikina gave this build 5 stars March 2016

Great build, but since your staying ranged most of the time i would suggest taking Signet of Bloodlust and Signet of Accuracy. This works great for me, i rarely go into a melee fight in either stronghold or conquest. This also means your taking the full potential of the Rune of the Scholar, since you never drop below 95%. If you'd ever get into a melee fight, i do as much damage as possible and switch to gs burst. This mostly means you can down 1 or 2 and hope so a team mate to finish when your downed. The downside of this build is mainly that it misses the range of a Ranger longbow. Overall great build!

5 More Ratings
5 stars
BadHatBen gave this build 5 stars March 2016

I have some gripes with this build. I prefer to just go total glass because often times the sustain gained from having Defense is so minimal that you were probably better off with having the extra damage Strength gives you and just focus on killing them before they kill you. Scholar runes seem silly because it's unlikely you'll be staying above 90% health for very long.

This is what I use, I'm currently in Tier 2 Ruby and I haven't actually been playing all that much. It's mostly from win streaks. I haven't really kept track of my W/L but it's certainly over 50%. I've been going back and forth between sigil of Air and Blood. Playing this glass is not easy, but it can carry a team fight by taking out dangerous targets early. If timed correctly the combo of Head Butt (While on GS) -> Swap -> Gun Flame -> Rifle Butt (depending on the situation) -> Blood Reckoning -> Gun Flame -> (Swap to GS) Arc Divider can kill almost every build in the game or at least force a disengage. You gotta use Sigil of Might and Berserker's Stance based on the situation, although generally I use them right as I go for the Head Butt because while you can recover from missing it's much harder.

This is super glass but if you hold off going mid until the fighting starts and then pick your easiest target you'll get an

5 stars
Lucabuccia gave this build 5 stars March 2016

I'm playing a variant of this and i'm having a lot of fun. My build uses Strenght instead of Defense (i'm too squishy even if Defense traits to care about survivability). Plus, using rune of strenght for more passive damage increase (basically because i'm 90% time < 90% hp). For rifle, i've picked up the 7% crit chance instead of lighting strike slot.

I'm looking forward to try using Rune of the Pack. Btw, using this build smartly, we can get an insane output damage. It requires a good practice on positioning, evading, and escape.

Ps: mine is a full zerk version. I've learned to play on rearguard, and burning down a player (or more if stacked on points) 100 - 0 in something like 5 secs. Now when i see a necro, I do not fear him anymore. Well, if he doesn't notice me ;) .

5 stars
DefinitelyNotHanz gave this build 5 stars March 2016

Warrior/Berserker is in a spot where it either quickly finishes its opponents or dies in the attempt, and this build is probably one of the best picks for doing that. Lacks versatility/party utility though.

5 stars
Goruu gave this build 5 stars March 2016

This works because the warrior isn't at the frontline being killed. This build requires other players to tank damage.

5 stars
Unii gave this build 5 stars March 2016

About as good as pure physical offense warrior builds go but the bar isn't set very high. Popping people with gun flame is great when it works but smart opponents wont let you freecast no matter how good your positioning is. Issues under pressure combined with limited ways to contribute into teamfights outside gun flame leaves little reason to run this over meditrapper DH.