Berserker - Sword/Torch Max Burn DPS

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damage.

Designed for:


Overview

This build uses burn condition to deal massive damage. Maximizing condition damage without sacrificing health and defense completely. This build is great both in team fights and 1v1, but will excel more in team fights.

Skill Bar

Sword/TorchHealingUtilityElite
Mace/Shield

Specializations




Equipment

Sword.png
Torch.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
I.png
Mace.png
Shield.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
II.png
Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Usage

General

  • Try to use
    Blaze Breaker Blaze Breaker
    ¾Activation.png
    15Recharge.png
    Blaze Breaker
    Smash your torch into the ground, creating a deadly shock wave that conditions foes.
    Damage.png5Damage: 1,900
    Burn.pngBurning (2s): 262 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 3
    Range.pngRange: 400
    to immobilize your target with
    Leg Specialist Leg Specialist
    Trait I.pngLeg Specialist
    Inflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
    . Get close and use
    Flames of War Flames of War
    ¾Activation.png
    25Recharge.png
    Flames of War
    Cleanse conditions and become a mobile fire field that burns nearby foes. When the field expires, it explodes, damaging foes and burning them again.
    Damage.pngDamage: 760
    Burn.pngBurning (1s): 131 Damage
    Burn.png2Final Burning (5s): 1310 Damage
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5s
    Radius.pngRadius: 180
    then
    Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    , if you hit, your adrenaline will fill up and then use
    Berserk Berserk
    15Recharge.png
    Berserk
    Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
    Radius.pngAttack Speed Increase: 15%
    Adrenaline.pngAdrenaline: 10
    Duration.pngDuration: 15s
    .
  • Use
    Shattering Blow Shattering Blow
    15Recharge.png
    Shattering Blow
    Rage. Summon a rock in front of you, and then shatter it to gain adrenaline and send rock fragments at all foes in front of you. Foes bleed based on how close they are to the rock. The shock wave produced by this attack reflects projectiles.
    as much as possible because what you're after for this is the burn from
    Last Blaze Last Blaze
    Trait II.pngLast Blaze
    When you use a rage skill, set nearby foes on fire.
    .
  • Time
    Wild Blow Wild Blow
    30Recharge.png
    Wild Blow
    Rage. Lash out with a critical attack that launches your target. Your target flies backward with such force that they knock back other foes in the way. Gain bonus adrenaline if this move hits.
    with
    Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    or
    Blaze Breaker Blaze Breaker
    ¾Activation.png
    15Recharge.png
    Blaze Breaker
    Smash your torch into the ground, creating a deadly shock wave that conditions foes.
    Damage.png5Damage: 1,900
    Burn.pngBurning (2s): 262 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 3
    Range.pngRange: 400
    to ensure that you will hit.
  • Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    is used before or while diving in a team fight. When surrounded, spam all rage skills as much as you can to stack Burn Burn to everybody within reach then use
    Savage Leap Savage Leap
    ¾Activation.png
    8Recharge.png
    Savage Leap
    Lunge at your foe, striking them with your sword.
    Damage.pngDamage: 183
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    to get out.

Berserk

  • While in berserk, use Flaming Flurry Flaming Flurry as much as possible. If it is not on cooldown and you are fighting, use it.
    • if Flaming Flurry Flaming Flurry and torch skills are on cooldown, swap to Mace and try to buy time while all your torch and sword skills are on cooldown. This is where Skull Grinder Skull Grinder,
      Tremor Tremor
      ½Activation.png
      25Recharge.png
      Tremor
      Send a wave toward your foe that knocks down foes in a line.
      Damage.pngDamage: 195
      Knockdown.pngKnockdown: 2 seconds
      Book.pngNumber of Targets: 6
      Combo.pngCombo Finisher: Physical Projectile
      Range.pngRange: 1,200
      , and
      Pommel Bash Pommel Bash
      15Recharge.png
      Pommel Bash
      Daze your foe with a brutal pommel bash.
      Damage.pngDamage: 97
      Daze.pngDaze (1s): Unable to use skills.
      Range.pngRange: 130
      .


you can start the fight with torch 5 and sword 2 to get close to the enemy with fire field burning him and fire shield then switch to mace/shield to apply geomancy and doom and use your headbutt to get full adrenaline and go berserk mode then apply mace and sword bursts. or just headbutt directly without switching to mace/shield and use sword burst and switch to mace burst and then try to interrupt the enemies healing/cleansing (for example ele healing rotation) with mace 3 and shield 4 and then mace burst is ready again which also interrupts again and puts more condi and pressure on the enemy. u can also use shield 4 for example to secure that your headbutt hits. u can also outrage directly when u hit headbutt to get 1 second more time to burst while enemy is stunned and to already heal u and give urself toughness. watch out for reflect (sword burst) and spam ur shattering blow up close. also use ur stunbreak to heal yourself you have one every 10 seconds and one every 20 seconds so thats like ~7,5k heal every 20sec to ur signet and u can keep the +1k extra toughness buff for some time. u can kite with your sword 2 and ur shield 5 also remember u can reflect with mace 2 and shield 5. u can immobilise enemies with sword non-berserk burst to help allies hit bursts or just stun enmies with mace non-berserk burst. against condis u have berserker stance and healing signet resistance. watch out for rev resistance and stability.

Counters

Cleansing skills that will remove your burn/bleeding stacks.

Notes

  • Use rage skills as much as possible to stack Burn Burn with
    Last Blaze Last Blaze
    Trait II.pngLast Blaze
    When you use a rage skill, set nearby foes on fire.
    which can go up to 5k damage per tick.
Build rating - 2 stars
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3 Ratings
0 stars
Hanz gave this build 0 stars December 2015

It's a Berserker build in PvP, someone didn't get the memo.

5 stars
Supermlgplayer360noscoped gave this build 5 stars December 2015

i edited this build a bit to my build, hope u like it better now, its pretty fun and decent in 1v1s but it sucks in this bunker meta with ele cleansing(+reflecting) and rev resistance and bunker mesmers, still fun in unranked though

0 stars
Goruu gave this build 0 stars December 2015

Awful build.

There is no reason this build deserve to be the first berserker build to make it to good or higher tier. It isn't a matter of this build being outclassed by anything, it is that this build looks like it was randomly generated. The creator of this build did not answer why I should bother using this build, or why this is a build worthy of being in the front page; therefore I will rate it in the manner it should be.