Chronomancer - Boon Spam

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


This build uses shatter spam and Signet of Inspiration to provide incredible offensive (and some defensive) utility to small parties, including 100% Quickness/Might ~x20/Vigor uptime to 5 players, as well as 100% Stability uptime for anyone within radius 240.



Weapon Variants

  • OH Shield for longer blocks that can absorb multiple strikes and interrupt (note that extra Quickness from Tides of Time is unnecessary for 100% uptime with this build).
  • OH Pistol for ranged Phantasm and interrupt; Phantasm has a longer CD than OH sword.
  • OH Focus for Swiftness and reflect; Phantasm has a longer CD than OH sword.

Utility Skill Variants

  • Really anything you like - for Cripple/Weakness, for evade, for reflects, etc.
    • However, avoid Phantasm utility skills, as you'll be shattering so often that they will be more or less useless; only caveat is if you're having trouble keeping Quickness up and need to shatter more often, but you should have more than enough illusion generation already to maintain Quickness.

Elite Skill Variants

  • for AoE control and/or break bars. The go-to for when you don't need additional Quickness.
  • not necessary to maintain Quickness on a party of 5, but if you're applying boons to >5 people it's good for giving more people Quickness.
  • for when you need periodic, instant break bar destruction (passive effect is largely redundant since you have permanent Stability).
  • for stealth.



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Assassin stat icon.png
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Assassin stat icon.png
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Assassin stat icon.png
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Assassin stat icon.png
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PvE weapon swap.png
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Superior Rune of Leadership
Mighty WvW Infusion


  • Use
    for 20% boon duration
  • Use
    for 10% boon duration


  • Opening rotation (equip GS prior to opener):
  1. Run into melee range
  2. (for Might x6 from bouncing)
  3. Dodge (spawns clone)
  4. Dodge
  5. Weapon swap
  6. Dodge

  • From here, you want to remain in melee and use a priority system instead of a static rotation:
  1. only once you've generated Might x20-25 and 25-30 seconds of Quickness
  2. [1] should be on CD at ALL TIMES, as it applies 30sec of Might x3 per use!
  3. (use in melee following a shatter to get Might x6 from bounces)
  4. [1]
  5. [1]
  6. [1]
  7. (for damage and Phantasm)
  8. (for damage)


  • Use Mind Wrack as soon as it comes off of CD (but try to have at least two illusions out)
  • Ensure you have three illusions first for all other shatters (Cry of Frustration/Diversion/Distortion).
  • Generation of illusions also follows a priority system:
  1. use in melee range following a shatter for Might x6.
  2. Dodge for clones
  3. Weapon swap (for extra Endurance)
  • You only need to shatter often enough to maintain Quickness; otherwise ensure Signet of Inspiration and your wells stay on CD.
    • Each illusion you shatter grants you 2 seconds of Quickness; in order to maintain Quickness, you have to shatter three illusions every 5-6 seconds.

CONTINUUM SPLIT it's best to use this just as your long-CD abilities come off of their CDs, for example:

  • You can also use it in combination with for faster Might stacking.
    • Each use of applies your current # of Might stacks to five allies; back-to-back use will apply double your stack size to five allies.
      • You can use to accomplish the same thing as well.


  • Use Signet of Inspiration after 5-10 secs of combat, then keep it on CD (highest priority!!)
  • Prioritize shatters in the order
    • Use GS skills 2 (just after shattering if possible for Might) and 4 as well as Sword skills 3 and 5 to spawn illusions
    • Try to have illusions out when using Mind Wrack, but keep it on CD at all times; for other shatters, only use with three illusions out
    • Dodge spawns a clone as well; weapon swap as soon as it comes up for an extra dodge clone
  • Use when a few of your long-CD abilities are off CD, or for double to double boon stack size/duration


  • Utilized properly, this build is capable of the following (after a short 5-10 sec 'wind up' period):
    • Over 100% Quickness uptime for 5 players (including the Mesmer)
    • Over 100% personal Alacrity uptime effectively reduces all CDs by ~40%
    • 100% Stability uptime for ALL players within range 240 of your character
    • 100% uptime of ~20 might stacks for 5 players (including the Mesmer)
    • 100% Vigor uptime for 5 players (including the Mesmer)
    • 100% Regeneration and 40% Protection uptime when the Mesmer is <75% HP.
    • 100% Fury uptime when striking a target <75% HP.
  • Constant dodging means you take minimal damage
  • Significant (~42%) Alacrity uptime for allies assuming they stand in your wells; translates to approximately 25% shorter CDs for them


  • Awful personal DPS due to minimal Phantasm use, constant dodging, and having to continuously keep low-damage skills on CD.
  • Because of its reliance on wells, this build can be somewhat difficult to use in environments which require lots of movement.
    • Somewhat mitigated by Quickness, which makes wells pulse and end faster.
  • Boons limited to 5 players
    • But theoretically, with a 1:4 ratio of Mesmers:players running this build in your party/raid/whatever, all members could have perma-quickness/stability/vigor/might.


  • This build achieves 100% increased boon duration by the following:
    • Superior Rune of Leadership (+30%)
    • Chaotic Persistence (+12%)
      • Might (Bountiful Disillusionment + Sigil of Might)
      • Stability (Bountiful Disillusionment)
      • Vigor (Critical Infusion)
      • Quickness
    • Bountiful Sharpening Stone (+10%)
    • Bowl of Nepalitas Saute (+20%)
    • Concentration (28% at 420 Concentration)
      • If running with a Revenant with the boon duration trait (+15%) drop some Commander's gear for Assassin's instead (only need 195 Concentration when running w/Revenant).
  • GEAR: I made this build on the assumption of Exotics only, as I wanted it to be as accessible as possible.
    • If using Ascended, just stack Concentration up until 420 (unless running w/Rev as stated above), then Precision until 100% crit chance (accounting for boons/other external effects), then Power/Ferocity.
  • Deceptive Evasion is extremely important to this build; when combined with Critical Infusion Critical Infusion, it allows you to generate illusions and shatter them fast enough to provide permanent Quickness and Might to yourself, which you spread to allies via
    Signet of Inspiration Signet of Inspiration
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    • Sigils of Energy allow for greater clone generation to meet the demand of keeping all shatter abilities on CD.
  • See GW2skills detailed build [1]


  • What is the range of Signet of Inspiration? (i.e. how close do allies need to be to receive your boons?)
Build rating - 2 stars
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3 Ratings
5 stars
Talas gave this build 5 stars December 2015

In the way of this build isn't here for dps, but give boon, it's isn't, but like as said in discution , i don't thnik the trait dueling is necessary. The stat (assasin and commander) give the damage what you need.

Usefull to keep boon on your and your team ( 100% of time i doubt it, but it's keep many boon and for a longer duration).

With other class wich can be give you boon, it's more effective.

This build can give you tons of boon.

I agree with other for the stability.

0 stars
Fredor gave this build 0 stars December 2015

Sacrifices too much dps and that much quickness can be achieved in better ways

0 stars
Neijala gave this build 0 stars December 2015

I think this build sacrifices way to much personal damage for thinks you don't need. 100% quickness uptime and high alacrity uptime can be achieved with just a small personal damge loss. You really won't need that much vigor. When the encounter requires stability, just take the mantra. If that isn't enough, I highly doubt that this build can provide enough stacks of stability in a short amount of time that it could replace a guardian. Besides you dont need any stability at all in most encounters. As for the might, other classes don't need to sacrifice much to provide that amount of might.

To sum it up: I can't rate this build anything other than bad.