Chronomancer - Burden Shatter


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Focused on: Direct damageMobilityControl.

Designed for:

Overview

A PvP Chronomancer build which injects some phantasm focus into the shatter playstyle.

Skill Bar

GreatswordHealingUtilityElite
Staff

Slot changes

For the optional slot:

Specializations

Specialization changes

Inspiration can be replaced by Illusions for more damage:

If you opt for this trait line then take

Marauder Amulet Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity


Equipment

Greatsword.png
I.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Equipment Changes

Runes

  • will lower your damage, but improves your Quickness Quickness uptime significantly (when using the Illusions line)

Usage

General

  • Use Phase Retreat.png Phase Retreat for mobility while traveling between capture points. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement). Make sure you don't have an enemy targeted while using thisskill for movement purposes.
  • Phantasms respawn for a second attack.
  • The main source of damage will come from Phantasmal Berserker.png Phantasmal Berserker. One use of this skill will grant 4 phantasms in total: 2 because of Imagined Burden.png Imagined Burden, and then again from Chronophantasma.png Chronophantasma.
  • Phantasms will passively stack Might Might for you through Illusionary Inspiration.png Illusionary Inspiration.
    • Note Phantasms are not affected by Might Might that is applied to them. They are, however, affected by might which is applied to the caster, meaning that as long as the mesmer has might, their phantasms will hit harder as well.
  • Use Phantasmal Warlock.png Phantasmal Warlock to set up burst with Vulnerability Vulnerability stacking.
  • Summoning a phantasm transfers one condition to it from yourself.
  • Signets grant Distortion.png Distortion and cleanse a condition, which makes Signet of Midnight.png Signet of Midnight an even stronger defensive cooldown.
  • Avoid melee range whenever possible, only go in for shatters.
  • Shatters remove conditions and heal you.
  • Gaining Distortion.png Distortion puts Aegis Aegis on allies near you.
  • Portal Entre.png Portal Entre is the strongest mobility skill in the game. Its range is big enough to reach between capture points on most maps, and can be used by allies too. How you use it depends entirely on your creativity! A few starting points:
    • Drop a portal on a capture point you've just won and move on. Come back with Portal Exeunt.png Portal Exeunt if you need to defend it. Alternatively, drop a portal if you're losing the fight and move on. Now your enemy is forced to either afk on the point or hand you a free decap as you can just come back after they had left.
    • If your team is losing a fight, cut your losses by making your team escape through an already deployed portal, potentially steamrolling another capture point by outnumbering your enemy there.
    • Use the portal on the brink of death and go through to safety.
    • Open your portal, start finishing off the target immediately, take the portal, then take the portal again near the end of the animation. Gfycat:
      Portal Stomp


Staff

  • Staff is what you use for sustain, ranged poking, and mobility.
  • Chaos Armor.png Chaos Armor is a great defensive tool against direct damage, mainly because of Weakness and Protection. Note: this skill can be used while stunned.
  • Chaos Storm.png Chaos Storm is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate), it even has a chance to CC them with Daze Daze. Excellent skill to use when you need area denial for downed cleave, sustain, and other such scenarios.
  • Phase Retreat.png Phase Retreat is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in Chaos Storm.png Chaos Storm PR grants Chaos Armor.png Chaos Armor. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
  • Phantasmal Warlock.png Phantasmal Warlock summons 2 Phantasms, each periodically stacking Vulnerability Vulnerability on your target, which is useful for setting up burst. After the attack they'll turn into cones, potentially fueling shatters.


Greatsword burst:

  • Try to stand close to your target for maximum shatter damage.
  • Use Mirror Blade.png Mirror Blade and Mind Wrack.png Mind Wrack as your clone appears, immediately followed by a Mind Stab.png Mind Stab.
  • If your enemy's trying to heal after your burst, use Illusionary Wave.png Illusionary Wave to interrupt it.


Continuum Split

Build rating - 5 stars
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3 Ratings
5 stars
Hanz gave this build 5 stars June 2018

Previously it was hard to justify playing this build, because bunker chrono did almost the same damage but with 10 times the sustain, and both ended up getting the same nerfs for a while. However, now that the other build's damage has been nuked from orbit this gets to shine a bit more. It's a gimmick but a workable one, wouldn't really recommend it for ATs but should be fine for climbing ranked, and it's somewhat unique.

5 stars
Pwadigy gave this build 5 stars April 2018

This build should definitely be taken seriously in this meta, as excellent timing with this build can result in perfect kills (0% damage taken). The key is to heavily exploit sword shield, and only go for the greatsword combo when the timing is perfect. This build is rather all-or-nothing, as maximizing the burst requires a lack of actual sustain, so it's up to the user to time damage mitigation cycles on Sw/Sh with enemy bursts. This build has been popping up in 1600+ and at the top of ATs recently, as the sheer amount of damage that it can get off in a few seconds, while setting up additional bursts (that continue passively) makes the build for less than a gimmick. And if a skilled player can play around the builds (technically) low survivability by using excellent timing, or simply bursting down a target fast enough, then this build will take you far.

5 stars
CGSN gave this build 5 stars February 2018

Some of the choices taken here like Signet of Ether make this particular variant absurdly gimmicky, but the foundation of this build is powerful. 4X Berserkers for every GS4 puts on very heavy pressure at 1200 range, and being able to do that 2-4X through Signet of the Ether and Continuum Split make it so classes without long duration damage mitigation will not be able to even start a fight. There's even more available if you add in additional toolbar damage Phantasms to this cheesy combo like Disenchanter and/or Defender.

There's still most of the old power shatter tools in this kit as well which, while doing less damage due to the trait spread, still exists for additional damage.

That being said, more so than ever before, this build has no ways to deal with condition damage short of never being hit with it in the first place. The best way to utilize this build would be to try to stay at 1200 range at all costs. When played like that though, it is an incredibly disruptive +1 build with possibly the heaviest 1200 range burst and continuous pressure available in the game.

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