Chronomancer - Chronotank

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: TankingUtility.

Designed for:


Overview

A Chronomancer tank build for raids. Using the Chronotank lets you combine the supporting capabilities of the standard Chronomancer build the role of a tank into one build without loosing much personal damage. The damage of the group can be improved quite much from this since you are able to use the free group slot for another damage dealer.

Skill Bar

Sword/ShieldHealingUtilityElite
Sword/Sword


Weapon Variants

X/Focus
Temporal Curtain
¼Activation.png
25Recharge.png
Temporal Curtain
Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.
Swiftness.pngInitial Swiftness (12s): 33% Movement Speed
Swiftness.pngSwiftness (1s): 33% Movement Speed
Crippled.pngCrippled (5s): -50% Movement Speed
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Phantasmal Warden
1Activation.png
25Recharge.png
Phantasmal Warden
Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
Damage.pngDamage (12x): 1,212
Targets.pngNumber of Targets: 3
Range.pngRange: 1,200

Play focus when you use this build on gorseval to pull mobs together.


Slot Changes

Healing Skill

  • can be changed to
    for a group wide heal and additional alacrity as well as quickness.

Specializations

Main Build



Variant

  • Use
    instead of Can't find such trait "Persisting Images"! Please refer to our trait index
  • Use
    for more might.

Equipment

Upgrades

Sword.png
Shield.png
I.png
Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
Sword.png
II.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
II.png
6x
Superior Rune of the Chronomancer
Superior Rune of the Chronomancer.pngSuperior Rune of the Chronomancer
(1): +25 Power (2): +35 Precision (3): +50 Power (4): +65 Precision (5): +100 Power (6): Apply 2 seconds of quickness when you cast a well.

Infusions

  • Versatile Mighty Infusion Versatile Mighty Infusion
    Versatile Mighty Infusion.pngVersatile Mighty Infusion
    +5 Power +5 Agony Resistance
    for armor.
  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for weapons and trinkets.

Commander Gear Variant

  • Coat and Trinkets are Berserker's.
  • Rest of Armor and Weapons are Commander.

Knight Gear Variant

  • Switch one or two of you trinkets to Knight stats.
  • Weapons and and rest of the Trinkets are Beserker's.
  • Armor is Assassin's.
Use Boon duration food (only food, not whetstone) to reach 100% Boon duration. The damage is very close to the variant listed above.

Equipment Variants

  • If your healer has more toughness than you, replace some of the berserker trinkets with knight stats.

No Revenant Variant #1

Stats

  • Use exotic Commander trinkets with platinum doubloons .
  • Use Commander helm and boots.
  • Rest of armor, backpiece and weapons are Berserker's.
Use a
Bountiful Sharpening Stone Bountiful Sharpening Stone
Bountiful Sharpening Stone.pngBountiful Sharpening Stone
Nourishment (30 m):
Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
Consumable
together with boon duration food to reach 100% boon duration.
You have 1329 toughness with this setup.
If you replace all Berserker armor pieces with knight stats you can reach 1658 toughness. With this variant your damage will range between 5% more (no knight pieces) and 5% less damage compared to the second variant.

No Revenant Variant #2

Stats

  • Leggins and backpiece are Berserker's.
  • Rest of armor, trinkets and weapons are Commander.
Use a
Bountiful Sharpening Stone Bountiful Sharpening Stone
Bountiful Sharpening Stone.pngBountiful Sharpening Stone
Nourishment (30 m):
Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
Consumable
together with boon duration food to reach 100% boon duration.
You reach 1632 toughness with this setup.

Food/Potions

  • When playing the commander gear variant:
    • Use
      Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
      Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
      Nourishment (30 m):
      Food.png+100 Precision+70 Ferocity+10% Experience from Kills
      Consumable
      or
      Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
      Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
      Nourishment (1 h):
      Food.png+100 Power+70 Ferocity+10% Experience from Kills
      Consumable
  • When playing the knight gear variant or without a revenant:
    • Use
      Bowl of Nopalitos Saute Bowl of Nopalitos Saute
      Bowl of Nopalitos Saute.pngBowl of Nopalitos Saute
      Nourishment (1 h):
      Food.png+100 Concentration+70 Toughness+10% Experience from kills
      Consumable
      /
      Loaf of Candy Cactus Cornbread Loaf of Candy Cactus Cornbread
      Loaf of Candy Cactus Cornbread.pngLoaf of Candy Cactus Cornbread
      Nourishment (30 m):
      Food.png+100 Concentration+70 Toughness+10% Experience from kills
      Consumable
      /
      Chocolate Omnomberry Cream Chocolate Omnomberry Cream
      Chocolate Omnomberry Cream.pngChocolate Omnomberry Cream
      Nourishment (30 m):
      Food.png+40% magic find while under the effect of a boon+100 Concentration+10 Experience from kills
      Consumable
      /
      Spring Roll Spring Roll
      Spring Roll.pngSpring Roll
      Nourishment (30 m):
      Food.png+20% Boon DurationSwiftness for 30 Seconds on Kill+25% Magic Find during Lunar New Year
      Consumable
      to increase the group wide quickness uptime.


  • If you don't get boon duration from a revenant:
    • Use
      Bountiful Sharpening Stone Bountiful Sharpening Stone
      Bountiful Sharpening Stone.pngBountiful Sharpening Stone
      Nourishment (30 m):
      Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
      Consumable
  • If you get boon duration from a revenant :
    • Use
      Furious Sharpening Stone Furious Sharpening Stone
      Furious Sharpening Stone.pngFurious Sharpening Stone
      Nourishment (30 m):
      Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
      Consumable
      or a
      Superior Sharpening Stone Superior Sharpening Stone
      Superior Sharpening Stone.pngSuperior Sharpening Stone
      Nourishment (30 m):
      Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
      Consumable

Usage

Standard Rotation

To maximize Quickness uptime use the following rotation.

  1. Cast 3 phantasms (or 2 phantasms and 1 illusion)
  2. Weapon swap Weapon swap to your Sword/Shield set to proc
    Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  3. Use
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    while starting to cast
    Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    .
  4. Well of Action Well of Action
    ¾Activation.png
    30Recharge.png
    Well of Action
    Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
    Damage.pngPulse Damage: 186
    Slow.pngSlow (1s): Skills and actions are slower.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
  5. Well of Recall Well of Recall
    1Activation.png
    40Recharge.png
    Well of Recall
    Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
    Damage.pngDamage: 186
    Alacrity.pngAlacrity: Skills recharge 66% faster.
    Chill.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
  6. Tides of Time Tides of Time
    ½Activation.png
    40Recharge.png
    Tides of Time
    Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
    Damage.pngDamage: 264
    Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
    Stun.pngStun: 1s
    Book.pngBlocks Missiles
    Book.pngRecharge Reduced: 10s
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 600
  7. Well of Eternity Well of Eternity
    ¼Activation.png
    20Recharge.png
    Well of Eternity
    Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
    Heal.pngInitial Self Heal: 3,230
    Heal.pngEnd Heal: 3,870
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
  8. Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
  9. Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    ends.
  10. Well of Recall Well of Recall
    1Activation.png
    40Recharge.png
    Well of Recall
    Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
    Damage.pngDamage: 186
    Alacrity.pngAlacrity: Skills recharge 66% faster.
    Chill.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    instantly to still benefit from the effect of
    Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  11. Wait 5 Seconds to not over cap quickness and align the well cool downs
  12. Tides of Time Tides of Time
    ½Activation.png
    40Recharge.png
    Tides of Time
    Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
    Damage.pngDamage: 264
    Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
    Stun.pngStun: 1s
    Book.pngBlocks Missiles
    Book.pngRecharge Reduced: 10s
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 600
  13. Weapon swap Weapon swap to proc
    Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  14. Well of Action Well of Action
    ¾Activation.png
    30Recharge.png
    Well of Action
    Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
    Damage.pngPulse Damage: 186
    Slow.pngSlow (1s): Skills and actions are slower.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
  15. Well of Eternity Well of Eternity
    ¼Activation.png
    20Recharge.png
    Well of Eternity
    Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
    Heal.pngInitial Self Heal: 3,230
    Heal.pngEnd Heal: 3,870
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
  16. Use
    Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    when your wells ended and
    Tides of Time Tides of Time
    ½Activation.png
    40Recharge.png
    Tides of Time
    Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
    Damage.pngDamage: 264
    Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
    Stun.pngStun: 1s
    Book.pngBlocks Missiles
    Book.pngRecharge Reduced: 10s
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 600
    has returned to you.
  17. Replace you phantasms with new ones as soon as possible.

During the fight

  • Avoid taking damage by using your block skills
    Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.png8Damage: 584
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    and
    Echo of Memory Echo of Memory
    Activation.png
    30Recharge.png
    Echo of Memory
    Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 66% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Duration.pngDuration: 10s
    Radius.pngRadius: 240
    Range.pngRange: 900
    / Deja Vu Deja Vu. Try to actually block something and do not waste them.
  • You recharge your shield blocks if you shatter. With
    and three phantasms you can shatter two times and so get 12 seconds of recharge reduction. This basically reduces shield phantasm to a 9 second cooldown with alacrity. This also applies to the recharge of
    .
  • You heal yourself when you shatter. So you should shatter regularly.
  • After each second shatter you need to recast your phantams. Get up two shield phantasms by blocking something and you will get your third phantasm through
    .
  • You sould use your
    Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    only during
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    . This basically decreases the cooldown of
    Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    to the cooldown of
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    which is 76s or 57s with perma alacrity. You can use
    Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    twice if you won't need it in the next 180 seconds.
  • You can use your wells and
    Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    again if they come of cooldown and will be recharged before your next
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    .

General advise and usage

  • Group up with a Herald using
    Facet of Nature Facet of Nature
    2Upkeep.png
    Facet of Nature
    Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
    Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
    Facet of Nature.png Naturalistic Resonance (3s): Increase outgoing boon duration by 50%.
    Book.pngNumber of Targets: 5
    Radius.pngInvetval: 3s
    Radius.pngRadius: 600
    at all times to maximize Quickness uptime.
    • The Herald also benefits from this setup since he can play Mallyx instead of Shiro.
  • Try to shatter after the shield phantasm's attack to maximize alacrity uptime.
  • You can grant one second of Distortion to your group when using your F3 shatter
    Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    with
    . This may prevent a wipe when timed right.
  • If you are using sword offhand,
    Illusionary Riposte Illusionary Riposte
    Activation.png
    15Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 487
    Duration.pngBlock Duration: 2.5 seconds
    Range.pngRange: 900
    will counter enemy attacks. This is the most damaging counterattack in the game and is both a defensive and offensive skill. Keep in mind that it spawns a clone and the damage might not apply to a too distant target.
  • Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    passive heal is very strong. So don't use it if you don't really have to.
  • Avoid using
    Illusionary Leap Illusionary Leap
    ¾Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Cripple.pngCripple (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Range.pngRange: 600
    as the clone it generates will override one of your phantasms if you have three.
  • Use
    Into the Void Into the Void
    Into the Void
    Shatter your Temporal Curtain, pulling nearby enemies towards its position.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    to pull up to five enemies together.
  • Don't forget that you will be ported back to the position where you activated
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    when it ends, so always use it with caution.
  • You can remove boons with
    Mind Spike Mind Spike
    ½Activation.png
    Mind Spike
    Stab your foe and rip a boon off of them. Does additional damage when the target has no boons.
    Damage.pngDamage without Boons: 283
    Damage.pngDamage with Boons: 212
    Book.pngBoons Removed: 1
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    which is the third skill of your autoattack chain. You can increase your boon stripping capabilities by replacing a phantasm with a simple sword clone, which also uses the sword autoattack including the boonstrip.

Where to use

Spirit Vale

First Wing

  • Vale Guardian: This build works. Sword as second offhand recommended.
  • Gorseval: This build works. Focus as second offhand recommended.
  • Sabetha: No tank needed!
Build rating - 5 stars
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8 Ratings
5 stars
Raines gave this build 5 stars May 2016

This Build is great, it shows that a class doesn't need DPS to be useful. Even for a tank the Mesmer does a great job, giving us a role to unload our utility as well as take the tank slot. Two roles in one! Now if only we could heal too! My only suggestion is to try and explain gear a little better. There seems to be debates all over the game on which gear is better.

5 stars
XAurora gave this build 5 stars May 2016

Chronotank is love, chronotank is life.

5 stars
Pleasebean gave this build 5 stars April 2016

Great Build tbh

5 More Ratings
5 stars
Meld gave this build 5 stars April 2016

This is decent but there was an oversight. A furious sharpening stone will actually increase damage further than master maintenance oil, when trying to avoid redundant boon duration. As a bonus, you get 100 toughness on top of the damage it comes with, which is good for a tank. Besides that I'm not inclined to criticize what's here.

5 stars
Octavianrb gave this build 5 stars February 2016

Chrono tanks are fine but probably rarely the best for parties. They also spread quickness less efficiently than a utility chrono since they have significantly less freedom of movement which meens inefficient boon copy. If you have a revenant in your party, you're probably better off just putting zerk on the chrono and having a thief or necro tank since they have better sustain than the Chrono and lose very little DPS doing so. If your party needs more sustain or you're just looking for ease of clear, then you're better off taking a tempest or dragon hunter tank.

5 stars
Alienetic gave this build 5 stars February 2016

The build is great but if I can't afford a Commander armor, why use just 2 Knight trinkets and the rest Assassin? Why not full Knight armor and the rest (weapons and trinkets) Beserker?

5 stars
RoyalD gave this build 5 stars January 2016

Really good tank build with great support and decent DPS. Works like a charm in Raid!

5 stars
Neijala gave this build 5 stars December 2015

It's a good idea to let the chronomancer tank because the normal chronomancer build focuses on support through quickness and alacrity by sacrificing some of it's personal damge. As the personal DPS of such a chronomancer isn't that high anyway the groups overall damge will be better if the chronomancer tanks instead of another class which would bring more dps. This tank build only sacrfices as much personal damge as is necessary while still improving the support the chronomancer brings to the raid group.

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