Chronomancer - CondiChrono

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damage.

Designed for:

Overview

'Condition based dps build; most effective on single target boss fights but has good support for shorter fights with more enemies. Fun build for 100 challenge mode.'

Skillbar

Scepter/PistolHealingUtilityElite
Sword/Shield

Weapon Variants

Skills/Profession (use x for none)

Variants

  • Blink Blink
    Not usable underwater.png
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    for orb room in Nightmare Fractal.
  • Well of Recall Well of Recall
    Not usable underwater.png
    1Activation.png
    35Recharge.png
    Well of Recall
    Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
    Damage.pngDamage: 186
    Alacrity.pngAlacrity (5s): Skills recharge 33% faster.
    Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 900
    for any area where boon removal is not needed.
  • Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    for any areas it is needed rather than boon removal.
  • Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    (Creating a new entrance portal while you have an active portal will destroy the active portal.)
    Book.pngRange Threshold: 5000
    Duration.pngDuration: 60 seconds
    as needed.

Traits



Variants

  • can be useful for a bit of extra heal for heat room in Thaumanova

Equipment

Stats

  • Weapons, Armor and Back are Viper's.
  • Everything else is Rampager's.

Upgrades

Scepter.png
Pistol.png
I.png
Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
6x
Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)

Infusions

Consumables

Food

  • Super Veggie Pizza Super Veggie Pizza
    Super Veggie Pizza.pngSuper Veggie Pizza
    Nourishment (30 m):
    Food.png+80 Expertise+60 Condition Damage+10 Experience from kills
    Consumable

Utility

Usage

  • In general, try to always have 3 duelists up during boss fights.

Standard Rotation using focus for 2nd offhand

  • For general fights with more than one enemy.
  1. Temporal Curtain Temporal Curtain
    ¼Activation.png
    25Recharge.png
    Temporal Curtain
    Create a wall of energy that grants swiftness to allies who cross it while crippling foes who touch it.
    Swiftness.pngSwiftness (12s): 33% Movement Speed
    Cripple.pngCripple (5s): -50% Movement Speed
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    to pull everything together.
  2. Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    if facing enemies with reflects heal and repeat, don't use Duelist
  3. Weapon swap Weapon swap to pistol.
  4. Gravity Well Gravity Well
    1Activation.png
    90Recharge.png
    Gravity Well
    Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
    Damage.pngPulse Damage: 160
    Damage.pngFinal Damage: 798
    Radius.pngPull: 240
    Float.pngFloat: 1s
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    and #
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    before it finishes casting.
  5. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    before Split ends.
  6. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  7. Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
  8. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200

MAMA and Ensolyss

Rotation using shield for 2nd offhand

  • Start on shield for MAMA and Pistol for Ensolyss.
  1. Gravity Well Gravity Well
    1Activation.png
    90Recharge.png
    Gravity Well
    Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
    Damage.pngPulse Damage: 160
    Damage.pngFinal Damage: 798
    Radius.pngPull: 240
    Float.pngFloat: 1s
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    and
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    before it finishes casting.
  2. Tides of Time Tides of Time
    ½Activation.png
    40Recharge.png
    Tides of Time
    Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
    Damage.pngDamage: 264
    Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
    Stun.pngStun: 1s
    Book.pngBlocks Missiles
    Book.pngRecharge Reduced: 10s
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 600
    and Weapon swap Weapon swap to pistol and #
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    before Split ends.
  3. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  4. Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
  5. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  1. Arcane Thievery Arcane Thievery
    ¼Activation.png
    45Recharge.png
    Arcane Thievery
    Manipulation. Send three conditions you have to your foe and steal three of their boons.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    as available and as needed for boon removal, to remove bleed stacks
  2. Signet of Domination Signet of Domination
    ¼Activation.png
    45Recharge.png
    Signet of Domination
    Signet Passive: Improved condition damage.
    Signet Active: Stun your foe.
    Signet of Domination.pngSignet Passive: 180 Condition Damage
    Stun.pngStun (3s): Unable to use skills or move.
    Range.pngRange: 1,200
    can be used if extra stun is needed, preferably during Split.
  3. Echo of Memory Echo of Memory
    Activation.png
    30Recharge.png
    Echo of Memory
    Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 66% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Duration.pngDuration: 10s
    Radius.pngRadius: 240
    Range.pngRange: 900
    as needed but try to avoid summoning the phantasm
  4. Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    as needed, helps when ressing downed/dead
  5. Diversion Diversion
    38Recharge.png
    Diversion
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze.pngDaze (1s): Unable to use skills.
    Book.pngEnemies Dazed: 1
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    as needed for additional CC

Siax

Rotation using torch for 2nd offhand

  • rotation may need to be adjusted if group dps is too high, make sure Phantasmal Duelist and Signet of the Ether are up for 66% and 33%, this build allows for you to maintain dps and kite poison.
  1. Phantasmal Mage Phantasmal Mage
    ¾Activation.png
    30Recharge.png
    Phantasmal Mage
    Phantasm. Create an illusion that burns foes and grants fury to allies.
    Damage.pngDamage: 252
    Fury.pngFury (3s): 20% Critical Chance.
    Burn.pngBurnig (6s): 786
    Book.pngNumber of Bounces: 3
    Range.pngRange: 1,200
  2. The Presige The Presige
  3. Weapon swap Weapon swap to pistol.
  4. Gravity Well Gravity Well
    1Activation.png
    90Recharge.png
    Gravity Well
    Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
    Damage.pngPulse Damage: 160
    Damage.pngFinal Damage: 798
    Radius.pngPull: 240
    Float.pngFloat: 1s
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    and
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    before it finishes casting.
  5. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    and
    Arcane Thievery Arcane Thievery
    ¼Activation.png
    45Recharge.png
    Arcane Thievery
    Manipulation. Send three conditions you have to your foe and steal three of their boons.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    before Split ends.
  6. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  7. Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
  8. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  9. Arcane Thievery Arcane Thievery
    ¼Activation.png
    45Recharge.png
    Arcane Thievery
    Manipulation. Send three conditions you have to your foe and steal three of their boons.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    as available and needed
  10. Signet of Domination Signet of Domination
    ¼Activation.png
    45Recharge.png
    Signet of Domination
    Signet Passive: Improved condition damage.
    Signet Active: Stun your foe.
    Signet of Domination.pngSignet Passive: 180 Condition Damage
    Stun.pngStun (3s): Unable to use skills or move.
    Range.pngRange: 1,200
    can be used if extra stun is needed, preferably during Split.

To kill your vet

  1. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  2. Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
  3. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  4. Weapon swap Weapon swap to torch
  5. Phantasmal Mage Phantasmal Mage
    ¾Activation.png
    30Recharge.png
    Phantasmal Mage
    Phantasm. Create an illusion that burns foes and grants fury to allies.
    Damage.pngDamage: 252
    Fury.pngFury (3s): 20% Critical Chance.
    Burn.pngBurnig (6s): 786
    Book.pngNumber of Bounces: 3
    Range.pngRange: 1,200
  6. The Presige The Presige
  7. Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.png8Damage: 584
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    and
    Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    until dead
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