Chronomancer - Disenchanter

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageBunkeringBoon removal.

Designed for:

Overview

A PvP Chronobunker build which supports the team through boons and sets up kills with CC chains.

Skillbar

Sword/ShieldHealingUtilityElite
Staff

Slot Changes

For the optional slot:

  • - damage, CC, and synergy with several traits.
  • - more boons and group utility.
  • - better Alacrity uptime.

Traits

Equipment

Sword.png
Shield.png
I.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Vitality

Usage

General

  • Stall fights and set up kills for your team with CCs and boon removal.
  • Shatters heal, remove conditions, grant Stability Stability, Alacrity Alacrity, plus one other boon depending on the shatter used (see
    for more details).
  • is the only stun breaker in the build by default, you'll rely on maintaining Stability or avoiding attacks through blocks, evasion, and
    . If you get CC'd bail out with
    or
    .
    's Protection can also help to mitigate the pressure.
  • Use
    to make travel easier between points, and not just vertically. We recommend that you set up a bind for about face (Options Control Options Movement). With it you can make the skill teleport you "forward" (assuming you're not targeting an enemy player) by using about face
    about face. The quicker you do it, the better.
  • should be used on CD for its Alacrity while out of combat, preferably after you used Phase Retreat for movement. Alacrity will make your skills recharge a bit faster, making the travel time with PR shorter while recovering other CDs as well.
  • Shatters will primarily be used for defensive means: cleansing, healing, and boon application.


Phantasms

  • The general playstyle of the build revolves around 2 things - spamming Phantasms on CD, and not dying.
    • reduces the recharge of all Phantasms skills by 50% of their base CD - for example a skill with 30s recharge will always receive a 15s CD reduction.
  • makes your Phantasms respawn after their initial attack.
  • Sympathetic Visage will be your primary source of cleansing, transferring one condition to a Phantasm upon being summoned.
    will cleanse 2 conditions as it summons 2 Phantasms.
    • Note: Blind Blindness cannot be transferred this way, instead the Phantasm summoning skill will go on full CD without doing anything. To avoid that, either use a non-essential shatter skill like
      to get rid of this condition, or stow your weapon while casting the skill in order to cancel it.
  • is your strongest Phantasm, make sure that it lands its attack - Immobilize Immobilize targets with
    or stun them with
    . It's also the only unblockable skill in the build.
  • If taken
    together with Protection should make you rather durable against Power based attacks.
  • Couple of things about
    worth mentioning:
    • Always try to get hit by something, else you won't be able to use its chain skills (
      , which is basically a copy of it).
    • It can be dodged. If the target evades at the last moment of the block, the Phantasm won't be summoned at all (same goes for Deja Vu). This is especially important in mirror matches, the Chronomancer who dodges these more tends to win.
    • Make sure to have Stability Stability from shatters while channeling shield blocks against targets with unblockable CCs (like Spellbreakers), don't take chances!


Continuum Split (CS)

  • allows you to use your skills twice. This skill also grants a few seconds of Resistance Resistance, you can consider using CS for that in some extreme cases where youreally need to survive and there's no other way around it.
  • It's best used for double elite activation. Activate CS just before
    finishes casting, then unload as many shatters/Phantasms and skills in general as you possibly can while CS is active.
  • Important: CS prevents capture point contribution, same as
    . If you're the only one holding a point, try to keep the time spent in CS to the bare minimum.
  • Phantasms, Wells, and applied boons will still persist after CS ends.

Top Streamers

Build rating - 5 stars
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5 Ratings
3 stars
Hanz gave this build 3 stars September 2018

Looks like chrono is still here to stay, made its way to the EU mAT winning team even after the nerfs. You've got to keep your expectations in check though, it's no longer the 1v1 god it used to be and many of the matchups will just be stalemates (or go on for ages). Good news is sustain's still very good and chrono has an insane amount of CCs, these two things are going to keep it viable. How viable? Depends on the team and enemy comp. Will revisit it next season.

5 stars
LordOfTyria gave this build 5 stars June 2018

Due to the recent nerfs I would give this build a good rating. It isn;t the 1v1 powerhouse anymore and mistakes are more punishing.

It is very strong against chip damage but needs to play around heavy burst specs to be played at high level.

5 stars
Exciton gave this build 5 stars February 2018

Not sure if this is the best way to go for a phantasm mesmer build. Overall the build feels clumsy that requires shatter for stability to cover a lot of skills with long cast time. It is a good 1v1 build but feels very lacking in all other departments(support, mobility). The best I can do with the build is a side-node contester. So I am trying out a variant with illusion and portal.

2 More Ratings
5 stars
Utrex gave this build 5 stars February 2018

Deals okay damage, packs formidable sustain, good build. Not as potent anymore.

5 stars
CGSN gave this build 5 stars February 2018

This is very dumb fun, and there's a lot of room for customization in this build as far as heals/utilities/elite and amulet/rune go. This build does something very interesting in this game which is almost completely forgo autoattacks in favor of spamming Mantra of Pain as the consistent damage output. This steady stream of instant 1200 range DPS is supplemented by the incredible power of Chronophantasma and the new Phantasms for damage output and Chrono's iconic very powerful defensive tools. This build in particular is very unique, as pretty much none of the skills require you to face your target, allowing you to run directly away from your opponent at all times while unloading your full arsenal.

Mantra of Pain being reloaded every 3 seconds gives considerable healing to the build. On top of that, the defensive boon generation of the traits give this build surprising longevity and the stripping of Disenchanter give this build a solid strength against bunker builds. I personally prefer the healing Mantra over the well since it's traited and works so well with the inspiration line, but there's a lot of room for personal tastes to be slotted in on the heals/utility/elite.

It's a very solid bruiser build that doesn't really play like anything else before it.

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