Chronomancer - Glamour


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Focused on: SupportUtility.

Designed for:


Glamour Chrono is a self-sufficient, offensive frontline support that helps its team with strong offensive utility and boons. It is mainly used in GvG since its power at focusing single targets and securing stomps with
is much less useful in open field.

Skill Bar


Weapon Variants

Spatial Surge
Spatial Surge
Shoot a beam at your foe. The farther away they are, the more damage you deal.
Damage.pngDamage if range is less than 300 (3x): 219
Damage.pngDamage if range is between 300-600 (3x): 273
Damage.pngDamage if range is between 600-900 (3x): 327
Damage.pngDamage if range is greater than 900 (3x): 381
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Mirror Blade
Mirror Blade
Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
Damage.pngDamage: 282
Might.png3Might (10s): +90 Power, +90 Condition Damage
Vulnerability.png3Vulnerability (3s): 3% Incoming Damage, 3% Incoming Condition Damage
Book.pngNumber of Bounces: 4
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Mind Stab
Mind Stab
Thrust your greatsword into the ground, damaging foes and removing 1 boon.
Damage.pngDamage: 403
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Phantasmal Berserker
Phantasmal Berserker
Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
Damage.pngDamage (4x): 888
Crippled.png4Crippled (1s): -50% Movement Speed
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Illusionary Wave
Illusionary Wave
Push back all foes in front of you with a wave of magical energy.
Damage.pngDamage: 121
Knockback.pngKnockback: 450
Book.pngNumber of Targets: 5
Range.pngRange: 450

Staff can be swapped to Greatsword to add burst and ranged damage, but at the cost of survivability and utility. Staff's utility is indispensable in GvG but greatsword is a good option otherwise.

Skill Variants


  • when additional Stability Stability is needed, such as a party with one or no guardians.
  • for stealth access
  • very strong tool to focus down single targets.
  • feedback can be decent option on Can't find such trait "Temportal Enchanter"! builds.


  • For single target focus.
  • Extremely strong AoE CC with a much shorter CD than
    . While it is personal preference between the two on
    builds, with
    Time Warp becomes significantly stronger.



  • II can provide significantly more boons than TE and is less prone to running out of steam in longer fights. Both options are very strong but aim towards different playstyles.


  • If not using Staff.


  • Both of your adept traits are about equally useful, personal preference.


Ascended Head (Light).pngWanderer's Insignia.png
Ascended Shoulders (Light).pngWanderer's Insignia.png
Ascended Chest (Light).pngWanderer's Insignia.png
Ascended Hands (Light).pngWanderer's Insignia.png
Ascended Legs (Light).pngWanderer's Insignia.png
Ascended Feet (Light).pngWanderer's Insignia.png
Ascended Back.pngWanderer's Insignia.png
Ascended Accessory1.pngMarauder's Insignia.png
Ascended Accessory2.pngMarauder's Insignia.png
Ascended Amulet.pngMarauder's Insignia.png
Ascended Ring1.pngMarauder's Insignia.png
Ascended Ring2.pngMarauder's Insignia.png
Ascended Staff.pngWanderer's Inscription.png
Superior Sigil of Concentration.png
Superior Sigil of Energy.png
PvE weapon swap.png
Ascended Sword.pngWanderer's Inscription.png
Ascended Shield.pngWanderer's Inscription.png
Superior Sigil of Concentration.png
Superior Sigil of Energy.png
Superior Rune of Durability.png6x
Superior Rune of Durability
Mighty WvW Infusion.png18x
Mighty WvW Infusion



  • Swap Wanderer's to Commander's and Marauder's to Soldier's to gain armor at the cost of effective health and power.
  • Wanderer's can be swapped to Commander's for more damage or Minstrel's for more defense.
  • Marauder's can be swapped to Soldier's for more defense, Berserker's for more damage and Cleric's or Nomad's for healing and defense.
  • Boon duration needed is dependent on if you have a revenant keeping
    up in your party or not.
    • Superior Sigil of Concentration Superior Sigil of Concentration
      Superior Sigil of Concentration.pngSuperior Sigil of Concentration
      Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
      Plate of Mussels Gnashblade Plate of Mussels Gnashblade
      Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
      Nourishment (30 min):
      Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
      Superior Rune of Durability Superior Rune of Durability
      Superior Rune of Resistance.pngSuperior Rune of Durability
      (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
      are enough to cap boon duration. Swap out boon duration gear if you are sure you will have



  • .




  • Activate
    at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
    • Try to split your longer cooldown abilities so you get more usage, generally the elite,
    • Shatter skills can be used inside
      without disrupting the use of other skills
    • Consider usage of
      carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown.
  • All of your shatters give a stack of Stability Stability, don't be afraid to use them just to keep yourself safe.
  • Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
  • Try to land
    in places where the last tick will be able to heal your frontline such as regroups or while cleaving downs. Be careful not to obstruct Water Fields with it however.


  • isn't only for dealing damage - it's your second, short CD
    which can be handy when you are expecting a burst but ran out of dodges.
  • The chain skill of
    is one of your key skills. You can Immobilize Immobilize the target so he can't dodge your burst - the shorter version is simply using the Swap Blurred Frenzy Mind Wrack combo.
  • Don't be afraid to hold on to
    if it isn't immediately needed, you have 10 seconds until the buff expires.
  • has no target cap and hits both allies and enemies.


  • Make use of the About Face keybinding to
    forwards quickly.
  • 's Ethereal Field is powerful at the beginning of fights, but be careful not to disrupt Water Fields later on.
  • can be used on downed players to fish for interrupts on stomps and rezzes.
  • can be combined with
    to safely finish downed players. Use
    after starting the stomp then just before the cast time finishes use
    to move back to the downed player.


  • Use
    as your clone appears, immediately followed by a
    • Try to stand close to your target for maximum damage.
  • Use
    as an interrupt, especially to protect friendly downs and secure enemy downs.

Gameplay Videos

  • YouTube:
    [Ash] Mental
  • YouTube:
    [BoRP] Arete
  • YouTube:
    [iN] Skai
Build rating: 90%
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2 Ratings
Silver Medal - Good
Ballads321 said this build was good December 2016

Almost but not quite. First off the commanders gear needs to be wanderers gear not the second option. The current meta is far to condition focused to run only toughness. The 8% increase in Damage is far out shined by a 25% increase to health. An Alternative gear option might be Minstrels/clerics with healing runes/sigil, but it would be very expensive and require farming. Wanderers is the best starting option.

I would also like to see the Domination(3,2,3,)>Chaos Variation mentioned. Distortion share can be amazing tool in the commander or focus-targeted-player's group. Full Melee with Focus as second weapon can be a better alternative to Staffs terrible AA and cool downs.

Lastly...Veil Isn't what it used to be. Even if you and your commander have great synergy and you use to max efficacy how many enemies do you really catch off guard? Maybe few uplevels face pushing a gate but its 2016, games old and culling was fixed long ago. Even pug blobs recognize and avoid veil pushes.

Gold Medal - Great
Arete said this build was great August 2016

Very strong build with excellent personal defensive cooldowns. Comparable to frontline revenant as an offensive support, bringing lower personal damage and group defenses but more utility and team damage. Uniquely suited to blink stomping compared to other classes and can bring the essential large scale stealth Veil.