Chronomancer - Grayklay Epic Mesmer Build

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Skill Bar


Weapon Variants

Phantasmal Duelist
Phantasmal Duelist
Phantasm. Create an illusion that unloads its pistols on your foe.
Damage.png8Damage: 744
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Magic Bullet
Magic Bullet
Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the forth is confused.
Damage.pngDamage: 71
Confusion.pngConfusion (5s): 50 damage on skill use, 50 damage
Blind.pngBlindness (5s): Next outgoing attack misses.
Daze.pngDaze (2s): Unable to use skills.
Stun.pngStun (2s): Unable to use skills or move.
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200

Use the pistol for the CC and the strong ranged DPS phantasm.

Echo of Memory
Echo of Memory
Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
Damage.pngDamage: 347
Alacrity.pngAlacrity (2s): Skills recharge 66% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Duration.pngDuration: 10s
Radius.pngRadius: 240
Range.pngRange: 900
Tides of Time
Tides of Time
Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage.pngDamage: 264
Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
Stun.pngStun: 1s
Book.pngBlocks Missiles
Book.pngRecharge Reduced: 10s
Combo.pngCombo Field: Ethereal
Range.pngRange: 600

Since the shield phantasm does very low damage, only use this if you are sure that the alacrity it provides for your group will make up for your personal damage loss.

Slot Changes



Utility Skills

  • Well of Recall.png Well of Recall provides a lot of alacrity for your group. Loses a bit of its effectiveness if your party contains revenants or thieves as their class mechanic does not allow them a DPS increase with alacrity.
  • Well of Action.png Well of Action is like a small Time Warp.png Time Warp that will increase your group DPS and provides 2 seconds of alacrity with the All's Well That Ends Well.png All's Well That Ends Well trait.
  • Well of Precognition.png Well of Precognition is a 3 second blur for your whole group you can use if your group has trouble surviving. Provides 2 seconds of alacrity with the All's Well That Ends Well.png All's Well That Ends Well trait.
  • Feedback.png Feedback if reflect is needed. Consider traiting the Inspiration traitline to provide more reflect if necessary.
  • Null Field.png Null Field group condition cleanse and boon stripping. Suited for boon heavy or condition heavy encounters (i.e. dredges).
  • Mimic.png Mimic to immediately recharge the next utility skill you use. You should use this skill to double one of your wells. Very useful for double Blink.png Blink or double Portal Entre.png Portal Entre. You need to use Mimic.png Mimic then use the skill you want to use twice. For Portal Entre.png Portal Entre you need to use Mimic.png Mimic just before opening the Portal Exeunt.png Portal Exeunt. It is also useful for a double Feedback.png Feedback if your party lacks reflect uptime.
  • Blink.png Blink to increase mobility and ease skipping.
  • Portal Entre.png Portal Entre to allow creative use of mechanics. See the Portal section below for further details.
  • Signet of Inspiration.png Signet of Inspiration spreads the boons you have to rest of your party and as such helps achieve a desired amount of Fury, Might and Quickness. However, if your team can not achieve a medium amount of might on its own (<5 Might), you should reconsider the cost of the utility slot. Also you can just take Illusionary Inspiration.png Illusionary Inspiration to have the signet active when you cast a phantasm.
  • Mantra of Pain.png Mantra of Pain Good damage output and low recharge. It's a 3% personal DPS boost for 10 seconds with the trait Harmonious Mantras.png Harmonious Mantras for each mantra charge you use.
  • Mantra of Concentration.png Mantra of Concentration group stability and an extra stunbreak. It's a 3% personal DPS boost for 10 seconds with the trait Harmonious Mantras.png Harmonious Mantras for each mantra charge you use.
  • Mantra of Resolve.png Mantra of Resolve group condition cleanse suited best for short fights. It's a 3% personal DPS boost for 10 seconds with the trait Harmonious Mantras.png Harmonious Mantras for each mantra charge you use.
  • Phantasmal Defender.png Phantasmal Defender for damage heavy encounters such as level 50 fractals. It's usually not used though as it takes the place of one of your phantasms.
  • Signet of Midnight.png Signet of Midnight paired with Blurred Inscriptions.png Blurred Inscriptions for an on demand Distortion for tough encounters. Usually not needed as Mesmer has many way to avoid taking damage. When using the Reflect Variant, you get an AoE Distortion when using this skill, which can replace a Guardian's Aegis.
  • Signet of Domination.png Signet of Domination use only when your group struggles with breaking Breakbars.


DPS Main Build


Empowered Illusions.png Empowered Illusions

Egotism.png Egotism

Mental Anguish.png Mental Anguish


Shatter Storm.png Shatter Storm

Phantasmal Haste.png Phantasmal Haste

Master of Fragmentation.png Master of Fragmentation


All's Well That Ends Well.png All's Well That Ends Well

Improved Alacrity.png Improved Alacrity

Chronophantasma.png Chronophantasma


Dueling Variant

Substitute Illusions with Dueling in short fights or replace Illusions with Dominitation if you need vigor or fury.


Phantasmal Fury.png Phantasmal Fury

Fencer's Finesse.png Fencer's Finesse

24px Superiority Complex

Reflect Variant

Substitute Illusions, Dueling or Domination with Inspiration if you need more reflect.


Sympathetic Visage.png Sympathetic Visage

Warden's Feedback.png Warden's Feedback

Blurred Inscriptions.png Blurred Inscriptions



Ascended Head (Light).png
Assassin stat icon.png
Ascended Shoulders (Light).png
Assassin stat icon.png
Ascended Chest (Light).png
Assassin stat icon.png
Ascended Hands (Light).png
Assassin stat icon.png
Ascended Legs (Light).png
Assassin stat icon.png
Ascended Feet (Light).png
Assassin stat icon.png
Ascended Back.png
Berserker stat icon.png
Ascended Accessory1.png
Berserker stat icon.png
Ascended Accessory2.png
Berserker stat icon.png
Ascended Amulet.png
Berserker stat icon.png
Ascended Ring1.png
Berserker stat icon.png
Ascended Ring2.png
Berserker stat icon.png
Ascended Sword.png
Berserker stat icon.png
Ascended Sword.png
Berserker stat icon.png
Superior Sigil of Force.png
Superior Sigil of Air.png
PvE weapon swap.png
Ascended Sword.png
Berserker stat icon.png
Ascended Pistol.png
Berserker stat icon.png
Superior Sigil of Force.png
Superior Sigil of Air.png
Superior Rune of the Chronomancer.png6x
Superior Rune of the Chronomancer
Precise Infusion.png16x
Precise Infusion



  • If you want to play with Danger Time.png Danger Time trait you should only wear Berserker stat icon.png Berserker's gear or you will reach more than 100% critical chance with fury.
  • to maximize you personal damge and when the fight is very short or you have no wells or Signet of the Ether.png Signet of the Ether equipped. Especially recommended for high-level fractals, when you have to use you utility skills for reflect, condition removal etc. and dungeons where the fights are so short, that you don't need to increase your quickness uptime.
  • for even more quickness uptime, especially in raids.
  • for more reflect damage.
  • for The Ruined City of Arah.
  • for Caudecus's Manor and Cliffside.
  • for Honor of the Waves.
  • in night time dungeons.
Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.
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