Build

Chronomancer - Mantra Healer

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Focused on: SupportUtilityHealing.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

Mantra Healer chrono relies on
to bring massive group healing while supporting the group with the boonshare of
, keeping up quickness among other boons.

Skill Bar

Sword/ShieldHealingUtilityElite
Staff

Weapon Variants

Weapon
Healing
Utility
Elite
Temporal Curtain
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25Recharge.png
Temporal Curtain
Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.
Swiftness.pngInitial Swiftness (12s): 33% Movement Speed
Swiftness.pngSwiftness (1s): 33% Movement Speed
Crippled.pngCrippled (5s): -50% Movement Speed
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Phantasmal Warden
1Activation.png
25Recharge.png
Phantasmal Warden
Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
Damage.pngDamage (12x): 1,212
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Swap staff to an offhand focus if you feel the
pull is more valuable than the staff skillset. Equipping a mainhand weapon with it is unnecessary, the Sword from the Sword/Shield set will automatically be used.

Skill Variants

Heal

  • Less overall healing but procs
    much more often for additional condi clear.

Utility

  • for larger scale fights or when there is absolutely no other stealth access
  • portal gives very strong utility in open field but requires coordination and a team playing around the skill.
  • AoE Stability Stability and a mantra

Elite

  • Good squad damage boost and AoE soft CC Slow Slow.
  • For single target focus.

Specializations

Variants

  • If not using Staff.

Variants

  • Both of your adept traits are about equally useful, personal preference.

Variants

Swap Chaos to Domination if you don't need the boons from

Equipment

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PvE weapon swap.png
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6x
Superior Rune of the Monk
18x
Healing WvW Infusion

Variants

Sigil

  • if you don't have consistent access to

Runes

  • very strong option with

Consumables

Food

Utility

Usage

General

  • The build relies on proccing
    frequently. Cast
    as often as possible, try to fit your other skills in the time when you are using up the
    charges since casting Power Spike does not interrupt other skill casts.
  • Activate
    at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
    • Try to split your longer cooldown abilities so you get more usage, generally the elite,
      ,
      and
      .
    • Shatter skills can be used inside
      without disrupting the use of other skills
    • Consider usage of
      and
      without
      carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown.
  • All of your shatters give a stack of Stability Stability, don't be afraid to use them just to keep yourself safe.
  • Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
  • Try to land
    in places where the last tick will be able to heal your frontline such as regroups or while cleaving downs. Be careful not to obstruct Water Fields with it however.

Sword/Shield

  • isn't only for dealing damage - it's your second, short CD
    which can be handy when you are expecting a burst but ran out of dodges.
  • The chain skill of
    ,
    is one of your key skills. You can Immobilize Immobilize the target so he can't dodge your burst - the shorter version is simply using the Swap Blurred Frenzy Mind Wrack combo.
  • Don't be afraid to hold on to
    if it isn't immediately needed, you have 10 seconds until the buff expires.
  • has no target cap and hits both allies and enemies.

Staff

  • Make use of the About Face keybinding to
    forwards quickly.
  • 's Ethereal Field is powerful at the beginning of fights, but be careful not to disrupt Water Fields later on.
  • can be used on downed players to fish for interrupts on stomps and rezzes.
  • can be combined with
    to safely finish downed players. Use
    after starting the stomp then just before the cast time finishes use
    to move back to the downed player.
Build rating: 90%
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2 Ratings
Gold Medal - Great
Deficit Owl said this build was great March 2017

Very powerful and underused build. With full minstrels and monk runes with rice balls this build heals for 5k+ with every mantra proc. Also, Power cleanse works very well with the heal mantra, bringing good group condition cleanse on a relatively short cooldown. The stability from Mantra of Concentration makes an individual running this build have the option to sit comfortably in a party with one guard, supplementing that guardians stability application with their own from shares and mantra of concentration. With Healing Prism, Regen, and Mantra procs, this build is a powerful healer that could very well replace any of the current popular healers if one were looking for unique support in the form of boons/etc. I would recommend taking a sword mainhand with focus/shield offhands and putting concentration on the sword with transference on the off hands to guarantee boon duration when you need to share.

Silver Medal - Good
Chuichui said this build was good March 2017

I've been testing this build these weeks using Duels instead of Chaos.

Although the healing is not as potent as that of a druid or that of a revenant, it does give a fairly constant support. With Harmonius Mantras and Mantra of Recovery, Mantra of Resolve in addition to the MoP, a very good condition cleaning is achieved