Chronomancer - Scepter/x Torment

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition DamageInterruptsClone Spam.

Designed for:

Overview

A Chronomancer variant focusing on heavy condition DPS, shattering and heavy CC

Skillbar

Scepter/PistolHealingUtilityElite
Staff

Weapon Variants

Shield for more AoE options

Skill Variants

  • if AoE CC is more important or a (weaker) AoE CC is needed.

Traits

Equipment

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
PvE weapon swap.png
Viper stat icon.png
6x
Superior Rune of Tormenting
18x
Malign WvW Infusion

Variants

Rabid if gold is a problem.

Usage

Opener

For a quick start and heavy Damage, afterwards it depends if the target is distracted by illusions or not.

If not go for a further well timed hit with

If distracted you're pretty much free to use any skill that fits to the situation


can be used pretty much any time to call in more clones to shatter


also can be used as emergency exit out of battles that get too hot.


Rotation

A good condition damage rotation is

  1. only if targeted by an enemy and can time the counter, else continue with 5
  2. until you have 3 Illusions ready

Swap to Staff

  1. as long as you feel it's needed, then rinse and repeat from the Start


Call in and shatter clones whenever you feel the need for it or have the opportunity, it will add great general and condition damage to any point of the rotation.

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