Chronomancer - Shatter Cat

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageControlMobility.

Designed for:

Overview

A Chronomancer or Vanilla shatter build with sustained damage, boon removal, and shutdown via .

Skill Bar

StaffHealingUtilityElite
Sword/Shield

Slot Changes

For the optional slot:

Healing

Specializations



Equipment

Staff.png
I.png
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
II.png
Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Optional Amulets

  • Marauder Amulet Marauder Amulet
    Marauder Amulet.pngMarauder Amulet
    +1050 Power +1050 Precision +560 Vitality +560 Ferocity


Main Build Usage

  • Try to interrupt as much as possible before after and during your burst for additional shutdown and damage via .
  • Use for shatter fodder/ Pre boon rip.
  • Use to immobilize your foe.
  • Don't be predictable, mix up your burst and interrupt combinations !
  • Example burst --> -> --> -->.
  • Recharge your shatters in a pinch with if using.
  • Use staff for kiting and protection via & and shutdown via .

Interrupts

Counters

  • Skills with no recharge. - lame
  • Thieves.
  • Ranged spam.
Build rating - 0 stars
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1 Ratings
0 stars
Hanz gave this build 0 stars December 2016

It's one of those builds that might be workable but there really is no point for them to exist. If you feel like playing Staff with Sword/Shield then just switch the amulet to Sage and you've got a much stronger build, or ditch staff for GS and at least have a real burst combo.

I think something like this used to be a thing in WvW, but just doesn't really work in Conquest especially post-HoT.

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