Chronomancer - Sword/x Phantasms

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageControlActive defense.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

A Chronomancer build for running around in open world. This build can hold its own in sustained fights against difficult enemies, and has unrivaled crowd control capability. It can also take a large variety of defensive and utility skills.

Skill Bar

Sword/SwordHealingUtilityElite
X/Shield

Weapon Variants

  • You can run Focus for the pull and relatively high DPS phantasm.
  • You can carry a Greatsword if you need a ranged weapon, or for open world farming.

Skill Variants

Healing Skills
  • - if you don't need condition cleanse.
Utility Skills
  • - longer cooldown than
    but comes with a taunt and high burst damage.
  • - alternative burst damage option.
  • - if more condition cleanse is needed.
  • - if having trouble with projectiles.
  • - powerful mobility skill and stun break.
  • - if you need multiple successive stun breaks.
Elite Skills
  • - if fighting champions or bounties with defiance bars.
  • - for sharing quickness when fighting bounties or other bosses.

Specializations

Variants
  • - if not running wells.

Inspiration Variant

Inspiration is a DPS loss but significantly improves your healing and condition cleanse.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses similar gear to the Chronomancer - Power DPS build for fractals and raids. This makes it a good general-purpose gear set and is the gear that most players should aim for.
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6x
Superior Rune of the Scholar
Variants
  • provides high sustain at the cost of damage.

Optimal Equipment

The Optimal Variant is the best possible gear for this build. It's overkill in most cases, and you should only get it if you have spare gold or you don’t care about fractals and raids.
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6x
Superior Rune of the Scholar
18x
Precise +5 Agony Infusion

Consumables

If you're having trouble you can use the following consumables:
Food
  • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
    Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
    Nourishment (30 m):
    Food.png+100 Precision+70 Ferocity+10% Experience from Kills
    Consumable
    ,
    Plate of Truffle Steak Plate of Truffle Steak
    Plate of Truffle Steak.pngPlate of Truffle Steak
    Nourishment (30m):
    Food.png+100 power+70 precision+10% Experience from kills
    Consumable
    , or
    Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    for more damage.
  • Bowl of Orrian Truffle and Meat Stew Bowl of Orrian Truffle and Meat Stew
    Bowl of Orrian Truffle and Meat Stew.pngBowl of Orrian Truffle and Meat Stew
    Nourishment (30 m):
    Food.png100% chance to gain might when you dodge.+40% to your Endurance refill rate.+10 Experience from kills
    Consumable
    for more dodges.
  • Scoop of Mintberry Swirl Ice Cream Scoop of Mintberry Swirl Ice Cream for more healing.
Utility
  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

Damage

  • Your highest damage skills are
    ,
    , and your phantasms (except
    ). Use them whenever available and fill in the rest with autoattacks.
    • Never interrupt your autoattack chain.
  • whenever you have 3 illusions up.
  • is a DPS increase if you block with it.
  • If running
    you can use it as a cooldown reset for your phantasms. You can
    while casting
    for even more cooldown resets.

Defense

  • provides total invulnerability for up to 1 second depending on your quickness uptime. Abuse this to avoid attacks instead of dodging.
  • is another invulnerability skill you can use.
  • pulses aegis and is effectively a third invulnerability skill.
  • Echo of Memory Echo of Memory
    Activation.png
    30Recharge.png
    Echo of Memory
    Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Deja Vu is usable for a short time.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Range.pngRange: 900
     Forward arrow blue.png 
    Deja Vu Deja Vu
    Activation.png
    Deja Vu
    Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Radius.pngRadius: 240
    Range.pngRange: 900
    allows you to block attacks for a very long duration.
  • is another block.
  • and
    stun enemies for a long duration, giving you some breathing room. You can also use
    or
    Illusionary Riposte Illusionary Riposte
    Activation.png
    12Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 734
    Duration.pngBlock Duration: 2½ seconds
    Range.pngRange: 900
     Forward arrow blue.png 
    Counter Blade Counter Blade
    ¾Activation.png
    Counter Blade
    Shoot out a bolt that dazes foes in a line.
    Damage.pngDamage: 37
    Daze.pngDaze: 1 second
    Targets.pngNumber of Targets: 5
    Range.pngRange: 900
    as interrupts.
  • can be used against projectiles.
  • You can use any of the above in
    to get a free cast of the skill without it going on cooldown.

Sustain

  • Stand in your wells for the entire duration to get the healing from
    .
  • If you're going to take a lot of unavoidable damage, you can
    before taking damage and then
    to rewind your health (effectively healing for the entire amount of the damage).
  • For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
  • If you need even more condition cleanse, slot
    .

Crowd Control

  • Illusionary Leap Illusionary Leap
    ½Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Crippled.pngCrippled (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
    Range.pngRange: 600
     Forward arrow blue.png 
    Swap Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Targets.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
  • Illusionary Riposte Illusionary Riposte
    Activation.png
    12Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 734
    Duration.pngBlock Duration: 2½ seconds
    Range.pngRange: 900
     Forward arrow blue.png 
    Counter Blade Counter Blade
    ¾Activation.png
    Counter Blade
    Shoot out a bolt that dazes foes in a line.
    Damage.pngDamage: 37
    Daze.pngDaze: 1 second
    Targets.pngNumber of Targets: 5
    Range.pngRange: 900
  • You can use any of the above in
    to get a free cast of the skill without it going on cooldown.
Build rating - 5 stars
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3 Ratings
5 stars
Chinkeeyong gave this build 5 stars September 2018

One of THE best builds for soloing difficult content, this build has extremely good sustained damage while also bringing Chronomancer utility and CC.

5 stars
Kopolla gave this build 5 stars September 2018

I quite like this, however I run with Runes of Mesmer instead for the extra CC.

5 stars
Rfmnt gave this build 5 stars July 2018

I think with some adjustments you could push out more damage with this build. Nevertheless this is solid throughout with tons of self boons, CC and defenses even when you don't gear for it.

I'd recommend GS over Staff for tagging as the laser autos are faster and more reliable than Staff autos in squads since Staff autos prioritize allies over enemies and most of GS's reportior is AoE and lower in CD as well. I'd also like to add that Signet of Ether has tons of passive healing as every Phantasm cast will heal you for 1050 HP and every clone summon heals you for 350, if you choose to value survivability over its damage option in a given moment. I also see Phantasmal Defender as a must for open world soloing as it provides a nice defensive and CC option as well as good AoE damage. They can tick for 15k damage at a time against a large mob.

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