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Chronomancer - Sword/x Phantasms

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageArea damageMelee damageDpsDefenseSolo playRoaming.

Designed for:

   

Expansions required:

GW2 Heart of Thorns logo.png

Overview

Power Chronomancer is a strong roaming build which features great damage and defense through its many blocks. The build can be harder to play than other similar builds but, when played well, can be an extremely strong option for solo play, chain farming, and even open world zergs in the right situations.

Skill Bar

Sword/SwordHealingUtilityElite
X/Shield

Weapon Variants

  • Greatsword: A strong option for ranged damage or for bursting groups of mobs down with high area spike damage.
  • Focus: Use for area damage and packing mobs.

Skill Variants

Healing Skills
  • - can increase your damage
Utility Skills
  • - longer cooldown than but comes with a taunt and high burst damage.
  • - better clone generation
  • - alternative burst damage option.
  • - if more condition cleanse is needed.
  • - if having trouble with projectiles or when tagging in a zerg
  • - powerful mobility skill and stun break.
  • - if you need multiple successive stun breaks.
Elite Skills
  • - for sharing quickness when fighting bounties or other bosses.

Specializations

Build Code

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Variants
  • Can't find such trait "Deception Evasion"! Please refer to our trait index - more clone generation
  • - run if using healing power gear
  • - Can increase personal quickness uptime

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

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PvE weapon swap.png
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6x
Superior Rune of Strength

Variant Equipment

Sometimes certain equipment switches can change your playstyle significantly.

Gear

  • Diviner stat icon.png Diviner , Commander stat icon.png Commander's - higher boon duration, may result in higher overall DPS
  • Berserker stat icon.png Berserker's , Assassin stat icon.png Assassin's - higher dps, much lower defense

Runes

  • , , - strong boon duration defensive options
  • - higher burst, less overall DPS

Sigils

If replacing your it is generally a good idea to run .

  • - Use on a Greatsword to aide in Tagging in zergs.
  • - Higher DPS than but requires stacking.
  • , - condition cleanse
  • - extra sustain

Consumables

Farming

This food is used to maximize profit when farming events.
Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Solo

This food assists with more difficult content, such as bosses or bounties.
Food
  • , - Defense/Damage
  • , - Damage
Utility
  • - Damage

Usage

Damage

  • Your highest damage skills are , , and your phantasms (except ). Use them whenever available and fill in the rest with autoattacks.
    • Never interrupt your autoattack chain.
  • whenever you have 3 illusions up.
  • is a DPS increase if you block with it.
  • If running you can use it as a cooldown reset for your phantasms. You can while casting for even more cooldown resets.

Defense

  • provides total invulnerability for up to 1 second depending on your quickness uptime. Abuse this to avoid attacks instead of dodging.
  • is another invulnerability skill you can use.
  • pulses aegis and is effectively a third invulnerability skill.
  • Echo of Memory
    Activation.png
    30Recharge.png
    Echo of Memory
    Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Deja Vu is usable for a short time.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Range.pngRange: 900
     Forward arrow blue.png 
    Deja Vu
    Activation.png
    Deja Vu
    Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Radius.pngRadius: 240
    Range.pngRange: 900
    allows you to block attacks for a very long duration.
  • is another block.
  • and stun enemies for a long duration, giving you some breathing room. You can also use or
    Illusionary Riposte
    Activation.png
    12Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 734
    Duration.pngBlock Duration: 2½ seconds
    Range.pngRange: 900
     Forward arrow blue.png 
    Counter Blade
    ¾Activation.png
    Counter Blade
    Shoot out a bolt that dazes foes in a line.
    Damage.pngDamage: 37
    Daze.pngDaze: 1 second
    Targets.pngNumber of Targets: 5
    Range.pngRange: 900
    as interrupts.
  • can be used against projectiles.
  • You can use any of the above in to get a free cast of the skill without it going on cooldown.

Sustain

  • If you're going to take a lot of unavoidable damage, you can before taking damage and then to rewind your health (effectively healing for the entire amount of the damage).
  • For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
  • If you need even more condition cleanse, slot .

Crowd Control

  • Illusionary Leap
    ½Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Crippled.pngCrippled (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
    Range.pngRange: 600
     Forward arrow blue.png 
    Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Targets.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
  • Illusionary Riposte
    Activation.png
    12Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 734
    Duration.pngBlock Duration: 2½ seconds
    Range.pngRange: 900
     Forward arrow blue.png 
    Counter Blade
    ¾Activation.png
    Counter Blade
    Shoot out a bolt that dazes foes in a line.
    Damage.pngDamage: 37
    Daze.pngDaze: 1 second
    Targets.pngNumber of Targets: 5
    Range.pngRange: 900
  • You can use any of the above in to get a free cast of the skill without it going on cooldown.
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Build rating - 5 stars
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9 Ratings
5 stars
Linera gave this build 5 stars 4 weeks ago

My all-time favorite mesmer build. Apart from its innate ability to solo champions even with berserker gear, this build is incredibly fun to play. There is a kind of primal joy in summoning an actual army of phantasms to attack your foes. For maximum summoning power you should probably run signet of ether, otherwise well of eternity is a better heal skill.

5 stars
Onlywrin gave this build 5 stars last month

One of my favorite builds for open world, Chrono Phantasms provides a very strong generalist build capable of completing nearly any content on its own. It brings its own boon support, which is always a big deal in open world, and its many versatile defensive options allow a skilled player to practically waltz through everything from chain farming to bounty solos.

It is a difficult build to play to its full effectiveness, so players should be aware of that before they pick it up, but putting in the time to learn Chrono can be very rewarding.

5 stars
Ozzie gave this build 5 stars April 2020

Great fast paced build! Been serving me well for almost a year now! Can solo almost anything!

6 More Ratings
5 stars
YanneX gave this build 5 stars October 2019

i was searching for a good build, and here it is. Cant complain about anything. Top build/ guide for soloing/ surviving in the open world. :3

5 stars
Painbow gave this build 5 stars September 2019

Few things to note... Firstly, you should ALWAYS run with illusions in open-world unless you have an external source of quickness, it is higher damage over dueling when using greatsword with domination (except for very bursty fights where timewarp will suffice), although you will want pack runes to share back fury to yourself through persistence of memory. Secondly, always bring Signet of Ether to spawn more phantasms, it's better to use a cleansing sigil on one of your weapons than bring well of eternity. Now on to a rating... Power Chronomancer is, in my opinion, one of the strongest builds for open-world. It has incredible burst damage, good sustained damage, fantastic self-buff potential, and you can easily solo champions by staying on greatsword longer. I have no idea why Mirage is rated higher for open world, it's objectively worse for everything except perhaps soloing difficult enemies.

5 stars
ParacleX gave this build 5 stars February 2019

Nearly unkillable! I run this with Inspiration/Dueling/Chrono, Well of Eternity, Mantra of Distraction, Blink, Well of Precognition and Well of Gravity, Mesmer runes, Sigils of Force and Strength on swords and a wardrobe of mostly zerker with a little bit of marauder.

It gives the idea that it's a mostly defensive build (and it is) but has a decent damage output due to alacrity recharging everything at almost twice the speed and when pairing your bursts with a daze due to mesmer runes

Decent mobility, unparalleled defiance bar destruction, conditions are a nonexistent problem and of course due to inspiration traitline you also bring somewhat good group support.

Same goes for Fractals and Dungeons without really changing anything on the build.

So far i've been able to solo most open world content and the build is a lot of fun on solo and group play. 5/5 easy

4 stars
Chinkeeyong gave this build 4 stars January 2019

One of THE best builds for soloing difficult content, this build has extremely good sustained damage while also bringing Chronomancer utility.

5 stars
Kopolla gave this build 5 stars September 2018

I quite like this, however I run with Runes of Mesmer instead for the extra CC.

5 stars
Rfmnt gave this build 5 stars July 2018

I think with some adjustments you could push out more damage with this build. Nevertheless this is solid throughout with tons of self boons, CC and defenses even when you don't gear for it.

I'd recommend GS over Staff for tagging as the laser autos are faster and more reliable than Staff autos in squads since Staff autos prioritize allies over enemies and most of GS's reportior is AoE and lower in CD as well. I'd also like to add that Signet of Ether has tons of passive healing as every Phantasm cast will heal you for 1050 HP and every clone summon heals you for 350, if you choose to value survivability over its damage option in a given moment. I also see Phantasmal Defender as a must for open world soloing as it provides a nice defensive and CC option as well as good AoE damage. They can tick for 15k damage at a time against a large mob.

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