Daredevil - Bounding Staff

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: EventsSolo contentAoeDirect damageSurvivabilityControl.

Designed for:


Expansions required:

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A great daredevil build for Roaming in Open World. Can perform well solo or with a group.

Skill Bar


Weapon Variants

  • You can run Dagger/Pistol or Pistol/Pistol in your second weapon slot to break defiance bars with .

Skill Variants

  • - if you take very little incoming damage.
  • - if having issues with burning, poison, bleeding, or confusion.
  • - alternative stun break that provides more damage.
  • - alternative stun break that grants mobility and condition cleanse.
  • - blinds enemies and blocks projectiles.
  • - if crowd control is needed.
  • - to escape from enemies or stealth past them.
  • - For assisting allies in reaching places.
  • - grants significant defiance bar damage
  • - more damage on a longer cooldown; ideal for solo or duo bosses / hero points


Build Code


  • - if you don't need healing.
  • - if you need or a lot.
  • - if conditions are a problem.
  • - grants a ridiculous amount of mobility.
  • Equip and use a Shortbow for S-Tier tagging potential.

Deadly Arts Variant

Deadly Arts is also viable instead of Acrobatics. This deals more raw damage but provides less consistent access to Vigor Vigor and self-healing.


Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses the same gear as the Daredevil - Power DPS build for fractals and raids. This makes it a good general-purpose gear set and is the gear that most players should aim for.
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Superior Rune of Strength
  • Berserker stat icon.png Berserker's gear offers higher damage but much less defense, especially since Marauder stat icon.png Marauder will proc more often.
  • offers higher burst but less sustained damage.
  • a powerful defensive option.


  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
  • ,
    - general farming
  • - good damage option with +karma



  • This build is pretty easy to deal damage with, just use and autoattack.
    • You should spam for AoE burst damage.
  • Dodge any time your endurance is full to get the bonuses from and .
  • Use off cooldown for boons.


  • You have lots and lots of dodges with this build. and are also dodges.
    • If you're caught without any endurance you can press .
  • Block attacks with .
  • can be used to interrupt dangerous enemy attacks.
  • can be used to blind enemies or destroy projectiles.


  • You have a massive amount of healing from .
  • is a large heal on a short cooldown
  • In dire situations, cleanses conditions. If you have lots of trouble with conditions you should run and/or .


  • Stealth is one of the most useful tools available to Thieves. Use to channel hero points or sneak through otherwise dangerous places.
  • If is not enough, you can blast stealth. To do this, equip a shortbow, place a , then spam in the smoke field.

Crowd Control

  • and
  • Bandit's Defense
    Not usable underwater.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. If you block an enemy in melee range, retaliate and knock enemies down.
    Duration.pngDuration: 1½ seconds
    Breaks Stun.pngBreaks Stun
     Forward arrow blue.png 
    Reflexive Strike
    Not usable underwater.png
    Reflexive Strike
    Physical. Deliver a massive kick that knocks enemies down.
    Damage.pngDamage: 444
    Knockdown.pngKnockdown: 2 seconds
    Range.pngRange: 240
  • Fist Flurry
    Not usable underwater.png
    Fist Flurry
    Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    Damage.pngDamage (5x): 1,625
    Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
    Range.pngRange: 130
     Forward arrow blue.png 
    Palm Strike
    Palm Strike
    Physical. Strike your foe once to deal massive damage and stun them, marking them with a Pulmonary Impact.
    Damage.pngDamage: 739
    Damage.pngSecond Strike Damage: 1,940
    Palm Strike.pngPulmonary Impact: Explosively damaging attack.
    Stun.pngStun: 2 seconds
    Range.pngRange: 130
  • (if running a spare pistol offhand)
Build rating - 5 stars
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11 Ratings
5 stars
Elthari gave this build 5 stars October 2019

Very solid build with lots of defensive options and tons of AOE damage. Ideal for many PoF event chains, in skilled hands can solo champs easily.

4 stars
Painbow gave this build 4 stars September 2019

A good build for general open world. The might takes a little time to ramp up and it generally kills mobs slower than PP DE (better cleave though).

4 stars
Dawn1337 gave this build 4 stars October 2018

Great build, definitely my favorite so far. tried it out on my theif, and i switched to this build, from Deadeye. thanks for this amazing build mate!

8 More Ratings
5 stars
Finkster gave this build 5 stars September 2018

Definitely my favorite Thief build since HoT released. Does great damage, lots of evades... If you learn to use it properly and not just spam buttons, it really can be effective. I use the trickery variant because I'm used to having the extra initiative.

5 stars
Narcisse gave this build 5 stars September 2018

THE open world Thief build. Great cleave to deal with mobs, tons of sustain through health recovery and the permanent dodges. Still needs good timing to dodge properly, as the class in itself is really frail. The damage capacity is great. I love it.

5 stars
Chinkeeyong gave this build 5 stars September 2018

One of the best soloing builds in GW2, this build packs high AoE damage for farming, insane survivability through lifesteal, and tons of dodges for soloing difficult content like champions and even raid bosses.

4 stars
Marioglaxy2 gave this build 4 stars September 2018


5 stars
Foozlesprite gave this build 5 stars July 2018

This build (trickery variant) is nearly as effective as my minion necro at soloing champs. If I get downed, my health fills up ridiculously quickly and revives me, just from using the cheap Mintberry Swirl Ice Cream. I soloed the Mark III Golem, plus groups of wandering adds, in Sandswept Isles - and I've only had this character for about a month and a half.

The variants are mostly quick switches of one or two skills rather than complete weapon, utility, or trait line changeups, so it's easy to switch them on the fly to adjust to anticipated fights.

If I take this character into fractals I will definitely check out the similar build, because this is an enjoyable and effective build that's easy to pick up and offers bountiful rewards for the effort.

5 stars
Screaming gave this build 5 stars July 2018

This is THE Thief open world build to top all others. Unlike Thief's other Elite, Daredevil doesn't rely on a mechanic like malice, meaning its damage is both a lot more consistent and reliable no matter how high the health of the enemy you're facing. Staff is Thief's best weapon for open world, having a ridiculous amount of cleave and and really good damage on Vault which also has an evade. For just generally doing things in open world, especially alone, this might very well be the best build out there. Though for most cases, especially against tougher opponents, I would suggest Trickery over Deadly Arts, as Deadly Arts' biggest asset isn't even present for half a fight, while Trickery gives more boons, extra initiative, a rare source of boonrip, and extra CC, and those boons are present every time you steal. Vigor especially helps a Daredevil with Bounding Dodger.

5 stars
Kon gave this build 5 stars May 2018

This is a great build for open world, and prepares you nicely for the fractal/raid version. Though there is a DPS tradeoff, I use Scoop of Mintberry Swirl Ice Cream as the food to have even more survivability.

5 stars
Keyaelamor gave this build 5 stars April 2018

I play this in open world and can only recommend it. Many champions can be easily killed solo with this as long as you can take the correct utility.

I prefer using Deadly Arts to Trickery, extra initiative is not very useful here, except when using P/P which is only needed for a few champions.

Scholar runes make sense here even in open world thanks to Invigorating Precision.

My go-to cheap food is Plate of Orrian Steak Frittes.

Don't be afraid to swap Bandit Defense for something else. Shadow Refuge and Haste are both a good choice if you are gathering (stealth or quickness to speed up gathering), Haste is great for going through short fights quickly. The Power Signet is a good choice if you get quickness from some source and don't need the block/stun break from Bandit Defense.

A great way to go through individual small encounters very quickly is to do the following: Start dodge far from enemy -> Steal mid-dodge to teleport to the enemy -> Fist Flurry -> Palm Strike -> Haste -> staff 2/1.

Do not get lured by the big numbers you see when using Vault, it has higher DPS than attacks 1 and 2 only if you can actually hit 5 enemies. The evade is very useful, so it's best used for moving around.