Daredevil - Chokebow - (WvW)

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The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageControl.

Designed for:


This build combines high damage with CC for some of the best down control gameplay available. Useful in stopping revives and general open field damage with moderate results.

Skill Bar

Short bowHealingUtilityElite
Short bow

Weapon Variants


Dagger Dagger is useful in GvG and smallscale combat, with extra conditions and evades, but can be hard to pull off against a large group where the range of the short bow is preferable.


For smoke field access to both the group on engage and for yourself to add a layer of personal survivability.

Skill Variants


  • For a modest damage skill
  • Especially useful in smallscale or GvG for stomps


  • stomp access for GvG or smallscale combat

Template Code




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PvE weapon swap.png
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Superior Rune of Thorns
Malign WvW Infusion




  • When changing gear, keep in mind the loss in condition duration. 100% Poison duration should be maintained in Shortbow.
  • Trailblazer stat icon.png Trailblazer's can be used to cap out poison duration. Using Trailblazer's Trinkets in place of Venom sigils to free up a space for Draining or Energy
  • Use Sinister stat icon.png Sinister's in place of Dire to add damage.


  • If using Trailblazer's trinkets


This build relies on bursts of damage layered with others in your group, designed to add fatal CC and boon rip on top of existing bombs. Alongside Necromancer and Revenant boonrips you will see a great deal of burst damage from both your poison and torment as well as significant boonrip of attempts to re apply resistance thanks to your Absorption sigil. Defensive cooldowns are minimal, and the most important part of being effective is to maintain good positioning and avoid incoming damage rather than attempt to recover from hits, playing a role close to but not always inside of the melee train open field.

  • Use your venom skills timed with other player's burst to maximize quick stacking of the conditions by you and your team mates, preferably whilst you are also at full initiative.
  • Pool initiative for . Cast it multiple times on the same spot to proc the Daze Daze on your own. Added to this, you can weapon swap to proc for the extra initiative to layer another field on top for a fairly significant damage boost.
  • Dodge to maintain the lotus training buff. Attempt to use this dodge within range for the projectiles to hit enemies, but do not go so aggressive as to put yourself out of position, as CC is a huge weakness to the build.
    • Try to dodge where your proc will hit people when safe. Dropping this in front of enemy pushes or while moving through with the commander is highly effective.


  • Heavy CC
  • Heavy conditions
  • Heavy cleanse
  • Resistance Resistance will mitigate your damage, though you can still Daze Daze through it and
    Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.
    has priority on resistance.
Build rating - 4 stars
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3 Ratings
3 stars
Xivor gave this build 3 stars September 2018

Inferior than the Frontline Staff DD, but not a horrible companion to the team. Nice DPS increase through condi spread for pressure. Poison on downs is always a good thing, too. Really finds its strength in 10-15 man combat, but struggles to scale up to larger groups. Shortbow blast is super powerful with groups that use fields often.

3 stars
Freya gave this build 3 stars September 2018

It's a thief build for group play which initself is a niche. I find staff daredevil much better.

5 stars
The Blue Rangerr gave this build 5 stars July 2017

A solid build, and a decent open field option for thief that can contribute to group damage and CC on a reasonable level. Not as strong a DPS slot as simply taking another Necro at this stage, but can be brutal in scrims and GvGs for excellent down control and securing both stomps and cleaves.