Daredevil - D/P Roamer

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Focused on: Direct damageMobilityControl.

Designed for:


Dagger/Pistol Thief has always been one of the most popular builds in WvW history. This iteration mixes excellent pressure with mobility and stealth.



Slot Changes


  • over - some prefer Blinding Powder for the AoE stealth, Blind Blind and combo potential, but it's a weaker option in most 1v1s.



  • By taking you can trade some damage for more utility. Especially useful against Mesmers and other Thieves.


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Superior Rune of the Scholar
Mighty WvW Infusion


  • or



  • alternative life leech if you can't afford Sigil of Draining.


  • if you're having trouble utilizing the 6th bonus of Scholar.



  • ,
    Infiltrator's Arrow Infiltrator's Arrow
    Infiltrator's Arrow
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 900
    , and other shadowsteps make this build incredibly mobile.
  • can be used to regain endurance even while out of combat. More endurance means more dodges, and dodging provides excellent mobility in this build.
  • Note: never use stealth while is active on a target or it will reveal you when the damage goes off.


  • Much of the damage on this set comes from ganking targets with autoattacks and . The final skill of the attack chain - - also applies Poison Poison which reduces healing received by the target, while the middle skill regenerates a bit of endurance.
  • (HS) is seldom used to deal damage. It's mainly just a tool for comboing stealth by performing a Leap finisher in (BP), and sometimes adds an extra bit of mobility. Other than that it may be useful for finishing targets below 25% HP who are just out of melee range.
    • Note: if you're not in Stealth Stealth, hitting a target with the BP + HS combo will deal damage to them and give you stealth after the strike went off. However, if you already had stealth then the damage will reveal you and prevent the next stealth from being applied!
  • will be your main gapcloser on this set. There are a couple of things to note about this one:
    • Shadow Shot has 2 parts: first one is an unblockable teleport/blind, while the second part deals damage. If you're in stealth and don't want to lose it, it's possible to cancel the 2nd part of the skill by using stow weapon immediately after the Blind Blind is applied (you should definitely set up a bind for it if you haven't already).
    • Because of its unblockable part you can use this skill once on blocking targets to ensure that you stay one step ahead of them as Blind Blind makes it harder for them to counterpressure you after the block is over.
  • , thanks to isn't just an interrupt, but also a significant source of damage. Other than that it can be combined with for an interrupting + blinding attack, effectively shutting down the skill they are currently using, and the next one as well.
  • will be your primary source of stealth - combo it with for self stealthing, shortbow's for AoE stealth, or for almost instant AoE stealth. Another use includes dropping it on downed enemies in order to blind their interrupt skills - making stomping easier - or comboing it with for a near-instant long range Blind Blind.


  • is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment.
  • Steal refills endurance, grants initiative, inflicts Poison Poison, does damage, heals for ~2k, and provides a variety of boons for you and your team. Its most important function however is the instant boonstrip that prioritizes Stability Stability, which goes off before the Daze Daze does, resulting in an instant interrupt.


  • is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dudges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
  • is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
    • The second half is called . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, away to safety, and then follow up with at the end of the animation in order to finish the target.
  • is fairly simple. This is your second stun breaker, and another source of stealth. As a Blast finisher you can combo it with for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit by sharing its effect with them.

Build Template


Build rating - 5 stars
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6 Ratings
4 stars
Hanz gave this build 4 stars July 2019

Pretty standard setup, seems good to go. Effective as always, makes good use of thief's toolkit to burst and stick to targets, while having excellent disengage.

EDIT: bit less popular than before, but still a good build

3 stars
Ruler gave this build 3 stars June 2019

Still Viable but got hit very hard by recent range changes to Swipe. Core S/D is a better bet for Thief roaming at the moment.

5 stars
Screaming gave this build 5 stars August 2018

I used to play Daredevil in WvW before resigning myself to other classes, because let's be brutally honest: this build is only great if you are in the top 10% of players, and I imagine if you're looking here, then you like me are not in the top 10% players or anywhere close. You'll need to cover a lot of weaknesses - Thief is Thief after all so it doesn't have much in the way of health or sustain or condition cleanse and relies on evasion more than sustain. It's vastly better in PvP, but in WvW where the environment is less controlled and more chaotic, this build is a ripe target for a more sustainable build that also deals moderate burst damage with decent mobility such as a Warrior, Holosmith, Soulbeast, Herald, or Mirage. Mess the burst, you die. Get hit by a CC, you die. While it does have uncontested mobility - I would say that means much less in WvW than it does in PvP. Still, when it works, it works. It's just that for WvW, I feel that Daredevil falls just a little bit short of the sustainability required in a more chaotic and unpredictable environment than PvP, since this is pretty much the sPvP build ported to WvW.

3 More Ratings
5 stars
Nebo grey gave this build 5 stars February 2018

Even before this post I used d/p for wvw because on how good to is and you can troll those enemy deadeyes with pistol 4 because they try and stealth or evade but you stop them dead and everything from the pvp build applies

5 stars
Arete gave this build 5 stars March 2017

Ok for roaming build but a bit overshadowed by staff builds.

5 stars
IiDWESTii gave this build 5 stars March 2017

I have and always will love this type of build. This is just what a thief does. Strike from the shadows. I run this with some variants depending on the situation but this is a great starting point for new someone new to a thief.